mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-07 14:51:17 +00:00
Merge pull request 'volume-refactor' (#1) from volume-refactor into main
Reviewed-on: https://ceregatti.org/git/daniel/dayzdockerserver/pulls/1
This commit is contained in:
commit
2ec01a0d7a
32 changed files with 3323 additions and 863 deletions
|
@ -1,2 +0,0 @@
|
|||
**
|
||||
!files
|
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1 +1,3 @@
|
|||
.idea
|
||||
*.iml
|
||||
node_modules/
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||||
|
|
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@ -1,19 +1,53 @@
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version: "3.3"
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||||
# This is where the server files, profile, mods, and logs will reside.
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# The server script does its best to clean up the copious logs that the
|
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# server creates, but with mods, this volume will grow rather large.
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# It's best to keep an eye on its size.
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volumes:
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homedir:
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# For steamcmd files and resource files used by the scripts
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homedir_main:
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# For Steam, for now
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||||
homedir_server:
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||||
# Where the server files will be installed
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serverfiles:
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||||
# Server profile files
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profiles:
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# Upstream mission files
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servermpmissions:
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||||
# Server mission files
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||||
mpmissions:
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||||
# Mods
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||||
mods:
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services:
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||||
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main:
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||||
build: .
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web:
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build: web
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volumes:
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- homedir:/home/user
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- homedir_main:/home/user
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- serverfiles:/serverfiles
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- servermpmissions:/serverfiles/mpmissions
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- mods:/serverfiles/steamapps/workshop/content
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- mods:/mods
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- ./files:/files
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- ./web/bin/dz:/usr/local/bin/dz
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- ./web:/web
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ports:
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- "8000:8000/tcp"
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restart: no
|
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environment:
|
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# The use of the Steam API requires a key. Get yours here: https://steamcommunity.com/dev/apikey
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- STEAMAPIKEY=YOUR_STEAM_API_KEY_HERE
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|
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server:
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build: server
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volumes:
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- homedir_server:/home/user
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- serverfiles:/serverfiles
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- servermpmissions:/mpmissions:ro
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- mods:/mods
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- mpmissions:/serverfiles/mpmissions
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- profiles:/profiles
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- ./files:/files
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||||
- ./server:/server
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- ./server/bin/dz:/usr/local/bin/dz
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# To have the server show up in the LAN tab of the DayZ launcher,
|
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# it must run under host mode.
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network_mode: host
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|
@ -21,20 +55,19 @@ services:
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# the server to show up on the LAN, comment out the network_mode above
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# and uncomment the port mappings below.
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# ports:
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# # Game port
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# - 2302:2302/udp
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# - 2303:2303/udp
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# - 2304:2304/udp
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# # RCON port
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# - 2302:2302/udp
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# # Steam port
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# - 27016:27016/udp
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# Always restart, unless stopped
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restart: unless-stopped
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# Allows attaching a debugger from the host
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# cap_add:
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# - SYS_PTRACE
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cap_add:
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- SYS_PTRACE
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# Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging!
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# ulimits:
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# core:
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# soft: -1
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# hard: -1
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# Do nothing instead of starting the server, which is the default.
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# Helpful for development or debugging.
|
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# command: tail -f /dev/null
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ulimits:
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core:
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soft: -1
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hard: -1
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|
|
135
files/bin/dz-common
Executable file
135
files/bin/dz-common
Executable file
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@ -0,0 +1,135 @@
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|||
#!/usr/bin/env bash
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|
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set -eEa
|
||||
|
||||
# If you want/need the server and rcon ports to be different, set them here.
|
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# The steam query port is set in serverDZ.cfg.
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|
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# Server port
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port=2302
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rcon_port=2303
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|
||||
# Don't change anything else.
|
||||
|
||||
# Colors
|
||||
default="\e[0m"
|
||||
red="\e[31m"
|
||||
green="\e[32m"
|
||||
yellow="\e[93m"
|
||||
lightblue="\e[94m"
|
||||
blue="\e[34m"
|
||||
magenta="\e[35m"
|
||||
cyan="\e[36m"
|
||||
|
||||
# DayZ release server Steam app ID. USE ONE OR THE OTHER!!
|
||||
# Presumably once the Linux server is released, the binaries will come from this ID.
|
||||
# But more importantly, if we have a release-compatible binary, the base files must be installed from this id,
|
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# even if the server binary and accompanying shared object don't come from it.
|
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#release_server_appid=223350
|
||||
# Without a release binary, we must use the experimental server app id for everything.
|
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release_server_appid=1042420
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||||
|
||||
# DayZ release client SteamID. This is for mods, as only the release client has them.
|
||||
release_client_appid=221100
|
||||
|
||||
# Common container base directories
|
||||
FILES="/files"
|
||||
SERVER_FILES="/serverfiles"
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||||
|
||||
# Used to check if dayZ is installed
|
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SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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|
||||
# Steam files
|
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STEAM_LOGIN="${HOME}/steamlogin"
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STEAMCMD=steamcmd
|
||||
|
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# Workshop files (mods)
|
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WORKSHOP_DIR="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}"
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|
||||
# Other stuff
|
||||
YES="${green}yes${default}"
|
||||
NO="${red}no${default}"
|
||||
|
||||
# Functions
|
||||
|
||||
# Convenience function
|
||||
prompt_yn(){
|
||||
echo -n "${1} (y|N) " >&2
|
||||
read -s -n 1 a
|
||||
a=$(echo ${a} | tr A-Z a-z)
|
||||
echo
|
||||
if [[ "${a}" = "y" ]]
|
||||
then
|
||||
return 0
|
||||
else
|
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return 1
|
||||
fi
|
||||
}
|
||||
|
||||
check_mod_install(){
|
||||
# See if this mod id exists in files/mods, and offer to install other server side files if an install.sh is found
|
||||
if [ -f ${FILES}/mods/${1}/${2}.sh ]
|
||||
then
|
||||
echo "An ${2}.sh was found for mod id ${1}. Running..."
|
||||
${FILES}/mods/${1}/${2}.sh
|
||||
fi
|
||||
# A generic map install script. Presumes a git repo as the source
|
||||
if [ -f ${FILES}/mods/${1}/install.env ]
|
||||
then
|
||||
echo "An ${2}.env was found for mod id ${1}. Performing ${2}..."
|
||||
source ${FILES}/mods/${1}/install.env
|
||||
${FILES}/mods/install.sh ${1} ${2}
|
||||
fi
|
||||
}
|
||||
|
||||
get_mod_id_by_index2(){
|
||||
# If we were passed a valid mod id, just return it
|
||||
if [ -d "${WORKSHOP_DIR}/${1}" ]
|
||||
then
|
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echo -n ${1}
|
||||
return
|
||||
fi
|
||||
X=1
|
||||
# Loop over mods
|
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for dir in $(ls -tr ${WORKSHOP_DIR})
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||||
do
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ID=${dir}
|
||||
if [[ ${X} = ${1} ]]
|
||||
then
|
||||
echo -n ${ID}
|
||||
return
|
||||
fi
|
||||
X=$((X+1))
|
||||
done
|
||||
}
|
||||
|
||||
# Get mod name by ID or index
|
||||
get_mod_name(){
|
||||
ID=$(get_mod_id_by_index2 ${1})
|
||||
if ! [ -d "${WORKSHOP_DIR}/${ID}" ]
|
||||
then
|
||||
echo "Mod ID ${1} doesn't exist" >&2
|
||||
exit 1
|
||||
fi
|
||||
NAME=$(grep name ${WORKSHOP_DIR}/${ID}/meta.cpp | cut -d '"' -f2 | sed -r 's/\s+//g')
|
||||
echo -n ${NAME}
|
||||
}
|
||||
|
||||
# List mods
|
||||
list(){
|
||||
X=1
|
||||
C="${green}"
|
||||
spaces=" "
|
||||
echo "Installed mods:"
|
||||
echo -e " ID Name URL Size"
|
||||
echo "------------------------------------------------------------------------------------------------------------------------"
|
||||
for dir in $(ls -tr ${WORKSHOP_DIR})
|
||||
do
|
||||
ID=${dir}
|
||||
NAME=$(grep name "${WORKSHOP_DIR}/${dir}/meta.cpp" | cut -d '"' -f2 | sed -r 's/\s+//g')
|
||||
SIZE=$(du -sh "${WORKSHOP_DIR}/${dir}" | awk '{print $1}')
|
||||
printf "${C}%.3d %s %.30s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ID} ${SIZE}
|
||||
X=$((X+1))
|
||||
done
|
||||
echo
|
||||
}
|
|
@ -5,26 +5,26 @@ set -eE
|
|||
source /files/mods/${1}/install.env
|
||||
|
||||
echo
|
||||
if echo ${0} | grep -q "uninstall.sh"
|
||||
if [[ ${2} = "uninstall" ]]
|
||||
then
|
||||
echo "Backing up, as uninstalling will remove the ${MAP} mpmissions directory"
|
||||
dayzserver backup
|
||||
echo "Uninstalling mpmissions..."
|
||||
echo
|
||||
rm -rf ${HOME}/serverfiles/mpmissions/${MPDIR}
|
||||
elif echo ${0} | grep -q "update.sh"
|
||||
rm -rf ${SERVER_FILES}/mpmissions/${MPDIR}
|
||||
elif [[ ${2} = "update" ]]
|
||||
then
|
||||
echo "Updating mpmissions directory..."
|
||||
echo
|
||||
cd /tmp
|
||||
git clone ${REPO} 2> /dev/null 1> /dev/null
|
||||
cp -a ${DIR}/${MPDIR} ${HOME}/serverfiles/mpmissions
|
||||
cp -a ${DIR}/${MPDIR} ${SERVER_FILES}/mpmissions
|
||||
rm -rf ${DIR}
|
||||
else
|
||||
echo "Installing mpmissions files..."
|
||||
echo
|
||||
cd /tmp
|
||||
git clone ${REPO} 2> /dev/null 1> /dev/null
|
||||
cp -a ${DIR}/${MPDIR} ${HOME}/serverfiles/mpmissions
|
||||
cp -a ${DIR}/${MPDIR} ${SERVER_FILES}/mpmissions
|
||||
rm -rf ${DIR}
|
||||
fi
|
26
files/bin/xml.sh
Executable file
26
files/bin/xml.sh
Executable file
|
@ -0,0 +1,26 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# A generic script that retrieves XML files from mods, either upstream in remote endpoints, or
|
||||
# locally from the downloaded mod directory
|
||||
|
||||
set -eE
|
||||
|
||||
ID=${1}
|
||||
|
||||
source ${FILES}/mods/${ID}/xml.env
|
||||
|
||||
# Iterate over the file names we can handle
|
||||
for var in CFGEVENTSPAWNS CFGSPAWNABLETYPES EVENTS TYPES
|
||||
do
|
||||
if echo ${!var} | grep -q http
|
||||
then
|
||||
OUT="${WORKSHOP_DIR}/${ID}/${var,,}.xml"
|
||||
echo "${var} is a URL, downloading to ${OUT}"
|
||||
curl -so ${OUT} ${!var}
|
||||
xmllint --noout ${OUT} 2> /dev/null || {
|
||||
echo -e "${red}${var,,}.xml does not pass XML lint test!${default}"
|
||||
} && {
|
||||
echo -e "${green}${var,,}.xml passes XML lint test!${default}"
|
||||
}
|
||||
fi
|
||||
done
|
743
files/dayzserver
743
files/dayzserver
|
@ -1,743 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
set -eEa
|
||||
|
||||
# If you want/need the server and rcon ports to be different, set them here.
|
||||
# The steam query port is set in serverDZ.cfg.
|
||||
|
||||
# Server port
|
||||
port=2302
|
||||
rcon_port=2303
|
||||
|
||||
# Don't change anything else.
|
||||
|
||||
# Colors
|
||||
default="\e[0m"
|
||||
red="\e[31m"
|
||||
green="\e[32m"
|
||||
yellow="\e[93m"
|
||||
lightblue="\e[94m"
|
||||
blue="\e[34m"
|
||||
magenta="\e[35m"
|
||||
cyan="\e[36m"
|
||||
|
||||
# DayZ release server Steam app ID. Presumably once the Linux server is released, the binaries will come
|
||||
# from this ID. Let's find out!
|
||||
#release_server_appid=223350
|
||||
|
||||
# For now, use the experimental server app id
|
||||
release_server_appid=1042420
|
||||
|
||||
# DayZ release client SteamID. This is for mods, as only the release client has them.
|
||||
release_client_appid=221100
|
||||
|
||||
# Base directories
|
||||
CFG_SRC_FILES="/files"
|
||||
SERVER_FILES="${HOME}/serverfiles"
|
||||
SERVER_PROFILE="${HOME}/profiles"
|
||||
|
||||
mkdir -p ${SERVER_FILES}/battleye ${SERVER_PROFILE}
|
||||
|
||||
# Server configuration file
|
||||
SERVER_CFG_FILE="serverDZ.cfg"
