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Add other maps to the config.
Set FPS output to 1 hour. Change MOTD.
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1 changed files with 8 additions and 6 deletions
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@ -12,7 +12,7 @@ forceSameBuild = 1; // When enabled, the server will allow the connectio
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disableVoN = 0; // Enable/disable voice over network (value 0-1)
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disableVoN = 0; // Enable/disable voice over network (value 0-1)
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vonCodecQuality = 30; // Voice over network codec quality, the higher the better (values 0-30)
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vonCodecQuality = 30; // Voice over network codec quality, the higher the better (values 0-30)
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disable3rdPerson=1; // Toggles the 3rd person view for players (value 0-1)
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disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1)
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disableCrosshair=1; // Toggles the cross-hair (value 0-1)
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disableCrosshair=1; // Toggles the cross-hair (value 0-1)
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serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
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serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" .
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@ -30,16 +30,16 @@ loginQueueMaxPlayers=500; // The maximum number of players that can wait i
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instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
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instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files
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storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
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storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1)
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motd[] = {}; {"This line never shows up...", "DayZ on Linux for Linux"}; // Message of the day displayed in the in-game chat
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respawnTime = 0; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
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respawnTime = 0; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead
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motd[] = {"DayZ on Linux for Linux","Some day we'll have a release server..."}; // Message of the day displayed in the in-game chat
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motdInterval = 300; // Time interval (in seconds) between each message
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motdInterval = 300; // Time interval (in seconds) between each message
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maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
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maxPing= 200; // Max ping value until server kick the user (value in milliseconds)
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timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
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timeStampFormat = "Short"; // Format for timestamps in the .rpt file (value Full/Short)
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logAverageFps = 0; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
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logAverageFps = 3600; // Logs the average server FPS (value in seconds), needs to have -dologs launch parameter active
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logMemory = 0; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
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logMemory = 3600; // Logs the server memory usage (value in seconds), needs to have the -dologs launch parameter active
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logPlayers = 0; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
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logPlayers = 3600; // Logs the count of currently connected players (value in seconds), needs to have the -dologs launch parameter active
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logFile = "server_console.log"; // Saves the server console log to a file in the folder with the other server logs
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logFile = "server_console.log"; // Saves the server console log to a file in the folder with the other server logs
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adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected )
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adminLogPlayerHitsOnly = 0; // 1 - log player hits only / 0 - log all hits ( animals/infected )
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@ -78,13 +78,15 @@ disableRespawnDialog = 0; // set to 1 to disable the respawn dialog (new chara
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lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save
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lootHistory = 1; // How many persistence history files should be kept by instance, number is looped over during save
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storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
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storeHouseStateDisabled = false; // Disable houses/doors persistence (value true/false), usable in case of problems with persistence
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// Mission to load on server startup. <MissionName>.<TerrainName>
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class Missions
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class Missions
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{
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{
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class DayZ
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class DayZ
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{
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{
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// Mission to load on server startup. <MissionName>.<TerrainName>
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template="dayzOffline.chernarusplus"; // Chernarus
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template="dayzOffline.chernarusplus"; // Chernarus
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// template="dayzOffline.enoch"; // Livonia
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// template="dayzOffline.enoch"; // Livonia
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// template="empty.banov" // Banov
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// template="empty.banov" // Banov
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// template="empty.deerisle" // Deer Isle
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// template="serverMission.Pripyat" // Pripyat
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};
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};
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};
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};
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