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* Bomb distance was previously fetched like in CBaseEntity::BodyTarget, but was switched to CBasePlayer::BodyTarget, which adds an amount of randomness to the damage, the more above or below the bomb a player is, the more randomness * unitsDistanceMax will now keep the maximum distance the bomb calculates damage at, whereas unitsDistanceMin will have the minimum distance, generating a from-to value for damage * Add min and max to bomb damage in the UI * Added more summaries * Bomb and player stroke are now thinner * Fixed a random crash at startup when there were no NavAreas to loop over * Added the functionality to set the current in-game point to either of the two points in the program, -netconport is needed for that and automatically added, if not there * Added said netconport to the settings * Added SteamUser class * Added ability for VdfParser to find strings where quotes are escaped, since they were treated as normal quotes * Add function to get the steam user that most recently logged into steam |
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DamageCalculator | ||
DamageCalculator.sln |