|
||||
SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
|
||||
SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
|
||||
|
||||
# Command line parameters except mod, as that is handled separately.
|
||||
parameters="-config=${SERVER_CFG_FILE} -port=${port} -freezecheck -BEpath=${SERVER_FILES}/battleye -profiles=${SERVER_PROFILE} -nologs"
|
||||
|
||||
# Used to check if dayZ is installed
|
||||
SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
|
||||
|
||||
# Steam files
|
||||
STEAM_LOGIN="${HOME}/steamlogin"
|
||||
STEAMCMD=steamcmd
|
||||
|
||||
# Workshop. This file will store metadata about what mods are installed.
|
||||
WORKSHOP_CFG="${HOME}/workshop.cfg"
|
||||
if [ ! -f "${WORKSHOP_CFG}" ]
|
||||
then
|
||||
touch "${WORKSHOP_CFG}"
|
||||
fi
|
||||
|
||||
# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
|
||||
declare -a workshopID
|
||||
workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${release_client_appid}"
|
||||
|
||||
# Backups
|
||||
BACKUP_DIR="${HOME}/backup"
|
||||
if [ ! -d "${BACKUP_DIR}" ]
|
||||
then
|
||||
mkdir -p "${BACKUP_DIR}"
|
||||
fi
|
||||
|
||||
# Other stuff
|
||||
YES="${green}yes${default}"
|
||||
NO="${red}no${default}"
|
||||
|
||||
# Functions
|
||||
|
||||
# Usage
|
||||
usage(){
|
||||
echo -e "
|
||||
${red}Bad option or arguments! ${yellow}${*}${default}
|
||||
|
||||
Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
|
||||
|
||||
Options and arguments:
|
||||
|
||||
a|activate id - Activate an installed DayZ Workshop items by id or index
|
||||
add id - Add a DayZ Workshop item by id. Added items become active by default
|
||||
b|backup - Backup the mission storage files in all mission directories
|
||||
c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file
|
||||
d|deactivate id - Deactivate an installed DayZ Workshop items by id or index - Keeps the mod files but excludes it from the mod parameter
|
||||
f|force - Forcibly kill the server. Use only as a last resort if the server won't shut down
|
||||
i|install - Install the DayZ server files
|
||||
l|list - List Workshop items and their details
|
||||
g|login - Login to Steam.
|
||||
m|modupdate - Update the mod files
|
||||
n|rcon - Connect to the server using a python RCON client
|
||||
r|remove id - Remove all files and directories of a Workshop item by id
|
||||
restart - Restart the server without restarting the container
|
||||
s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc.
|
||||
stop - Stop the server
|
||||
u|update - Update the server files
|
||||
${default}"
|
||||
exit 1
|
||||
}
|
||||
|
||||
# Make sure to clean up and report on exit, as these files remain in the container's volume
|
||||
report() {
|
||||
rm -f /tmp/mod_command_line /tmp/parameters
|
||||
echo
|
||||
echo -e "${yellow}========================================== error.log =========================================="
|
||||
find "${HOME}" -name error.log -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
|
||||
echo
|
||||
echo -e "========================================== script*.log ========================================"
|
||||
find "${HOME}" -name "script*.log" -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
|
||||
echo
|
||||
echo -e "========================================== *.RPT =============================================="
|
||||
find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
|
||||
echo
|
||||
echo -e "========================================== End log ======================================${default}"
|
||||
}
|
||||
|
||||
# Convenience function
|
||||
prompt_yn(){
|
||||
echo -n "${1} (y|N) " >&2
|
||||
read -s -n 1 a
|
||||
a=$(echo ${a} | tr A-Z a-z)
|
||||
echo
|
||||
if [[ "${a}" = "y" ]]
|
||||
then
|
||||
return 0
|
||||
else
|
||||
return 1
|
||||
fi
|
||||
}
|
||||
|
||||
check_install(){
|
||||
if [ ! -f "${SERVER_INSTALL_FILE}" ]
|
||||
then
|
||||
echo
|
||||
echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
|
||||
echo
|
||||
exit 1
|
||||
fi
|
||||
}
|
||||
|
||||
# Ensures all is installed and ready before allowing operations that depends on things being ready.
|
||||
# Installs the initial server config file from its template.
|
||||
# Handles the importing of changes to that template.
|
||||
# Installs the initial Battleye RCON config.
|
||||
loadconfig(){
|
||||
# check_install
|
||||
# Handle the initial server configuration file
|
||||
if [ ! -f ${SERVER_CFG_DST} ]
|
||||
then
|
||||
echo "Creating initial server configuration file"
|
||||
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
|
||||
fi
|
||||
# battleye config and rconpassword setup
|
||||
# The server creates a new file from this file, which it then uses.
|
||||
# Let's make sure to delete it first
|
||||
BE_SERVER_FILE="${HOME}/serverfiles/battleye/beserver_x64.cfg"
|
||||
ALT_BE_SERVER_FILE=$(find ${HOME}/serverfiles/battleye -name "beserver_x64_active*")
|
||||
if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
|
||||
then
|
||||
passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
|
||||
if [ "${passwd}" == "" ]
|
||||
then
|
||||
passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
|
||||
fi
|
||||
if [ "${passwd}" == "" ]
|
||||
then
|
||||
printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
|
||||
exit 1
|
||||
else
|
||||
cat > "${BE_SERVER_FILE}" <<EOF
|
||||
RConPassword ${passwd}
|
||||
RestrictRCon 0
|
||||
RConPort ${rcon_port}
|
||||
EOF
|
||||
fi
|
||||
printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
|
||||
else
|
||||
if [ -f "${BE_SERVER_FILE}" ]
|
||||
then
|
||||
FILE="${BE_SERVER_FILE}"
|
||||
elif [ -f "${ALT_BE_SERVER_FILE}" ]
|
||||
then
|
||||
FILE="${ALT_BE_SERVER_FILE}"
|
||||
fi
|
||||
passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
|
||||
# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
|
||||
fi
|
||||
cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
|
||||
jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
|
||||
'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
|
||||
/usr/local/py3rcon/configexample.json \
|
||||
> ~/py3rcon.config.json
|
||||
}
|
||||
|
||||
# Start the server in the foreground
|
||||
start(){
|
||||
# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
|
||||
trap '
|
||||
report
|
||||
' EXIT
|
||||
mod_cmd
|
||||
cd ${SERVER_FILES}
|
||||
# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
|
||||
# safely shut the container down without killing the server within.
|
||||
printf "[ ${green}DayZ${default} ] Server starting...\n"
|
||||
# Save the mod command line and parameters that were used to start the server, so status reflects the running server's
|
||||
# actual status with those
|
||||
echo ${mod_command_line} > /tmp/mod_command_line
|
||||
echo ${parameters} > /tmp/parameters
|
||||
./DayZServer ${mod_command_line} ${parameters}
|
||||
EXIT_CODE=$?
|
||||
if [ -f ${SERVER_FILES}/restart ]
|
||||
then
|
||||
rm -f ${SERVER_FILES}/restart
|
||||
EXIT_CODE=42
|
||||
fi
|
||||
printf "\n[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
|
||||
exit ${EXIT_CODE}
|
||||
}
|
||||
|
||||
# Restarts the server by forcing an exit code other than 0, causing docker to restart the container.
|
||||
restart(){
|
||||
touch "${SERVER_FILES}/restart"
|
||||
echo "Restarting DayZ server..."
|
||||
kill -TERM $(pidof DayZServer)
|
||||
}
|
||||
|
||||
# Stops the server cleanly and exits 0, which will stop the container.
|
||||
stop(){
|
||||
echo "Stopping DayZ server..."
|
||||
kill -TERM $(pidof DayZServer)
|
||||
}
|
||||
|
||||
# Forcibly kill the server, should it be necessary.
|
||||
force(){
|
||||
echo "Forcibly stopping DayZ server..."
|
||||
kill -KILL $(pidof DayZServer)
|
||||
}
|
||||
|
||||
# Hanle the Steam login information.
|
||||
login(){
|
||||
loadconfig
|
||||
if [ -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
if prompt_yn "The steam login is already set. Reset it?"
|
||||
then
|
||||
rm -f "${STEAM_LOGIN}"
|
||||
else
|
||||
echo "Not reset."
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
if [ ! -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
echo "Setting up Steam credentials"
|
||||
echo -n "Steam Username (anonymous): "
|
||||
read steamlogin
|
||||
if [[ "${steamlogin}" = "" ]]
|
||||
then
|
||||
echo "Steam login set to 'anonymous'"
|
||||
steamlogin="anonymous"
|
||||
fi
|
||||
echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
|
||||
fi
|
||||
}
|
||||
|
||||
# "Perform" the Steam login. This just sources the file with the Steam login name.
|
||||
dologin(){
|
||||
loadconfig
|
||||
if [ -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
source "${STEAM_LOGIN}"
|
||||
else
|
||||
echo "No cached Steam credentials. Please configure this now: "
|
||||
login
|
||||
fi
|
||||
}
|
||||
|
||||
# Perform the installation of the server files.
|
||||
install(){
|
||||
loadconfig
|
||||
if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
|
||||
then
|
||||
mkdir -p "${SERVER_FILES}"
|
||||
mkdir -p "${SERVER_PROFILE}"
|
||||
printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
|
||||
dologin
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
|
||||
else
|
||||
printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n"
|
||||
fi
|
||||
}
|
||||
|
||||
# Handle any changes in the server config file by allowing them to be merged after viewing a diff.
|
||||
config(){
|
||||
if ! diff -q "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}"
|
||||
then
|
||||
echo "========================================================================="
|
||||
diff -Nau --color "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}" | more
|
||||
echo "========================================================================="
|
||||
if prompt_yn "The new server configuration file differs from what's installed. Use it?"
|
||||
then
|
||||
echo "Updating the server configuration file"
|
||||
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
|
||||
else
|
||||
echo "NOT updating the server configuration file"
|
||||
fi
|
||||
else
|
||||
echo "No differences found between ${SERVER_CFG_SRC} and ${SERVER_CFG_DST}"
|
||||
fi
|
||||
}
|
||||
|
||||
# Update the server files.
|
||||
update(){
|
||||
dologin
|
||||
appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
|
||||
printf "[ ... ] Checking for update:"
|
||||
# gets currentbuild
|
||||
currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
|
||||
# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
|
||||
if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
|
||||
then
|
||||
rm -f "${HOME}/Steam/appcache/appinfo.vdf"
|
||||
fi
|
||||
# check for new build
|
||||
availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
|
||||
sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
|
||||
if [ -z "${availablebuild}" ]
|
||||
then
|
||||
printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
|
||||
printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
|
||||
exit
|
||||
else
|
||||
printf "\r[ ${green}OK${default} ] Checking for update:"
|
||||
fi
|
||||
# compare builds
|
||||
if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
|
||||
then
|
||||
printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
|
||||
printf "Update available:\n"
|
||||
printf "\tCurrent build: ${red}${currentbuild}${default}\n"
|
||||
printf "\tAvailable build: ${green}${availablebuild}${default}\n"
|
||||
printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
|
||||
printf "\nApplying update"
|
||||
# run update
|
||||
dologin
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
|
||||
modupdate
|
||||
else
|
||||
printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
|
||||
printf "\nNo update available:\n"
|
||||
printf "\tCurrent version: ${green}${currentbuild}${default}\n"
|
||||
printf "\tAvailable version: ${green}${availablebuild}${default}\n"
|
||||
printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
|
||||
fi
|
||||
}
|
||||
|
||||
# Assemble the workshop list variable
|
||||
get_mods(){
|
||||
mapfile -t workshopID < "${WORKSHOP_CFG}"
|
||||
workshoplist=""
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID}
|
||||
done
|
||||
}
|
||||
|
||||
get_mod_name(){
|
||||
if [ -d "${workshopfolder}/${1}" ]
|
||||
then
|
||||
grep name ${workshopfolder}/${1}/meta.cpp | cut -d '"' -f2 | sed -r 's/\s+//g'
|
||||
fi
|
||||
}
|
||||
|
||||
# Update mods
|
||||
modupdate(){
|
||||
get_mods
|
||||
echo "Updating mods..."
|
||||
dologin
|
||||
# echo ${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
|
||||
# Updated files come in with mixed cases. Fix that.
|
||||
echo -ne "\nFixing file names..."
|
||||
find "${workshopfolder}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
||||
echo "done"
|
||||
echo
|
||||
}
|
||||
|
||||
# Add a mod
|
||||
add(){
|
||||
if [ -d "${workshopfolder}/${1}" ]
|
||||
then
|
||||
echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
|
||||
MODNAME=$(get_mod_name ${1})
|
||||
fi
|
||||
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
||||
then
|
||||
echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
|
||||
fi
|
||||
if grep -qP "\b${1}\b" "${WORKSHOP_CFG}"
|
||||
then
|
||||
echo "The mod with id ${1} is already in the workshop configuration."
