Add other maps to the config.

Set FPS output to 1 hour.
Change MOTD.
This commit is contained in:
Daniel Ceregatti 2023-03-30 10:23:15 -07:00
parent fec061e8ff
commit 469af7c0c8

View file

@ -12,7 +12,7 @@ forceSameBuild = 1; // When enabled, the server will allow the connectio
disableVoN = 0; // Enable/disable voice over network (value 0-1)
vonCodecQuality = 30; // Voice over network codec quality, the higher the better (values 0-30)
disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1)
disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
disableCrosshair=1; // Toggles the cross-hair (value 0-1)
serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
@ -30,16 +30,16 @@ loginQueueMaxPlayers=500; // The maximum number of players that can wait i
instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
motd[] = {}; {"This line never shows up...", "DayZ on Linux for Linux"}; // Message of the day displayed in the in-game chat
respawnTime = 0; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
motd[] = {"DayZ on Linux for Linux","Some day we'll have a release server..."}; // Message of the day displayed in the in-game chat
motdInterval = 300; // Time interval (in seconds) between each message
maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
logAverageFps = 0; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 0; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 0; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
logAverageFps = 3600; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
logMemory = 3600; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
logPlayers = 3600; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
logFile = "server_console.log"; // Saves the server console log to a file in the folder with the other server logs
adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected )
@ -78,13 +78,15 @@ disableRespawnDialog = 0; // set to 1 to disable the respawn dialog (new chara
lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save
storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
// Mission to load on server startup. <MissionName>.<TerrainName>
class Missions
{
class DayZ
{
// Mission to load on server startup. <MissionName>.<TerrainName>
template="dayzOffline.chernarusplus"; // Chernarus
// template="dayzOffline.enoch"; // Livonia
// template="empty.banov" // Banov
// template="empty.deerisle" // Deer Isle
// template="serverMission.Pripyat" // Pripyat
};
};