mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00
Implement more mod handling.
This commit is contained in:
parent
1ba6a057c0
commit
401d857a7f
1 changed files with 79 additions and 38 deletions
117
files/dayzserver
117
files/dayzserver
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@ -45,13 +45,8 @@ profile="-profiles=${HOME}/serverprofile/"
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# No logs? This should read "-somelogs"
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logs="-nologs"
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# Mods. WIP. This will have to come from another file, as the plan is to manage this with
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# this very script.
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# mods="@CF;@community-Online-Tools;@Banov;@SimpleAutorun"
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mods=""
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# Put them all together
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dayzparameter=" -config=${config} -port=${port} -mod='${mods}' -freezecheck -fps=60 -BEpath=${HOME}/serverfiles/battleye ${profile} ${logs}"
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dayzparameter=" -config=${config} -port=${port} -freezecheck -fps=60 -BEpath=${HOME}/serverfiles/battleye ${profile} ${logs}"
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# Base directories
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CFG_SRC_FILES="/files"
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@ -80,7 +75,7 @@ fi
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declare -a workshopID
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workshoplist=""
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workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${dayz_id}"
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mod_command_line=""
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mod_command_line="-mod='"
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# Other stuff
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YES="${green}yes${default}"
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@ -191,12 +186,12 @@ fn_start_dayz(){
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trap '
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report
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' EXIT
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fn_workshop_mods
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fn_mod_cmd
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cd ${SERVER_FILES}
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# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
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# safely shut the container down without killing the server within.
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printf "[ ${green}DayZ${default} ] Server starting...\n"
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./DayZServer $dayzparameter
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./DayZServer ${dayzparameter} ${mod_command_line}
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EXIT_CODE=$?
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printf "[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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exit ${EXIT_CODE}
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@ -307,7 +302,7 @@ fn_update_dayz(){
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printf "\nApplying update"
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# run update
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fn_runupdate_dayz
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fn_workshop_mods
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fn_update_mods
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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printf "\nNo update available:\n"
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@ -331,27 +326,26 @@ fn_get_mods(){
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fn_update_mods(){
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fn_get_mods
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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echo
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}
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fn_link_mods(){
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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if [[ ${ID} =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ] && [ -d "${workshopfolder}/${ID}" ]
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then
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modname=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${ID}/meta.cpp))
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if [ ! -d "${SERVER_FILES}/@${modname}" ]
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then
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ln -s ${workshopfolder}/${ID} "${SERVER_FILES}/@${modname}" &> /dev/null
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fi
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find "${workshopfolder}/${ID}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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fi
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done
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fn_link_mod(){
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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if [ ! -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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ln -s ${workshopfolder}/${1} "${SERVER_FILES}/@${MODNAME}"
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echo "Created symlink for mod id ${1}"
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else
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echo "Symlink for mod id ${1} already exists"
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fi
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# find "${workshopfolder}/${1}" -depth -print -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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if ls ${SERVER_FILES}/@* 1> /dev/null 2>&1
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then
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cp -vu ${SERVER_FILES}/@*/keys/* "${SERVER_FILES}/keys/" > /dev/null 2>&1
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echo "Copying key files..."