|
||||
return
|
||||
fi
|
||||
echo "Adding mod id ${1}"
|
||||
echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
|
||||
dologin
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit
|
||||
# Make sure the install succeeded
|
||||
if [ ! -d "${workshopfolder}/${1}" ]
|
||||
then
|
||||
echo -e "${red}Mod installation failed: The mod directory ${workshopfolder}/${1} was not created!${default}"
|
||||
echo "Installation failed! See above (You probably need to use a real Steam login)"
|
||||
# The mod is added temporarily into the workshop config. Since the installation failed, reemove it instead of updating it.
|
||||
head -n-1 "${WORKSHOP_CFG}" > /tmp/workshop.cfg.tmp
|
||||
mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
|
||||
return
|
||||
fi
|
||||
# Get the name of the newly added mod
|
||||
MODNAME=$(get_mod_name ${1})
|
||||
symlink 1 ${1} "${MODNAME}"
|
||||
# Lower case all the files in mod directories.
|
||||
find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
||||
# Copy the key files
|
||||
copy_keys 1 ${1}
|
||||
# Set the mod name in the workshop config file, as we don't know this at the start.
|
||||
sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
|
||||
echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
|
||||
checkTypesXML ${1} install
|
||||
checkInstall ${1} install
|
||||
}
|
||||
|
||||
# Remove a mod
|
||||
remove(){
|
||||
checkTypesXML ${1} uninstall
|
||||
checkInstall ${1} uninstall
|
||||
if [ -d "${workshopfolder}/${1}" ]
|
||||
then
|
||||
MODNAME=$(get_mod_name ${1})
|
||||
echo "Removing directory ${workshopfolder}/${1}"
|
||||
rm -rf "${workshopfolder}/${1}"
|
||||
fi
|
||||
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
||||
then
|
||||
echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
|
||||
rm -f "${SERVER_FILES}/@${MODNAME}"
|
||||
fi
|
||||
if grep -q ${1} "${WORKSHOP_CFG}"
|
||||
then
|
||||
echo "Removing workshop file entry"
|
||||
sed -i "${WORKSHOP_CFG}" -e "/${1}:/d"
|
||||
fi
|
||||
echo -e "Mod id ${1} - ${red}${MODNAME}${default} - removed"
|
||||
}
|
||||
|
||||
# Activate / Deactivate a mod
|
||||
activate(){
|
||||
W=${1}
|
||||
shift
|
||||
WW=""
|
||||
if [[ ${W} = 0 ]]
|
||||
then
|
||||
WW="de"
|
||||
UU="un"
|
||||
fi
|
||||
get_mods
|
||||
X=1
|
||||
# Loop over mod list
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
NAME=$(echo ${i} | cut -d: -f2)
|
||||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
# Find mod by ID or index
|
||||
if [[ ${ID} = ${1} ]] || [[ ${X} = ${1} ]]
|
||||
then
|
||||
# Toggle state or report nothing burger
|
||||
if [[ "${ACTIVE}" != "${W}" ]]
|
||||
then
|
||||
sed -i "${WORKSHOP_CFG}" -e "s/${ID}:${NAME}:[0-1]/${ID}:${NAME}:${W}/"
|
||||
symlink ${W} ${ID} "${NAME}"
|
||||
copy_keys ${W} ${ID}
|
||||
checkTypesXML ${ID} ${UU}install
|
||||
checkInstall ${ID} ${UU}install
|
||||
echo "Mod id ${ID} - ${WW}activated"
|
||||
else
|
||||
echo -e "Mod id ${ID} - ${green}${NAME}${default} - is already ${WW}active"
|
||||
fi
|
||||
fi
|
||||
X=$((X+1))
|
||||
done
|
||||
list
|
||||
}
|
||||
|
||||
# List mods
|
||||
list(){
|
||||
get_mods
|
||||
X=1
|
||||
spaces=" "
|
||||
echo -e " ID Name Active URL Size"
|
||||
echo "------------------------------------------------------------------------------------------------------------------------"
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
NAME=$(echo ${i} | cut -d: -f2)
|
||||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
SIZE=$(du -sh ${SERVER_FILES}/steamapps/workshop/content/221100/${ID} | awk '{print $1}')
|
||||
if [[ ${ACTIVE} = "1" ]]
|
||||
then
|
||||
C="${green}"
|
||||
else
|
||||
C="${red}"
|
||||
fi
|
||||
printf "${C}%.3d %s %.23s %s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID} ${SIZE}
|
||||
X=$((X+1))
|
||||
done
|
||||
}
|
||||
|
||||
# Copy mod keys
|
||||
copy_keys(){
|
||||
if [[ ${1} = 1 ]]
|
||||
then
|
||||
echo "Copying key files..."
|
||||
cp -v ${workshopfolder}/${2}/keys/* "${SERVER_FILES}/keys/" || \
|
||||
cp -v ${workshopfolder}/${2}/key/* "${SERVER_FILES}/keys/" # Because mod authors can't stick to one way of doing things...
|
||||
fi
|
||||
}
|
||||
|
||||
# Symlink mods
|
||||
symlink(){
|
||||
W=${1}
|
||||
ID=${2}
|
||||
NAME=${3}
|
||||
# Symlink it
|
||||
if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
|
||||
then
|
||||
ln -sv ${workshopfolder}/${ID} "${SERVER_FILES}/@${NAME}"
|
||||
elif [[ "${W}" = "0" ]]
|
||||
then
|
||||
rm -vf "${SERVER_FILES}/@${NAME}"
|
||||
fi
|
||||
}
|
||||
|
||||
# Assemble the mod command line
|
||||
mod_cmd(){
|
||||
get_mods
|
||||
mod_command_line=""
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
NAME=$(echo ${i} | cut -d: -f2)
|
||||
ACTIVE=$(echo ${i} | cut -d: -f3)
|
||||
if [[ ${ACTIVE} = "1" ]]
|
||||
then
|
||||
mod_command_line="${mod_command_line}@${NAME};"
|
||||
fi
|
||||
done
|
||||
if [[ ${mod_command_line} != "" ]]
|
||||
then
|
||||
mod_command_line='-mod='${mod_command_line::-1}
|
||||
fi
|
||||
}
|
||||
|
||||
checkTypesXML(){
|
||||
# See if this mod has a types.xml. If so, manage it.
|
||||
for path in "${workshopfolder}/${1}/extras" "${workshopfolder}/${1}" "/files/mods/${1}"
|
||||
do
|
||||
if [ -f "${path}/types.xml" ]
|
||||
then
|
||||
echo -n "The mod id ${1} has a types.xml: ${path}/types.xml. "
|
||||
if [[ ${2} = "install" ]]
|
||||
then
|
||||
echo "Merging to missions..."
|
||||
else
|
||||
echo "Removing contents from missions..."
|
||||
fi
|
||||
/files/mods/types.sh ${1} ${2} ${path}/types.xml
|
||||
break
|
||||
fi
|
||||
done
|
||||
}
|
||||
|
||||
checkInstall(){
|
||||
# See if this mod id exists in files/mods, and offer to install other server side files if an install.sh is found
|
||||
if [ -f /files/mods/${1}/${2}.sh ]
|
||||
then
|
||||
echo "An ${2}.sh was found for mod id ${1}. Running..."
|
||||
/files/mods/${1}/${2}.sh
|
||||
fi
|
||||
# A generic map install script. Presumes a git repo as the source
|
||||
if [ -f /files/mods/${1}/install.env ]
|
||||
then
|
||||
echo "An ${2}.env was found for mod id ${1}. Performing ${2}..."
|
||||
source /files/mods/${1}/install.env
|
||||
/files/mods/install.sh ${1} ${2}
|
||||
fi
|
||||
|
||||
}
|
||||
# Our internal RCON
|
||||
rcon(){
|
||||
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
||||
}
|
||||
|
||||
# Display the status of everything
|
||||
status(){
|
||||
INSTALLED="${NO}"
|
||||
LOGGED_IN="${NO}"
|
||||
RUNNING="${NO}"
|
||||
get_mods
|
||||
|
||||
# DayZ Server files installation
|
||||
if [ -f "${SERVER_INSTALL_FILE}" ]
|
||||
then
|
||||
INSTALLED="${YES}"
|
||||
fi
|
||||
# Logged into Steam
|
||||
if [ -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
LOGGED_IN="${YES}"
|
||||
if grep -q anonymous "${STEAM_LOGIN}"
|
||||
then
|
||||
ANONYMOUS="${yellow}(as anonymous)${default}"
|
||||
else
|
||||
ANONYMOUS="${green}(not anonymous)${default}"
|
||||
fi
|
||||
fi
|
||||
# Running or not
|
||||
if pidof DayZServer > /dev/null
|
||||
then
|
||||
# Uptime
|
||||
D=$(date +%s)
|
||||
F=$(date +%s -r ${SERVER_PROFILE}/server_console.log)
|
||||
DAYS=$(( (${D} - ${F}) / 86400 ))
|
||||
# UPTIME=$(date --date="$(( ${D} - ${F} ))" +"${DAYS} days %H:%M:%S")
|
||||
UPTIME="${DAYS} days "$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +"%H hours %M minutes %S seconds")
|
||||
|
||||
RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
|
||||
# Current parameters
|
||||
RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
|
||||
fi
|
||||
mod_cmd
|
||||
# Map name
|
||||
# MAP=$(grep -E "template=" ${SERVER_CFG_DST} | grep -vE "^//")
|
||||
# Number of mods plus the list denoting on or off
|
||||
echo -e "
|
||||
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
||||
Server files installed: ${INSTALLED}
|
||||
Mods:
|
||||
"
|
||||
|
||||
list
|
||||
|
||||
echo -e "
|
||||
Server running: ${RUNNING}
|
||||
Working parameters: ${parameters}
|
||||
Working mod parameter: ${mod_command_line}"
|
||||
MAP=$(grep template ${SERVER_CFG_DST} | grep -v "^//" | cut -d= -f2 | cut -d\; -f1)
|
||||
echo "Map: ${MAP}"
|
||||
}
|
||||
|
||||
backup(){
|
||||
cd "${SERVER_FILES}"/mpmissions
|
||||
DATE=$(date +'%Y-%m-%d-%H-%M-%S')
|
||||
for i in $(ls)
|
||||
do
|
||||
B="${BACKUP_DIR}/${DATE}/"
|
||||
echo "Backing up ${i} to ${B}..."
