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* Bomb distance was previously fetched like in CBaseEntity::BodyTarget, but was switched to CBasePlayer::BodyTarget, which adds an amount of randomness to the damage, the more above or below the bomb a player is, the more randomness * unitsDistanceMax will now keep the maximum distance the bomb calculates damage at, whereas unitsDistanceMin will have the minimum distance, generating a from-to value for damage * Add min and max to bomb damage in the UI * Added more summaries * Bomb and player stroke are now thinner * Fixed a random crash at startup when there were no NavAreas to loop over * Added the functionality to set the current in-game point to either of the two points in the program, -netconport is needed for that and automatically added, if not there * Added said netconport to the settings * Added SteamUser class * Added ability for VdfParser to find strings where quotes are escaped, since they were treated as normal quotes * Add function to get the steam user that most recently logged into steam |
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ConfigManagerV2 | ||
DamageCalculator | ||
DamagePrinter | ||
SteamShared | ||
.gitignore | ||
README.md |
CSGO-Projects
Damage Calculator
- Maybe add a path-drawing mode additionally to Bomb and Shooting mode
Damage Printer
- Needs a recode because of fugly code, probably in WPF
- Also remove the extra features outside of damage printing
- Add automatic autoexec creation or extension for the con_logfile command specifically
Damage Printer GUI (Partial Recode)
- Use console output file from autoexec (con_logfile) (only if .log extension), otherwise put it in, or create the file, if nonexistent
- Support closing and opening the game while the program is open
- Save selected options in Documents. Settings might be:
- Minimum damage to be printed
- Also print killed players
- Withhold double console output
- Print amount of shots used
- Print more specific terms
- Only print when I die
- Print in in-game chat
- Only print for team
Config-Manager V2
- ToDo list in Microsoft ToDo
- Recode of the original manager with extra features, maybe a protocol for GameBanana's one-click integration