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cp -vu "${workshopfolder}/*/Keys/*" "${SERVER_FILES}/keys/" 2> /dev/null
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# cp -vu "${SERVER_FILES}/@*/{K,k}eys/*" "${SERVER_FILES}/keys/"
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fi
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}
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@ -359,6 +353,15 @@ fn_add_mod(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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else
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echo -e "${green}The mod directory ${workshopfolder}/${1} doesn't exist...${default}"
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
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else
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echo -e "${green}The mod symlink ${SERVER_FILES}/@${MODNAME} doesn't exist...${default}"
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fi
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if grep -qP "\b${1}\b" "${WORKSHOP_CFG}"
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then
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@ -368,14 +371,12 @@ fn_add_mod(){
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echo "Adding mod id ${1}"
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echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
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fn_update_mods
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fn_link_mod ${1}
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if [ -d "${workshopfolder}/${1}" ]
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then
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
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echo
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echo "Mod id ${1} - ${MODNAME} - added"
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else
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echo
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echo "Installation failed! See above (You probably need to use a real Steam login)"
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head -n-1 "${WORKSHOP_CFG}" > /tmp/workshop.cfg.tmp
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mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
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@ -389,7 +390,7 @@ fn_remove_mod(){
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echo "Removing directory ${workshopfolder}/${1}"
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rm -rf "${workshopfolder}/${1}"
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fi
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if [ -s "${SERVER_FILES}/@${MODNAME}" ]
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
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rm -f "${SERVER_FILES}/@${MODNAME}"
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@ -397,23 +398,55 @@ fn_remove_mod(){
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if grep -q ${1} "${WORKSHOP_CFG}"
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then
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echo "Removing workshop file entry"
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sed -i "${WORKSHOP_CFG}" -e "/${1}:${MODNAME}:\d/d"
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sed -i "${WORKSHOP_CFG}" -e "/${1}:/d"
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fi
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echo "Mod id ${1} - ${MODNAME} - removed"
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}
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fn_activate_mod(){
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echo "Activcating mod id ${1}"
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fn_get_mods
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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if [[ ${ID} = ${1} ]]
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then
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if [[ ${ACTIVE} = "0" ]]
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then
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sed -i "${WORKSHOP_CFG}" -e 's/'${1}':\(.*\):0/'${1}':\1:1/'
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echo "Activcated mod id ${1}"
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else
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echo "Mod id ${1} was already active"
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fi
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fi
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done
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}
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fn_deactivate_mod(){
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echo "Deactivcating mod id ${1}"
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fn_get_mods
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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if [[ ${ID} = ${1} ]]
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then
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if [[ ${ACTIVE} = "1" ]]
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then
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sed -i "${WORKSHOP_CFG}" -e 's/'${1}':\(.*\):1/'${1}':\1:0/'
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echo "Dectivcated mod id ${1}"
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else
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echo "Mod id ${1} was already inactive"
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fi
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fi
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done
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}
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fn_list_mods(){
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fn_get_mods
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spaces=" "
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echo -e "ID\t\tName\t\t\tStatus\tURL"
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echo -e "ID\t\tName\t\t\tActive\tURL"
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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@ -436,6 +469,7 @@ fn_mod_cmd(){
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mod_command_line="${mod_command_line}@${modname};"
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fi
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done
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mod_command_line="${mod_command_line}'"
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}
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fn_workshop_mods(){
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@ -450,7 +484,6 @@ fn_workshop_mods(){
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fi
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# Most mods require a valid Steam login. Not all will work with the anonymous user.
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fn_steamlogin_dayz
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fn_get_mods
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# Options
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case "${1}" in
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activate)
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@ -472,7 +505,6 @@ fn_workshop_mods(){
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update)
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echo "Updating mods..."
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fn_update_mods
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fn_link_mods
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;;
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**)
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fn_usage
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@ -488,7 +520,8 @@ fn_status(){
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INSTALLED="${NO}"
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LOGGED_IN="${NO}"
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RUNNING="${NO}"
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MOD_INSTALLED="${yellow}0${default}"
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fn_get_mods
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MOD_INSTALLED="${green}${#workshopID[@]}${default}"
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MOD_LIST=""
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# DayZ Server files installation
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if [ -f "${SERVER_INSTALL_FILE}" ]
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@ -502,6 +535,8 @@ fn_status(){
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if grep -q anonymous "${STEAM_LOGIN}"
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then
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ANONYMOUS="(as anonymous)"
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else
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ANONYMOUS="(not anonymous)"
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fi
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fi
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# Running or not
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then
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RUNNING="${YES}"
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fi
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fn_mod_cmd
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# Number of mods plus the list denoting on or off
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echo -e "
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Status:
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Server files installed: ${INSTALLED}
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Mods installed: ${MOD_INSTALLED}${MOD_LIST}
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Server running: ${RUNNING}
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Server command line:${dayzparameter}
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Mod command line: ${mod_command_line}
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"
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}
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case "${1}" in
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cmd)
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fn_mod_cmd
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;;
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install)
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fn_loadconfig_dayz
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fn_install_dayz
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