|
||||
mkdir -p ${B}
|
||||
cp -a "${i}" "${B}"
|
||||
done
|
||||
}
|
||||
|
||||
# Capture the first argument and shift it off so we can pass $@ to every function
|
||||
C=${1}
|
||||
shift || {
|
||||
usage
|
||||
}
|
||||
|
||||
case "${C}" in
|
||||
a|activate)
|
||||
activate 1 "${@}"
|
||||
;;
|
||||
add)
|
||||
add "${@}"
|
||||
;;
|
||||
b|backup)
|
||||
backup "${@}"
|
||||
;;
|
||||
c|config)
|
||||
config "${@}"
|
||||
;;
|
||||
d|deactivate)
|
||||
activate 0 "${@}"
|
||||
;;
|
||||
f|force)
|
||||
force
|
||||
;;
|
||||
i|install)
|
||||
install "${@}"
|
||||
;;
|
||||
l|list)
|
||||
list "${@}"
|
||||
;;
|
||||
login)
|
||||
login "${@}"
|
||||
;;
|
||||
m|modupdate)
|
||||
modupdate "${@}"
|
||||
;;
|
||||
n|rcon)
|
||||
rcon "${@}"
|
||||
;;
|
||||
r|remove)
|
||||
remove "${@}"
|
||||
;;
|
||||
restart)
|
||||
restart "${@}"
|
||||
;;
|
||||
start)
|
||||
start "${@}"
|
||||
;;
|
||||
s|status)
|
||||
status "${@}"
|
||||
;;
|
||||
stop)
|
||||
stop "${@}"
|
||||
;;
|
||||
u|update)
|
||||
update "${@}"
|
||||
;;
|
||||
*)
|
||||
usage "$*"
|
||||
;;
|
||||
esac
|
1
files/dz
1
files/dz
|
@ -1 +0,0 @@
|
|||
dayzserver
|
1
files/mods/1964490092/types.env
Normal file
1
files/mods/1964490092/types.env
Normal file
|
@ -0,0 +1 @@
|
|||
TYPES=types-v6.xml
|
|
@ -1 +0,0 @@
|
|||
//home/user/serverfiles/steamapps/workshop/content/221100/1964490092/types-v6.xml
|
0
files/mods/2415195639/install.env
Executable file → Normal file
0
files/mods/2415195639/install.env
Executable file → Normal file
1
files/mods/2443122116/type.env
Normal file
1
files/mods/2443122116/type.env
Normal file
|
@ -0,0 +1 @@
|
|||
xml_and_clasnames/snafu_types.xml
|
|
@ -1 +0,0 @@
|
|||
/home/user/serverfiles/steamapps/workshop/content/221100/2443122116/xml_and_clasnames/snafu_types.xml
|
9
files/mods/2692979668/xml.env
Normal file
9
files/mods/2692979668/xml.env
Normal file
|
@ -0,0 +1,9 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
CFGSPAWNABLETYPES=https://raw.githubusercontent.com/RedFalconKen/RedFalconFlightSystem-Heliz/main/Config%20Files/Event%20Spawn%20Config/RFFSHelis_cfgspawnabletypes.xml
|
||||
#CFGEVENTSPAWNS=https://raw.githubusercontent.com/RedFalconKen/RedFalconFlightSystem-Heliz/main/Config%20Files/Event%20Spawn%20Config/Banov/RFFSHelis_cfgeventspawns.xml
|
||||
CFGEVENTSPAWNS=https://raw.githubusercontent.com/RedFalconKen/RedFalconFlightSystem-Heliz/main/Config%20Files/Event%20Spawn%20Config/Chernarus/RFFSHelis_cfgeventspawns.xml
|
||||
#CFGEVENTSPAWNS=https://raw.githubusercontent.com/RedFalconKen/RedFalconFlightSystem-Heliz/main/Config%20Files/Event%20Spawn%20Config/DeerIsle/RFFSHelis_cfgeventspawns.xml
|
||||
#CFGEVENTSPAWNS=https://raw.githubusercontent.com/RedFalconKen/RedFalconFlightSystem-Heliz/main/Config%20Files/Event%20Spawn%20Config/Namalsk/RFFSHelis_cfgeventspawns.xml
|
||||
EVENTS=https://raw.githubusercontent.com/RedFalconKen/RedFalconFlightSystem-Heliz/main/Config%20Files/Event%20Spawn%20Config/RFFSHelis_events.xml
|
||||
TYPES=https://raw.githubusercontent.com/RedFalconKen/RedFalconFlightSystem-Heliz/main/Config%20Files/Types.XML/RFFSHelis_Types.xml
|
1
files/mods/2878980498/types.env
Normal file
1
files/mods/2878980498/types.env
Normal file
|
@ -0,0 +1 @@
|
|||
TYPES=extras/types/rag_baseitems.xml
|
|
@ -1 +0,0 @@
|
|||
/home/user/serverfiles/steamapps/workshop/content/221100/2878980498/extras/types/rag_baseitems.xml
|
|
@ -1 +1 @@
|
|||
@RaG_BaseItems
|
||||
2878980498
|
1
files/mods/@RedFalconFlightSystemHeliz
Symbolic link
1
files/mods/@RedFalconFlightSystemHeliz
Symbolic link
|
@ -0,0 +1 @@
|
|||
2692979668
|
|
@ -1,68 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# A generic script to manage a mod's types.xml against all installed missions
|
||||
|
||||
set -eE
|
||||
|
||||
ID=${1}
|
||||
MODE=${2}
|
||||
TYPES_FILE="${workshopfolder}/${ID}/extras/types.xml"
|
||||
|
||||
if [[ ${3} != "" ]]
|
||||
then
|
||||
TYPES_FILE="${3}"
|
||||
fi
|
||||
|
||||
for file in $(find ${SERVER_FILES}/mpmissions -name types.xml -print -prune)
|
||||
do
|
||||
if [[ ${MODE} = "uninstall" ]]
|
||||
then
|
||||
# Remove the lines that were added by the mod's extras/types.xml from
|
||||
# every db/types.xml in all mission directories
|
||||
|
||||
# Chop the top tag from the source file
|
||||
tail -n+2 ${TYPES_FILE} > /tmp/types-tmp.xml
|
||||
|
||||
# Chop the bottom tag from the source file
|
||||
head -n-1 /tmp/types-tmp.xml > /tmp/types-src.xml
|
||||
|
||||
# Remove that content from the original file
|
||||
grep -qvxFf /tmp/types-src.xml ${file}
|
||||
else
|
||||
# Add the contents of extras/types.xml to every db/types.xml in all
|
||||
# mission directories
|
||||
xmllint --noout ${TYPES_FILE} 2> /dev/null && {
|
||||
echo -e "${green}${TYPES_FILE} passes XML lint test!"
|
||||
echo -e "Merging to $file...${default}"
|
||||
# Chop the bottom tag from the destination file
|
||||
head -n-1 ${file} > /tmp/types-dst.xml
|
||||
|
||||
# Chop the top 2 tags, xml and types, from the source file
|
||||
tail -n+2 ${TYPES_FILE} > /tmp/types-src.xml
|
||||
|
||||
# Concatenate the two files back into the source file
|
||||
cat /tmp/types-dst.xml /tmp/types-src.xml > /tmp/types.xml
|
||||
|
||||
xmllint --noout /tmp/types.xml 2> /dev/null && {
|
||||
cp -v /tmp/types.xml ${file}
|
||||
} || {
|
||||
# Try again, but chop the top 3 tags, hopefully xml and types, from the source file...
|
||||
echo "First merge attempt failed, trying again..."
|
||||
tail -n+3 ${TYPES_FILE} > /tmp/types-src.xml
|
||||
|
||||
# Concatenate the two files back into the source file
|
||||
cat /tmp/types-dst.xml /tmp/types-src.xml > /tmp/types.xml
|
||||
|
||||
# And lint again. This should probably be a recursive function...
|
||||
xmllint --noout /tmp/types.xml && {
|
||||
cp -v /tmp/types.xml ${file}
|
||||
} || {
|
||||
echo "XML lint check after merge failed! No files changed!"
|
||||
}
|
||||
}
|
||||
} || {
|
||||
echo -e "${red}${TYPES_FILE} fails XML lint test!"
|
||||
echo -e "This will have to be merged by hand!${default}"
|
||||
}
|
||||
fi
|
||||
done
|
|
@ -7,7 +7,7 @@ maxPlayers = 60; // Maximum amount of players
|
|||
|
||||
verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported)
|
||||
|
||||
forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
|
||||
forceSameBuild = 0; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)
|
||||
|
||||
disableVoN = 0; // Enable/disable voice over network (value 0-1)
|
||||
vonCodecQuality = 30; // Voice over network codec quality, the higher the better (values 0-30)
|
||||
|
@ -85,8 +85,8 @@ class Missions
|
|||
{
|
||||
template="dayzOffline.chernarusplus"; // Chernarus
|
||||
// template="dayzOffline.enoch"; // Livonia
|
||||
// template="empty.banov" // Banov
|
||||
// template="empty.deerisle" // Deer Isle
|
||||
// template="serverMission.Pripyat" // Pripyat
|
||||
// template="empty.banov"; // Banov
|
||||
// template="empty.deerisle"; // Deer Isle
|
||||
// template="serverMission.Pripyat"; // Pripyat
|
||||
};
|
||||
};
|
||||
|
|
|
@ -1,10 +1,7 @@
|
|||
FROM debian:bullseye
|
||||
|
||||
# Set debconf to run non-interactively and agree to the SteamCMD EULA
|
||||
RUN echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections \
|
||||
&& echo steam steam/question select "I AGREE" | debconf-set-selections \
|
||||
&& echo steam steam/license note '' | debconf-set-selections \
|
||||
&& dpkg --add-architecture i386
|
||||
RUN echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections
|
||||
|
||||
# Add contrib and backports
|
||||
RUN sed -i /etc/apt/sources.list -e 's/main/main contrib non-free/'
|
||||
|
@ -18,10 +15,6 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-reco
|
|||
gdb \
|
||||
git \
|
||||
jq \
|
||||
lib32gcc-s1 \
|
||||
lib32stdc++6 \
|
||||
libcurl4:i386 \
|
||||
libsdl2-2.0-0:i386 \
|
||||
libsdl2-2.0-0 \
|
||||
libcap2 \
|
||||
libxml2-utils \
|
||||
|
@ -29,9 +22,9 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-reco
|
|||
nano \
|
||||
procps \
|
||||
python3-pip \
|
||||
strace \
|
||||
wget \
|
||||
rename \
|
||||
steamcmd
|
||||
xmlstarlet
|
||||
|
||||
RUN update-alternatives --install /usr/bin/python python /usr/bin/python3.9 1
|
||||
RUN update-alternatives --install /usr/bin/pip pip /usr/bin/pip3 1
|
||||
|
@ -42,18 +35,17 @@ ENV LANG en_US.UTF-8
|
|||
ENV LANGUAGE en_US:en
|
||||
ENV LC_ALL en_US.UTF-8
|
||||
|
||||
# Add our scripts directory to PATH
|
||||
ENV PATH /files/bin:/server:${PATH}
|
||||
|
||||
# Add py3rcon
|
||||
RUN cd /usr/local && git clone https://github.com/indepth666/py3rcon.git
|
||||
|
||||
# Steamcmd needs its path added, as it ends up in /usr/games.
|
||||
# Our server script is bind mounted in /files in docker-compose.
|
||||
ENV PATH /usr/games:/files:${PATH}
|
||||
|
||||
# Setup a non-privileged user
|
||||
RUN groupadd user && \
|
||||
useradd -l -g user user && \
|
||||
mkdir /home/user && \
|
||||
chown user:user /home/user
|
||||
mkdir -p /home/user /serverfiles/mpmissions /mods /mpmissions /profiles && \
|
||||
chown -R user:user /home/user /serverfiles /mods /mpmissions /profiles
|
||||
|
||||
# Use our non-privileged user
|
||||
USER user
|
||||
|
@ -62,4 +54,4 @@ USER user
|
|||
WORKDIR /home/user
|
||||
|
||||
# Run the server.
|
||||
CMD ["dayzserver", "start"]
|
||||
CMD ["start.sh"]
|
480
server/bin/dz
Executable file
480
server/bin/dz
Executable file
|
@ -0,0 +1,480 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
source dz-common
|
||||
|
||||
# Server container base directories
|
||||
SERVER_PROFILE="/profiles"
|
||||
MPMISSIONS="${SERVER_FILES}/mpmissions"
|
||||
|
||||
mkdir -p ${SERVER_PROFILE}/battleye
|
||||
|
||||
# Server configuration file
|
||||
SERVER_CFG_FILE="serverDZ.cfg"
|
||||
SERVER_CFG_DST="${SERVER_PROFILE}/${SERVER_CFG_FILE}"
|
||||
SERVER_CFG_SRC="${FILES}/${SERVER_CFG_FILE}"
|
||||
|
||||
# Command line parameters except mod, as that is handled separately.
|
||||
parameters="-config=${SERVER_CFG_DST} -port=${port} -freezecheck -BEpath=${SERVER_PROFILE}/battleye -profiles=${SERVER_PROFILE} -nologs"
|
||||
|
||||
# Where mods are installed.
|
||||
WORKSHOP_DIR="/mods/${release_client_appid}"
|
||||
mod_command_line=""
|
||||
|
||||
# Backups
|
||||
BACKUP_DIR="${HOME}/backup"
|
||||
if [ ! -d "${BACKUP_DIR}" ]
|
||||
then
|
||||
mkdir -p "${BACKUP_DIR}"
|
||||
fi
|
||||
|
||||
# Functions
|
||||
|
||||
# Usage
|
||||
usage(){
|
||||
echo -e "
|
||||
${red}Bad option or arguments! ${yellow}${*}${default}
|
||||
|
||||
Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
|
||||
|
||||
Options and arguments:
|
||||
|
||||
a|activate id - Activate an installed DayZ Workshop items by id or index
|
||||
b|backup - Backup the mission storage files in all mission directories
|
||||
c|config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file
|
||||
d|deactivate id - Deactivate an installed DayZ Workshop items by id or index - Keeps the mod files but excludes it from the mod parameter
|
||||
f|force - Forcibly kill the server. Use only as a last resort if the server won't shut down
|
||||
l|list - List Workshop items and their details
|
||||
n|rcon - Connect to the server using a python RCON client
|
||||
r|restart - Restart the server without restarting the container
|
||||
s|status - Shows the server's status: Running, uptime, mods, parameters, mod parameter, etc.
|
||||
stop - Stop the server
|
||||
${default}"
|
||||
exit 1
|
||||
}
|
||||
|
||||
loadconfig(){
|
||||
if [ ! -f "${SERVER_INSTALL_FILE}" ]
|
||||
then
|
||||
echo
|
||||
echo -e "The DayZ server files are not installed. You need to do this first in the web UI."
|
||||
echo
|
||||
exit 1
|
||||
fi
|
||||
# Handle the initial server configuration file
|
||||
if [ ! -f ${SERVER_CFG_DST} ]
|
||||
then
|
||||
echo "Creating initial server configuration file"
|
||||
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
|
||||
fi
|
||||
# battleye config and rconpassword setup
|
||||
# The server creates a new file from this file, which it then uses.
|
||||
# Let's make sure to delete it first
|
||||
BE_SERVER_FILE="${SERVER_PROFILE}/battleye/beserver_x64.cfg"
|
||||
ALT_BE_SERVER_FILE=$(find ${SERVER_PROFILE}/battleye -name "beserver_x64_active*")
|
||||
if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
|
||||
then
|
||||
passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
|
||||
if [ "${passwd}" == "" ]
|
||||
then
|
||||
passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
|
||||
fi
|
||||
if [ "${passwd}" == "" ]
|
||||
then
|
||||
printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
|
||||
exit 1
|
||||
else
|
||||
cat > "${BE_SERVER_FILE}" <<EOF
|
||||
RConPassword ${passwd}
|
||||
RestrictRCon 0
|
||||
RConPort ${rcon_port}
|
||||
EOF
|
||||
fi
|
||||
printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
|
||||
else
|
||||
if [ -f "${BE_SERVER_FILE}" ]
|
||||
then
|
||||
FILE="${BE_SERVER_FILE}"
|
||||
elif [ -f "${ALT_BE_SERVER_FILE}" ]
|
||||
then
|
||||
FILE="${ALT_BE_SERVER_FILE}"
|
||||
fi
|
||||
passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
|
||||
# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
|
||||
fi
|
||||
cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
|
||||
jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
|
||||
'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
|
||||
/usr/local/py3rcon/configexample.json \
|
||||
> ~/py3rcon.config.json
|
||||
}
|
||||
|
||||
get_mods(){
|
||||
workshoplist=""
|
||||
mod_command_line=""
|
||||
for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
|
||||
do
|
||||
ID=$(readlink ${link} | awk -F/ '{print $NF}')
|
||||
MODNAME=$(get_mod_name ${ID})
|
||||
workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID}
|
||||
mod_command_line+="@${MODNAME};"
|
||||
done
|
||||
# Remove the trailing semi-colon. This is necessary.
|
||||
if [[ ${mod_command_line} != "" ]]
|
||||
then
|
||||
mod_command_line="-mod=${mod_command_line::-1}"
|
||||
fi
|
||||
}
|
||||
|
||||
# Make sure to clean up and report on exit, as these files remain in the container's volume
|
||||
report() {
|
||||
rm -f /tmp/mod_command_line /tmp/parameters
|
||||
echo
|
||||
echo -e "${yellow}========================================== error.log =========================================="
|
||||
find "${SERVER_PROFILE}" -name error.log -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
|
||||
echo
|
||||
echo -e "========================================== script*.log ========================================"
|
||||
find "${SERVER_PROFILE}" -name "script*.log" -exec head {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
|
||||
echo
|
||||
echo -e "========================================== *.RPT =============================================="
|
||||
find "${SERVER_PROFILE}" -name "*.RPT" -exec ls -la {} \; -exec tail -n 30 {} \; -exec rm -f {} \;
|
||||
echo
|
||||
echo -e "========================================== End log ======================================${default}"
|
||||
}
|
||||
|
||||
mergexml(){
|
||||
# First copy the pristine files from upstream
|
||||
echo "Copying pristine versions of cfgeconomycore.xml and cfgeventspawns.xml..."
|
||||
find /mpmissions -name cfgeconomycore.xml -exec cp {} ${SERVER_FILES}{} \;
|
||||
# find /mpmissions -name cfgeventspawns.xml -exec cp {} ${SERVER_FILES}{} \;
|
||||
|
||||
# Follow https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding and make a single XML
|
||||
# file for the ones that can go into it.
|
||||
for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
|
||||
do
|
||||
ID=$(readlink ${link} | awk -F/ '{print $NF}')
|
||||
# Going to have to maintain a matrix of file names -> root node -> child node permutations
|
||||
C=""
|
||||
for i in "CFGSPAWNABLETYPES:spawnabletypes:type" "EVENTS:events:event" "TYPES:types:type"
|
||||
do
|
||||
var=$(echo ${i} | cut -d: -f1)
|
||||
CHECK=$(echo ${i} | cut -d: -f2)
|
||||
CHILD=$(echo ${i} | cut -d: -f3)
|
||||
if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
|
||||
then
|
||||
FOUND=1
|
||||
echo "Adding ${WORKSHOP_DIR}/${ID}/${var,,}.xml to cfgeconomycore..."
|
||||
for dir in $(ls ${MPMISSIONS})
|
||||
do
|
||||
mkdir -pv ${MPMISSIONS}/${dir}/${ID}
|
||||
cp -v ${WORKSHOP_DIR}/${ID}/${var,,}.xml ${MPMISSIONS}/${dir}/${ID}/${var,,}.xml
|
||||
done
|
||||
C+="-s / -t elem -n file -a /file -t attr -n name -v ${var,,}.xml -a /file -t attr -n type -v ${CHECK} -m /file /ce "
|
||||
fi
|
||||
done
|
||||
if [[ ${C} != "" ]]
|
||||
then
|
||||
# Merge into every mpmissions file
|
||||
find ${MPMISSIONS} -name cfgeconomycore.xml -exec \
|
||||
xmlstarlet ed -L -s / -t elem -n ce \
|
||||
-a /ce -t attr -n folder -v "${ID}" \
|
||||
${C} \
|
||||
-m /ce /economycore {} \;
|
||||
fi
|
||||
# These still have to be merged into the upstream file
|
||||
for i in "CFGEVENTSPAWNS:eventposdef:event"
|
||||
do
|
||||
var=$(echo ${i} | cut -d: -f1)
|
||||
CHECK=$(echo ${i} | cut -d: -f2)
|
||||
CHILD=$(echo ${i} | cut -d: -f3)
|
||||
if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
|
||||
then
|
||||
echo "Merging ${var,,}.xml..."
|
||||
# xmlstarlet ed -L -s / -t name event
|
||||
fi
|
||||
done
|
||||
done
|
||||
}
|
||||
|
||||
# Start the server in the foreground
|
||||
start(){
|
||||
# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
|
||||
trap '
|
||||
report
|
||||
' EXIT
|
||||
get_mods
|
||||
mergexml
|
||||
cd ${SERVER_FILES}
|
||||
# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
|
||||
# safely shut the container down without killing the server within.
|
||||
printf "[ ${green}DayZ${default} ] Server starting...\n"
|
||||
# Save the mod command line and parameters that were used to start the server, so status reflects the running server's
|
||||
# actual status with those
|
||||
echo ${mod_command_line} > /tmp/mod_command_line
|
||||
echo ${parameters} > /tmp/parameters
|
||||
./DayZServer "${mod_command_line}" ${parameters}
|
||||
EXIT_CODE=$?
|
||||
if [ -f ${SERVER_FILES}/restart ]
|
||||
then
|
||||
rm -f ${SERVER_FILES}/restart
|
||||
EXIT_CODE=42
|
||||
fi
|
||||
printf "\n[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
|
||||
exit ${EXIT_CODE}
|
||||
}
|
||||
|
||||
# Restarts the server by forcing an exit code other than 0, causing docker to restart the container.
|
||||
restart(){
|
||||
touch "${SERVER_FILES}/restart"
|
||||
echo "Restarting DayZ server..."
|
||||
kill -TERM $(pidof DayZServer)
|
||||
}
|
||||
|
||||
# Stops the server cleanly and exits 0, which will stop the container.
|
||||
stop(){
|
||||
echo "Stopping DayZ server..."
|
||||
kill -TERM $(pidof DayZServer)
|
||||
}
|
||||
|
||||
# Forcibly kill the server, should it be necessary.
|
||||
force(){
|
||||
echo "Forcibly stopping DayZ server..."
|
||||
kill -KILL $(pidof DayZServer)
|
||||
}
|
||||
|
||||
# Handle any changes in the server config file by allowing them to be merged after viewing a diff.
|
||||
config(){
|
||||
if ! diff -q "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}"
|
||||
then
|
||||
echo "========================================================================="
|
||||
diff -Nau --color "${SERVER_CFG_DST}" "${SERVER_CFG_SRC}" | more
|
||||
echo "========================================================================="
|
||||
if prompt_yn "The new server configuration file differs from what's installed. Use it?"
|
||||
then
|
||||
echo "Updating the server configuration file"
|
||||
cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
|
||||
else
|
||||
echo "NOT updating the server configuration file"
|
||||
fi
|
||||
else
|
||||
echo "No differences found between ${SERVER_CFG_SRC} and ${SERVER_CFG_DST}"
|
||||
fi
|
||||
}
|
||||
|
||||
get_mod_id_by_index(){
|
||||
X=1
|
||||
# Loop over mods
|
||||
for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
|
||||
do
|
||||
ID=$(readlink ${link} | awk -F/ '{print $NF}')
|
||||
if [[ ${X} = ${1} ]]
|
||||
then
|
||||
echo -n ${ID}
|
||||
return
|
||||
fi
|
||||
X=$((X+1))
|
||||
done
|
||||
}
|
||||
|
||||
# Get mod name by ID or index
|
||||
get_mod_name(){
|
||||
# Check for an ID
|
||||
if ! [ -d "${WORKSHOP_DIR}/${ID}" ]
|
||||
then
|
||||
echo "Mod ID ${1} doesn't exist" >&2
|
||||
exit 1
|
||||
fi
|
||||
NAME=$(grep name ${WORKSHOP_DIR}/${ID}/meta.cpp | cut -d '"' -f2 | sed -r 's/\s+//g')
|
||||
echo -n ${NAME}
|
||||
}
|
||||
|
||||
# Activate / Deactivate a mod
|
||||
activate(){
|
||||
W=${1}
|
||||
shift
|
||||
WW=""
|
||||
COLOR="${green}"
|
||||
if [[ ${W} = 0 ]]
|
||||
then
|
||||
WW="de"
|
||||
UU="un"
|
||||
COLOR="${red}"
|
||||
fi
|
||||
ID=$(get_mod_id_by_index2 ${1})
|
||||
MODNAME=$(get_mod_name ${ID})
|
||||
# Toggle state or report nothing burger
|
||||
pushd "${SERVER_PROFILE}" > /dev/null
|
||||
if [ -L "${SERVER_PROFILE}/@${MODNAME}" ]
|
||||
then
|
||||
rm -vf "${SERVER_PROFILE}/@${MODNAME}"
|
||||
else
|
||||
ln -s "${WORKSHOP_DIR}/${ID}" "${SERVER_PROFILE}/@${MODNAME}"
|
||||
# echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} - is already ${WW}active"
|
||||
fi
|
||||
echo -e "Mod id ${ID} - ${COLOR}${MODNAME}${default} ${WW}activated"
|
||||
popd > /dev/null
|
||||
status
|
||||
}
|
||||
|
||||
# Our internal RCON
|
||||
rcon(){
|
||||
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
||||
}
|
||||
|
||||
# List mods
|
||||
activelist(){
|
||||
X=1
|
||||
C="${green}"
|
||||
spaces=" "
|
||||
have=no
|
||||
for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
|
||||
do
|
||||
if [[ ${have} = "no" ]]
|
||||
then
|
||||
have="yes"
|
||||
echo -e "\n ID Name URL Size"
|
||||
echo "------------------------------------------------------------------------------------------------------------------------"
|
||||
fi
|
||||
ID=$(readlink ${link} | awk -F/ '{print $NF}')
|
||||
MODNAME=$(get_mod_name ${ID})
|
||||
SIZE=$(du -sh "${WORKSHOP_DIR}/${ID}" | awk '{print $1}')
|
||||
printf "${C}%.3d %s %.23s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${MODNAME}" "${spaces:${#MODNAME}+1}" ${ID} ${SIZE}
|
||||
X=$((X+1))
|
||||
done
|
||||
echo
|
||||
}
|
||||
|
||||
# Display the status of everything
|
||||
status(){
|
||||
loadconfig
|
||||
INSTALLED="${NO}"
|
||||
RUNNING="${NO}"
|
||||
|
||||
# DayZ Server files installation
|
||||
if [ -f "${SERVER_INSTALL_FILE}" ]
|
||||
then
|
||||
INSTALLED="${YES}"
|
||||
fi
|
||||
# Running or not
|
||||
if pidof DayZServer > /dev/null
|
||||
then
|
||||
# Uptime
|
||||
D=$(date +%s)
|
||||
F=$(date +%s -r ${SERVER_PROFILE}/server_console.log)
|
||||
DAYS=$(( (${D} - ${F}) / 86400 ))
|
||||
# UPTIME=$(date --date="$(( ${D} - ${F} ))" +"${DAYS} days %H:%M:%S")
|
||||
UPTIME="${DAYS} days "$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +"%H hours %M minutes %S seconds")
|
||||
|
||||
RUNNING="${YES}\nUptime: ${green}${UPTIME}${default}"
|
||||
# Current parameters
|
||||
RUNNING="${RUNNING}\nRunning Parameters: $(cat /tmp/parameters)\nRunning mod parameter: $(cat /tmp/mod_command_line)"
|
||||
fi
|
||||
|
||||
MAP="none"
|
||||
# Map name
|
||||
if [[ -f ${SERVER_CFG_DST} ]]
|
||||
then
|
||||
MAP=$(grep -E "template=" ${SERVER_CFG_DST} | grep -vE "^//")
|
||||
fi
|
||||
# Number of mods plus the list denoting on or off
|
||||
echo -ne "
|
||||
Server files installed: ${INSTALLED}"
|
||||
if [[ "${INSTALLED}" = "${NO}" ]]
|
||||
then
|
||||
echo
|
||||
echo
|
||||
exit 0
|
||||
fi
|
||||
get_mods
|
||||
echo -ne "
|
||||
Active mods: "
|
||||
activelist
|
||||
if [[ ${MODS} == "" ]]
|
||||
then
|
||||
echo -n "none"
|
||||
fi
|
||||
echo -e "${MODS}
|
||||
Server running: ${RUNNING}
|
||||
Working parameters: ${parameters}
|
||||
Working mod parameter: ${mod_command_line}"
|
||||
if [[ "${INSTALLED}" = "${YES}" ]]
|
||||
then
|
||||
MAP=$(grep template ${SERVER_CFG_DST} | grep -v "^//" | cut -d= -f2 | cut -d\; -f1)
|
||||
echo "Map: ${MAP}"
|
||||
fi
|
||||
echo
|
||||
}
|
||||
|
||||
backup(){
|
||||
cd ${MPMISSIONS}
|
||||
DATE=$(date +'%Y-%m-%d-%H-%M-%S')
|
||||
for i in $(ls)
|
||||
do
|
||||
B="${BACKUP_DIR}/${DATE}/"
|
||||
echo "Backing up ${i} to ${B}..."
|
||||
mkdir -p ${B}
|
||||
cp -a "${i}" "${B}"
|
||||
done
|
||||
}
|
||||
|
||||
# Capture the first argument and shift it off so we can pass $@ to every function
|
||||
C=${1}
|
||||
shift || {
|
||||
usage
|
||||
}
|
||||
|
||||
case "${C}" in
|
||||
a|activate)
|
||||
activate 1 "${@}"
|
||||
;;
|
||||
add)
|
||||
add "${@}"
|
||||
;;
|
||||
b|backup)
|
||||
backup "${@}"
|
||||
;;
|
||||
c|config)
|
||||
config "${@}"
|
||||
;;
|
||||
d|deactivate)
|
||||
activate 0 "${@}"
|
||||
;;
|
||||
f|force)
|
||||
force
|
||||
;;
|
||||
i|install)
|
||||
install "${@}"
|
||||
;;
|
||||
l|list)
|
||||
list "${@}"
|
||||
;;
|
||||
login)
|
||||
login "${@}"
|
||||
;;
|
||||
m|modupdate)
|
||||
modupdate "${@}"
|
||||
;;
|
||||
n|rcon)
|
||||
rcon "${@}"
|
||||
;;
|
||||
r|remove)
|
||||
remove "${@}"
|
||||
;;
|
||||
r|restart)
|
||||
restart "${@}"
|
||||
;;
|
||||
start)
|
||||
start "${@}"
|
||||
;;
|
||||
s|status)
|
||||
status "${@}"
|
||||
;;
|
||||
stop)
|
||||
stop "${@}"
|
||||
;;
|
||||
u|update)
|
||||
update "${@}"
|
||||
;;
|
||||
*)
|
||||
usage "$*"
|
||||
;;
|
||||
esac
|
15
server/start.sh
Executable file
15
server/start.sh
Executable file
|
@ -0,0 +1,15 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Set PS1 so we know we're in the container
|
||||
cat > .bashrc <<EOF
|
||||
alias ls='ls --color'
|
||||
export PS1="${debian_chroot:+($debian_chroot)}\u@dz-server:\w\$ "
|
||||
EOF
|
||||
|
||||
# Uncomment the line below to run things manually in the container, then run:
|
||||
# docker compose exec main bash
|
||||
tail -f /dev/null
|
||||
exit 0
|
||||
|
||||
# Otherwise, start the server normally
|
||||
dz start
|
83
web/Dockerfile
Normal file
83
web/Dockerfile
Normal file
|
@ -0,0 +1,83 @@
|
|||
FROM debian:bullseye
|
||||
|
||||
# Set debconf to run non-interactively and agree to the SteamCMD EULA
|
||||
RUN echo 'debconf debconf/frontend select Noninteractive' | debconf-set-selections \
|
||||
&& echo steam steam/question select "I AGREE" | debconf-set-selections \
|
||||
&& echo steam steam/license note '' | debconf-set-selections \
|
||||
&& dpkg --add-architecture i386
|
||||
|
||||
# Add contrib and backports
|
||||
RUN sed -i /etc/apt/sources.list -e 's/main/main contrib non-free/'
|
||||
|
||||
RUN echo 'deb http://deb.debian.org/debian bullseye-backports main non-free' >> /etc/apt/sources.list
|
||||
|
||||
# Install _only_ the necessary packages
|
||||
RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-recommends \
|
||||
curl \
|
||||
ca-certificates \
|
||||
gdb \
|
||||
git \
|
||||
gwenhywfar-tools \
|
||||
jq \
|
||||
lib32gcc-s1 \
|
||||
lib32stdc++6 \
|
||||
libcurl4:i386 \
|
||||
libsdl2-2.0-0:i386 \
|
||||
libsdl2-2.0-0 \
|
||||
libcap2 \
|
||||
libxml2-utils \
|
||||
locales \
|
||||
nano \
|
||||
procps \
|
||||
python3-pip \
|
||||
wget \
|
||||
rename \
|
||||
steamcmd \
|
||||
xmlstarlet
|
||||
|
||||
RUN update-alternatives --install /usr/bin/python python /usr/bin/python3.9 1
|
||||
RUN update-alternatives --install /usr/bin/pip pip /usr/bin/pip3 1
|
||||
|
||||
# Set the locale
|
||||
RUN sed -i '/en_US.UTF-8/s/^# //g' /etc/locale.gen && locale-gen
|
||||
ENV LANG en_US.UTF-8
|
||||
ENV LANGUAGE en_US:en
|
||||
ENV LC_ALL en_US.UTF-8
|
||||
|
||||
# Steamcmd needs its path added, as it ends up in /usr/games.
|
||||
# Our server script is bind mounted in /files in docker-compose.
|
||||
ENV PATH /usr/games:/files/bin:/web:${PATH}
|
||||
|
||||
# Install nodejs
|
||||
RUN mkdir /usr/local/nvm
|
||||
ENV NVM_DIR /usr/local/nvm
|
||||
ENV NODE_VERSION 16.17.0
|
||||
RUN echo $NODE_VERSION
|
||||
|
||||
# Install nvm with node and npm
|
||||
RUN curl https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.1/install.sh | bash \
|
||||
&& . $NVM_DIR/nvm.sh \
|
||||
&& nvm install $NODE_VERSION \
|
||||
&& nvm alias default $NODE_VERSION \
|
||||
&& nvm use default
|
||||
|
||||
ENV NODE_PATH $NVM_DIR/versions/node/v$NODE_VERSION/lib/node_modules
|
||||
ENV PATH $NVM_DIR/versions/node/v$NODE_VERSION/bin:$PATH
|
||||
|
||||
# Add py3rcon
|
||||
RUN cd /usr/local && git clone https://github.com/indepth666/py3rcon.git
|
||||
|
||||
# Setup a non-privileged user
|
||||
RUN groupadd user && \
|
||||
useradd -l -g user user && \
|
||||
mkdir -p /home/user /serverfiles/mpmissions /serverfiles/steamapps/workshop/content /web && \
|
||||
chown -R user:user /home/user /serverfiles /web
|
||||
|
||||
# Use our non-privileged user
|
||||
USER user
|
||||
|
||||
# The dayzserver script expects a home directory to itself.
|
||||
WORKDIR /home/user
|
||||
|
||||
# Run the web server
|
||||
CMD ["start.sh"]
|
350
web/bin/dz
Executable file
350
web/bin/dz
Executable file
|
@ -0,0 +1,350 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
source dz-common
|
||||
|
||||
# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
|
||||
WORKSHOP_DIR="/mods/${release_client_appid}"
|
||||
|
||||
workshoplist=""
|
||||
|
||||
# Functions
|
||||
|
||||
# Usage
|
||||
usage(){
|
||||
echo -e "
|
||||
${red}Bad option or arguments! ${yellow}${*}${default}
|
||||
|
||||
Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
|
||||
|
||||
Options and arguments:
|
||||
|
||||
a|add id - Add a DayZ Workshop item by id. Added items become active by default
|
||||
i|install - Install the DayZ server files
|
||||
g|login - Login to Steam.
|
||||
m|modupdate - Update the mod files
|
||||
r|remove id - Remove all files and directories of a Workshop item by id
|
||||
s|status - Shows Steam login status, if base files are installed, installed mods
|
||||
u|update - Update the server files
|
||||
x|xml id - Get and normalize XML files from a mod's template by id (Presumes template exists)
|
||||
${default}"
|
||||
exit 1
|
||||
}
|
||||
|
||||
# "Manage" XML files.
|
||||
xml(){
|
||||
/files/mods/xml.sh ${1}
|
||||
mergexml ${1}
|
||||
}
|
||||
|
||||
# Copy mod keys
|
||||
copy_keys(){
|
||||
if [[ ${1} = 1 ]]
|
||||
then
|
||||
echo "Copying key files..."
|
||||
find ${WORKSHOP_DIR}/${2} -name "*.bikey" -exec cp -v {} "${SERVER_FILES}/keys/" \;
|
||||
fi
|
||||
}
|
||||
|
||||
# Manage the mod symlink
|
||||
symlink(){
|
||||
W=${1}
|
||||
ID=${2}
|
||||
NAME=${3}
|
||||
if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
|
||||
then
|
||||
ln -sv ${WORKSHOP_DIR}/${ID} "${SERVER_FILES}/@${NAME}"
|
||||
elif [[ "${W}" = "0" ]]
|
||||
then
|
||||
rm -vf "${SERVER_FILES}/@${NAME}"
|
||||
fi
|
||||
}
|
||||
|
||||
mergexml(){
|
||||
ID=${1}
|
||||
# Going to have to maintain a matrix of file names -> root node -> child node permutations
|
||||
for i in "CFGEVENTSPAWNS:eventposdef:event" "CFGSPAWNABLETYPES:spawnabletypes:type" "EVENTS:events:event" "TYPES:types:type"
|
||||
do
|
||||
var=$(echo ${i} | cut -d: -f1)
|
||||
CHECK=$(echo ${i} | cut -d: -f2)
|
||||
CHILD=$(echo ${i} | cut -d: -f3)
|
||||
if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
|
||||
then
|
||||
echo "Normalizing ${WORKSHOP_DIR}/${ID}/${var,,}.xml..."
|
||||
cp ${WORKSHOP_DIR}/${ID}/${var,,}.xml /tmp/x
|
||||
if ! grep -q '<'${CHECK}'>' /tmp/x
|
||||
then
|
||||
echo " - has no root node <${CHECK}>. fixing..."
|
||||
xmlstarlet ed -s / -t elem -n "${CHECK}" -m /${CHILD} /${CHECK} /tmp/x > /tmp/y
|
||||
mv /tmp/y /tmp/x
|
||||
fi
|
||||
if ! grep -q '<?xml' /tmp/x
|
||||
then
|
||||
echo " - has no XML node, fixing..."
|
||||
xmlstarlet fo /tmp/x > /tmp/y
|
||||
mv /tmp/y /tmp/x
|
||||
fi
|
||||
xmllint --noout /tmp/x || {
|
||||
echo "The final file failed lint tests, aborting..."
|
||||
exit 1
|
||||
}
|
||||
# Keep the normalized version in the /mods directory, where they should have been from the start
|
||||
cp /tmp/x ${WORKSHOP_DIR}/${ID}/${var,,}.xml
|
||||
fi
|
||||
done
|
||||
exit 0
|
||||
}
|
||||
|
||||
# Add a mod
|
||||
add(){
|
||||
if [ -d "${WORKSHOP_DIR}/${1}" ]
|
||||
then
|
||||
echo -e "${yellow}Warning: The mod directory ${WORKSHOP_DIR}/${1} already exists!${default}"
|
||||
MODNAME=$(get_mod_name ${1})
|
||||
fi
|
||||
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
||||
then
|
||||
echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
|
||||
fi
|
||||
echo "Adding mod id ${1}"
|
||||
dologin
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit
|
||||
# Make sure the install succeeded
|
||||
if [ ! -d "${WORKSHOP_DIR}/${1}" ]
|
||||
then
|
||||
echo -e "${red}Mod installation failed: The mod directory ${WORKSHOP_DIR}/${1} was not created!${default}"
|
||||
echo "Installation failed! See above (You probably need to use a real Steam login)"
|
||||
return
|
||||
fi
|
||||
# Get the name of the newly added mod
|
||||
MODNAME=$(get_mod_name ${1})
|
||||
symlink 1 ${1} "${MODNAME}"
|
||||
# Lower case all the files in mod directories.
|
||||
find "${WORKSHOP_DIR}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
||||
# Copy the key files
|
||||
copy_keys 1 ${1}
|
||||
echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
|
||||
mergexml ${ID}
|
||||
# checkTypesXML ${1} install
|
||||
# checkInstall ${1} install
|
||||
}
|
||||
|
||||
# Remove a mod
|
||||
remove(){
|
||||
# checkTypesXML ${1} uninstall
|
||||
# checkInstall ${1} uninstall
|
||||
if [ -d "${WORKSHOP_DIR}/${1}" ]
|
||||
then
|
||||
MODNAME=$(get_mod_name ${1})
|
||||
echo "Removing directory ${WORKSHOP_DIR}/${1}"
|
||||
rm -rf "${WORKSHOP_DIR}/${1}"
|
||||
fi
|
||||
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
||||
then
|
||||
echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
|
||||
rm -f "${SERVER_FILES}/@${MODNAME}"
|
||||
fi
|
||||
echo -e "Mod id ${1} - ${red}${MODNAME}${default} - removed"
|
||||
}
|
||||
|
||||
# Handle the Steam login information.
|
||||
login(){
|
||||
if [ -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
if prompt_yn "The steam login is already set. Reset it?"
|
||||
then
|
||||
rm -f "${STEAM_LOGIN}"
|
||||
else
|
||||
echo "Not reset."
|
||||
exit 0
|
||||
fi
|
||||
fi
|
||||
if [ ! -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
echo "Setting up Steam credentials"
|
||||
echo -n "Steam Username (anonymous): "
|
||||
read steamlogin
|
||||
if [[ "${steamlogin}" = "" ]]
|
||||
then
|
||||
echo "Steam login set to 'anonymous'"
|
||||
steamlogin="anonymous"
|
||||
fi
|
||||
echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
|
||||
fi
|
||||
}
|
||||
|
||||
# "Perform" the Steam login. This just sources the file with the Steam login name.
|
||||
dologin(){
|
||||
if [ -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
source "${STEAM_LOGIN}"
|
||||
else
|
||||
echo "No cached Steam credentials. Please configure this now: "
|
||||
login
|
||||
fi
|
||||
}
|
||||
|
||||
# Perform the installation of the server files.
|
||||
install(){
|
||||
if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
|
||||
then
|
||||
printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
|
||||
dologin
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
|
||||
else
|
||||
printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n"
|
||||
fi
|
||||
}
|
||||
|
||||
# Update the server files.
|
||||
update(){
|
||||
dologin
|
||||
appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
|
||||
printf "[ ... ] Checking for update:"
|
||||
# gets currentbuild
|
||||
currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
|
||||
# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
|
||||
if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
|
||||
then
|
||||
rm -f "${HOME}/Steam/appcache/appinfo.vdf"
|
||||
fi
|
||||
# check for new build
|
||||
availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
|
||||
sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
|
||||
if [ -z "${availablebuild}" ]
|
||||
then
|
||||
printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
|
||||
printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
|
||||
exit
|
||||
else
|
||||
printf "\r[ ${green}OK${default} ] Checking for update:"
|
||||
fi
|
||||
# compare builds
|
||||
if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
|
||||
then
|
||||
printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
|
||||
printf "Update available:\n"
|
||||
printf "\tCurrent build: ${red}${currentbuild}${default}\n"
|
||||
printf "\tAvailable build: ${green}${availablebuild}${default}\n"
|
||||
printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
|
||||
printf "\nApplying update"
|
||||
# run update
|
||||
dologin
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
|
||||
modupdate
|
||||
else
|
||||
printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
|
||||
printf "\nNo update available:\n"
|
||||
printf "\tCurrent version: ${green}${currentbuild}${default}\n"
|
||||
printf "\tAvailable version: ${green}${availablebuild}${default}\n"
|
||||
printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
|
||||
fi
|
||||
}
|
||||
|
||||
get_mods(){
|
||||
workshoplist=""
|
||||
mod_command_line=""
|
||||
for link in $(ls -tdr ${SERVER_FILES}/@* 2> /dev/null)
|
||||
do
|
||||
ID=$(readlink ${link} | cut -d/ -f7)
|
||||
MODNAME=$(get_mod_name ${ID})
|
||||
workshoplist+=" +workshop_download_item "${release_client_appid}" "${ID}
|
||||
mod_command_line+="@${MODNAME};"
|
||||
done
|
||||
if [[ ${mod_command_line} != "" ]]
|
||||
then
|
||||
mod_command_line='-mod='${mod_command_line::-1}
|
||||
fi
|
||||
}
|
||||
|
||||
|
||||
# Update mods
|
||||
modupdate(){
|
||||
echo "Updating mods..."
|
||||
dologin
|
||||
get_mods
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
|
||||
# Updated files come in with mixed cases. Fix that.
|
||||
echo -ne "\nFixing file names..."
|
||||
find "${WORKSHOP_DIR}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
||||
echo "done"
|
||||
echo
|
||||
}
|
||||
|
||||
# Display the status of everything
|
||||
status(){
|
||||
INSTALLED="${NO}"
|
||||
LOGGED_IN="${NO}"
|
||||
RUNNING="${NO}"
|
||||
|
||||
# DayZ Server files installation
|
||||
if [ -f "${SERVER_INSTALL_FILE}" ]
|
||||
then
|
||||
INSTALLED="${YES}"
|
||||
fi
|
||||
# Logged into Steam
|
||||
if [ -f "${STEAM_LOGIN}" ]
|
||||
then
|
||||
LOGGED_IN="${YES}"
|
||||
if grep -q anonymous "${STEAM_LOGIN}"
|
||||
then
|
||||
ANONYMOUS="${yellow}(as anonymous)${default}"
|
||||
else
|
||||
ANONYMOUS="${green}(not anonymous)${default}"
|
||||
fi
|
||||
fi
|
||||
echo -ne "
|
||||
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
||||
Server files installed: ${INSTALLED}"
|
||||
if [[ "${INSTALLED}" = "${NO}" ]]
|
||||
then
|
||||
echo
|
||||
echo
|
||||
exit 0
|
||||
fi
|
||||
# Mods
|
||||
echo -ne "
|
||||
Mods: "
|
||||
MODS=$(list)
|
||||
if [[ ${MODS} == "" ]]
|
||||
then
|
||||
echo -n "none"
|
||||
fi
|
||||
echo -e "${MODS}"
|
||||
}
|
||||
|
||||
# Capture the first argument and shift it off so we can pass $@ to every function
|
||||
C=${1}
|
||||
shift || {
|
||||
usage
|
||||
}
|
||||
|
||||
case "${C}" in
|
||||
a|add)
|
||||
add "${@}"
|
||||
;;
|
||||
i|install)
|
||||
install "${@}"
|
||||
;;
|
||||
g|login)
|
||||
login "${@}"
|
||||
;;
|
||||
m|modupdate)
|
||||
modupdate "${@}"
|
||||
;;
|
||||
r|remove)
|
||||
remove "${@}"
|
||||
;;
|
||||
s|status)
|
||||
status "${@}"
|
||||
;;
|
||||
u|update)
|
||||
update "${@}"
|
||||
;;
|
||||
x|xml)
|
||||
xml "${@}"
|
||||
;;
|
||||
*)
|
||||
usage "$*"
|
||||
;;
|
||||
esac
|
1658
web/package-lock.json
generated
Normal file
1658
web/package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load diff
19
web/package.json
Normal file
19
web/package.json
Normal file
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"name": "web",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"test": "echo \"Error: no test specified\" && exit 1"
|
||||
},
|
||||
"keywords": [],
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"dependencies": {
|
||||
"express": "^4.18.2"
|
||||
},
|
||||
"type": "module",
|
||||
"devDependencies": {
|
||||
"nodemon": "^2.0.22"
|
||||
}
|
||||
}
|
38
web/root/index.css
Normal file
38
web/root/index.css
Normal file
|
@ -0,0 +1,38 @@
|
|||
body {
|
||||
padding-top: 10px;
|
||||
background-color: black;
|
||||
}
|
||||
.green {
|
||||
color: green;
|
||||
font-weight: bolder;
|
||||
}
|
||||
.yellow {
|
||||
color: yellow;
|
||||
font-weight: bolder;
|
||||
}
|
||||
.darkgrey {
|
||||
background-color: darkgray;
|
||||
font-weight: bolder;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.modInfo {
|
||||
background-color: aliceblue;
|
||||
}
|
||||
|
||||
.result {
|
||||
padding: 5px;
|
||||
}
|
||||
|
||||
.selected {
|
||||
background-color: cyan;
|
||||
}
|
||||
|
||||
.simulink {
|
||||
cursor: pointer;
|
||||
text-underline: blue;
|
||||
}
|
||||
|
||||
th, td {
|
||||
padding-right: 10px
|
||||
}
|
21
web/root/index.html
Normal file
21
web/root/index.html
Normal file
|
@ -0,0 +1,21 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<title>DayZ Docker Server</title>
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet"
|
||||
integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="/index.css">
|
||||
<script src="https://cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/js/bootstrap.bundle.min.js"
|
||||
integrity="sha384-MrcW6ZMFYlzcLA8Nl+NtUVF0sA7MsXsP1UyJoMp4YLEuNSfAP+JcXn/tWtIaxVXM" crossorigin="anonymous"></script>
|
||||
<script src="https://unpkg.com/vue@3/dist/vue.global.prod.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
<script type="module">
|
||||
import app from '/index.js'
|
||||
// eslint-disable-next-line no-undef
|
||||
Vue.createApp(app).mount('#app')
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
231
web/root/index.js
Normal file
231
web/root/index.js
Normal file
|
@ -0,0 +1,231 @@
|
|||
const template = `
|
||||
<div class="container-fluid">
|
||||
<div class="row jumbotron darkgrey">
|
||||
<div class="col-7">
|
||||
<h1>DayZ Docker Server</h1>
|
||||
</div>
|
||||
<div class="col-3 form-control-lg">
|
||||
<form @submit="handleSubmit">
|
||||
<input name="search" placeholder="Search mods..." autofocus>
|
||||
</form>
|
||||
</div>
|
||||
<div class="col-2">
|
||||
<div>
|
||||
Server files installed: {{ installed }}
|
||||
</div>
|
||||
<div>
|
||||
Version: {{ version }}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div
|
||||
v-if="fetchError != ''"
|
||||
class="row jumbotron text-center alert alert-danger"
|
||||
>
|
||||
{{ fetchError }}
|
||||
</div>
|
||||
<div class="row jumbotron darkgrey">
|
||||
<div class="col-3">
|
||||
<h2 class="text-center">Mods</h2>
|
||||
<table>
|
||||
<tr>
|
||||
<th>Steam Link</th>
|
||||
<th>Mod Info</th>
|
||||
</tr>
|
||||
<template
|
||||
v-for="mod in mods"
|
||||
>
|
||||
<tr>
|
||||
<td>
|
||||
<a
|
||||
target="_blank"
|
||||
:href="'https://steamcommunity.com/sharedfiles/filedetails/?id=' + mod.id"
|
||||
>
|
||||
{{ mod.id }}
|
||||
</a>
|
||||
</td>
|
||||
<td>
|
||||
<a class="simulink" @click="getModInfo(mod.id)">{{ mod.name }}</a>
|
||||
</td>
|
||||
</tr>
|
||||
</template>
|
||||
</table>
|
||||
</div>
|
||||
<div class="col-9 modInfo" v-if="searchResults != ''">
|
||||
<table>
|
||||
<tr>
|
||||
<th>Steam Link</th>
|
||||
<th>Title</th>
|
||||
<th>Size</th>
|
||||
<th>Last Updated</th>
|
||||
<th>Subscriptions</th>
|
||||
<th></th>
|
||||
</tr>
|
||||
<tr v-for="result in searchResults">
|
||||
<td>
|
||||
<a
|
||||
target="_blank"
|
||||
:href="'https://steamcommunity.com/sharedfiles/filedetails/?id=' + result.publishedfileid"
|
||||
>
|
||||
<img data-bs-toggle="tooltip" data-bs-placement="left" :title="result.short_description" width="160" height="90" :src="result.preview_url">
|
||||
</a>
|
||||
</td>
|
||||
<td>{{ result.title }}</td>
|
||||
<td>{{ BKMG(result.file_size) }}</td>
|
||||
<td>{{ new Date(result.time_updated * 1000).toLocaleDateString("en-us") }}</td>
|
||||
<td>{{ result.lifetime_subscriptions }}</td>
|
||||
<td>
|
||||
<button v-if="mods.find(o => o.id == result.publishedfileid)" @click="removeMod(result.publishedfileid)" type="button" class="btn btn-danger">Remove</button>
|
||||
<button v-else @click="installMod(result.publishedfileid)" type="button" class="btn btn-success">Install</button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
<div class="col-9 modInfo" v-if="modInfo != ''">
|
||||
<div class="text-center col-12">
|
||||
<h2>{{ modInfo.name }} mod info:</h2>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-2">
|
||||
<div>
|
||||
ID: {{ modInfo.id }}
|
||||
</div>
|
||||
<div>
|
||||
Size: {{ modInfo.size.toLocaleString("en-US") }}
|
||||
</div>
|
||||
<div v-if="modInfo.customXML.length > 0">
|
||||
Custom XML files:
|
||||
<ul>
|
||||
<li v-for="info in modInfo.customXML">
|
||||
<a
|
||||
:class="'simulink xmlfile ' + info.name"
|
||||
@click="getXMLInfo(modInfo.id,info.name)"
|
||||
>
|
||||
{{ info.name }}
|
||||
</a>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="col-10">
|
||||
<textarea cols="120" rows="15" v-if="this.XMLInfo != ''">{{ this.XMLInfo }}</textarea>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
export default {
|
||||
name: 'DazDockerServer',
|
||||
template: template,
|
||||
data() {
|
||||
return {
|
||||
fetchError: "",
|
||||
installed: false,
|
||||
mods: [],
|
||||
modInfo: "",
|
||||
searchResults: [],
|
||||
version: "Unknown",
|
||||
XMLFile: "",
|
||||
XMLInfo: "",
|
||||
}
|
||||
},
|
||||
methods: {
|
||||
getModInfo(modId) {
|
||||
fetch('/mod/' + modId)
|
||||
.then(response => response.json())
|
||||
.then(response => {
|
||||
this.modInfo = response
|
||||
this.XMLInfo = ""
|
||||
this.searchResults = ""
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
this.fetchError = error.message
|
||||
})
|
||||
},
|
||||
getXMLInfo(modId, file) {
|
||||
for (const e of document.getElementsByClassName("selected")) e.classList.remove("selected")
|
||||
fetch('/mod/' + modId + '/' + file)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
this.XMLFile = file
|
||||
this.XMLInfo = response
|
||||
for (const e of document.getElementsByClassName(file)) e.classList.add("selected")
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
this.fetchError = error.message
|
||||
})
|
||||
},
|
||||
handleSubmit(e) {
|
||||
e.preventDefault()
|
||||
fetch('/search/' + e.target.search.value)
|
||||
.then(response => response.json())
|
||||
.then(response => {
|
||||
this.modInfo = ""
|
||||
this.XMLInfo = ""
|
||||
// const sortField = "time_updated"
|
||||
const sortField = "lifetime_subscriptions"
|
||||
response.response.publishedfiledetails.sort((a, b) =>
|
||||
a[sortField] < b[sortField] ? 1 : -1
|
||||
)
|
||||
this.searchResults = response.response.publishedfiledetails
|
||||
})
|
||||
.then(() => {
|
||||
// Enable all tooltips
|
||||
const tooltipTriggerList = [].slice.call(document.querySelectorAll('[data-bs-toggle="tooltip"]'))
|
||||
tooltipTriggerList.map(function (tooltipTriggerEl) {
|
||||
return new bootstrap.Tooltip(tooltipTriggerEl)
|
||||
})
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
this.fetchError = error.message
|
||||
})
|
||||
},
|
||||
installMod(modId) {
|
||||
fetch('/install/' + modId)
|
||||
.then(response => response.text())
|
||||
.then(response => {
|
||||
console.log(response)
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
this.fetchError = error.message
|
||||
})
|
||||
},
|
||||
BKMG(val) {
|
||||
const units = ['bytes', 'KiB', 'MiB', 'GiB', 'TiB', 'PiB', 'EiB', 'ZiB', 'YiB']
|
||||
let l = 0, n = parseInt(val, 10) || 0
|
||||
while(n >= 1024 && ++l){
|
||||
n = n/1024
|
||||
}
|
||||
return(n.toFixed(n < 10 && l > 0 ? 1 : 0) + ' ' + units[l])
|
||||
}
|
||||
},
|
||||
mounted() {
|
||||
// Get the data
|
||||
fetch('/status')
|
||||
.then(response => response.json())
|
||||
.then(response => {
|
||||
this.installed = response.installed
|
||||
this.version = response.version
|
||||
this.mods = response.mods
|
||||
if(response.error) {
|
||||
this.fetchError = response.error
|
||||
}
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
this.fetchError = error.message
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
{ "result": 1, "publishedfileid": "2489240546", "creator": "76561199068873691", "creator_appid": 221100, "consumer_appid": 221100, "consumer_shortcutid": 0, "filename": "", "file_size": "276817803", "preview_file_size": "27678", "preview_url": "https://steamuserimages-a.akamaihd.net/ugc/2011465736408144669/A7137390FBB9F4F94E0BFE5389932F6DE7AB7B87/", "url": "", "hcontent_file": "4050838808220661564", "hcontent_preview": "2011465736408144669", "title": "LastDayZ_Helis", "short_description": "The author of the helicopter mod https://sibnic.info on the site you can download the latest version of free helicopters, If you need help with installation, go to discord https://sibnic.info/discord", "time_created": 1621186063, "time_updated": 1684985831, "visibility": 0, "flags": 5632, "workshop_file": false, "workshop_accepted": false, "show_subscribe_all": false, "num_comments_public": 0, "banned": false, "ban_reason": "", "banner": "76561197960265728", "can_be_deleted": true, "app_name": "DayZ", "file_type": 0, "can_subscribe": true, "subscriptions": 7935, "favorited": 3, "followers": 0, "lifetime_subscriptions": 22759, "lifetime_favorited": 5, "lifetime_followers": 0, "lifetime_playtime": "0", "lifetime_playtime_sessions": "0", "views": 535, "num_children": 0, "num_reports": 0, "tags": [ { "tag": "Animation", "display_name": "Animation" }, { "tag": "Environment", "display_name": "Environment" }, { "tag": "Sound", "display_name": "Sound" }, { "tag": "Vehicle", "display_name": "Vehicle" }, { "tag": "Mod", "display_name": "Mod" } ], "language": 0, "maybe_inappropriate_sex": false, "maybe_inappropriate_violence": false, "revision_change_number": "14", "revision": 1, "ban_text_check_result": 5 }
|
||||
|
||||
*/
|
16
web/start.sh
Executable file
16
web/start.sh
Executable file
|
@ -0,0 +1,16 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Set PS1 so we know we're in the container
|
||||
if ! [ -f .bashrc ]
|
||||
then
|
||||
echo "Creating .bashrc..."
|
||||
cat > .bashrc <<EOF
|
||||
alias ls='ls --color'
|
||||
export PS1="${debian_chroot:+($debian_chroot)}\u@dz-web:\w\$ "
|
||||
EOF
|
||||
fi
|
||||
|
||||
cd /web
|
||||
npm i
|
||||
export DEBUG='express:*'
|
||||
npx nodemon web.js
|
165
web/web.js
Normal file
165
web/web.js
Normal file
|
@ -0,0 +1,165 @@
|
|||
import express from 'express'
|
||||
import path from 'path'
|
||||
import fs from 'fs'
|
||||
import https from 'https'
|
||||
|
||||
const app = express()
|
||||
|
||||
/*
|
||||
The DayZ server Steam app ID. USE ONE OR THE OTHER!!
|
||||
|
||||
Presumably once the Linux server is officially released, the binaries will come from this ID.
|
||||
Meanwhile, if we have a release-compatible binary, the base files must be installed from this id,
|
||||
even if the server binary and required shared objects don't come from it. (They'd come from...elsewhere...)
|
||||
*/
|
||||
//const server_appid = "223350"
|
||||
|
||||
/*
|
||||
Without a release binary, we must use the experimental server app ID.
|
||||
*/
|
||||
const server_appid = "1042420"
|
||||
|
||||
/*
|
||||
DayZ release client Steam app ID. This is for mods, as only the release client has them.
|
||||
*/
|
||||
const client_appid = "221100"
|
||||
|
||||
/*
|
||||
Base file locations
|
||||
*/
|
||||
const modDir = "/mods"
|
||||
const serverFiles = "/serverfiles"
|
||||
|
||||
/*
|
||||
File path delimiter
|
||||
*/
|
||||
const d = '/'
|
||||
|
||||
/*
|
||||
XML config files the system can handle. These are retrieved from values in templates located in /files/mods/:modId
|
||||
*/
|
||||
const configFiles = [
|
||||
'cfgeventspawns.xml',
|
||||
'cfgspawnabletypes.xml',
|
||||
'events.xml',
|
||||
'types.xml',
|
||||
]
|
||||
|
||||
const config = {
|
||||
installFile: serverFiles + "/DayZServer",
|
||||
modDir: modDir + "/" + client_appid,
|
||||
port: 8000,
|
||||
steamAPIKey: process.env["STEAMAPIKEY"]
|
||||
}
|
||||
|
||||
const getDirSize = (dirPath) => {
|
||||
let size = 0
|
||||
const files = fs.readdirSync(dirPath)
|
||||
for (let i = 0; i < files.length; i++) {
|
||||
const filePath = path.join(dirPath, files[i])
|
||||
const stats = fs.statSync(filePath)
|
||||
if (stats.isFile()) {
|
||||
size += stats.size
|
||||
} else if (stats.isDirectory()) {
|
||||
size += getDirSize(filePath)
|
||||
}
|
||||
}
|
||||
return size
|
||||
}
|
||||
|
||||
const getCustomXML = (modId) => {
|
||||
const ret = []
|
||||
for(const file of configFiles) {
|
||||
if (fs.existsSync(config.modDir + d + modId + d + file)) {
|
||||
ret.push({name:file})
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
const getModNameById = (id) => {
|
||||
const files = fs.readdirSync(serverFiles, {encoding: 'utf8', withFileTypes: true})
|
||||
for (const file of files) {
|
||||
if (file.isSymbolicLink()) {
|
||||
const sym = fs.readlinkSync(serverFiles + d + file.name)
|
||||
if(sym.indexOf(id) > -1) return file.name
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const getMods = () => {
|
||||
const mods = []
|
||||
fs.readdirSync(config.modDir).forEach(file => {
|
||||
const name = getModNameById(file)
|
||||
mods.push({name:name,id:file})
|
||||
})
|
||||
return mods
|
||||
}
|
||||
|
||||
app.use(express.static('root'))
|
||||
|
||||
// Get mod metadata by ID
|
||||
app.get('/mod/:modId', (req, res) => {
|
||||
const modId = req.params["modId"]
|
||||
const modDir = config.modDir + d + modId
|
||||
const customXML = getCustomXML(modId)
|
||||
const ret = {
|
||||
id: modId,
|
||||
name: getModNameById(modId),
|
||||
size: getDirSize(modDir),
|
||||
customXML: customXML
|
||||
}
|
||||
res.send(ret)
|
||||
})
|
||||
|
||||
// Get a mod's XML file
|
||||
app.get('/mod/:modId/:file', (req, res) => {
|
||||
const modId = req.params["modId"]
|
||||
const file = req.params["file"]
|
||||
const contents = fs.readFileSync(config.modDir + d + modId + d + file)
|
||||
res.send(contents)
|
||||
})
|
||||
|
||||
// Search for a mod
|
||||
app.get(('/search/:searchString'), (req, res) => {
|
||||
const searchString = req.params["searchString"]
|
||||
const url = "https://api.steampowered.com/IPublishedFileService/QueryFiles/v1/?numperpage=1000&appid=221100&return_short_description=true&strip_description_bbcode=true&key=" + config.steamAPIKey + "&search_text=" + searchString
|
||||
https.get(url, resp => {
|
||||
let data = '';
|
||||
resp.on('data', chunk => {
|
||||
data += chunk;
|
||||
});
|
||||
resp.on('end', () => {
|
||||
res.send(JSON.parse(data))
|
||||
})
|
||||
}).on('error', err => {
|
||||
console.log(err.message)
|
||||
})
|
||||
})
|
||||
|
||||
// Install a mod
|
||||
app.get(('/install/:modId'), (req, res) => {
|
||||
const modId = req.params["modId"]
|
||||
// Shell out to steamcmd, monitor the process, and display the output as it runs
|
||||
res.send(modId + " was installed")
|
||||
})
|
||||
|
||||
/*
|
||||
Get the status of things:
|
||||
If the base files are installed, the version of the server, a list of mods, etc.
|
||||
*/
|
||||
app.get('/status', (req, res) => {
|
||||
// FIXME Async/await this stuff...
|
||||
const installed = fs.existsSync(config.installFile)
|
||||
const mods = getMods()
|
||||
const ret = {
|
||||
"installed": installed,
|
||||
"version": "1.20.bogus",
|
||||
"mods": mods
|
||||
}
|
||||
res.send(ret)
|
||||
})
|
||||
|
||||
app.listen(config.port, () => {
|
||||
console.log(`Listening on port ${config.port}`)
|
||||
})
|
Loading…
Add table
Reference in a new issue