mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 14:21:18 +00:00
As of today, we have a release version! I can't believe it!
We no longer need to lower case the files. Switch to the release server id. Move rcon from the web container to the server container. Handle .c files on a per-map basis. Update per-map .c files.
This commit is contained in:
parent
5918646eb0
commit
80adb60aa8
7 changed files with 15 additions and 20 deletions
|
@ -21,13 +21,12 @@ blue="\e[34m"
|
|||
magenta="\e[35m"
|
||||
cyan="\e[36m"
|
||||
|
||||
# DayZ release server Steam app ID. USE ONE OR THE OTHER!!
|
||||
# Presumably once the Linux server is released, the binaries will come from this ID.
|
||||
# But more importantly, if we have a release-compatible binary, the base files must be installed from this id,
|
||||
# even if the server binary and accompanying shared object don't come from it.
|
||||
#release_server_appid=223350
|
||||
# Without a release binary, we must use the experimental server app id for everything.
|
||||
release_server_appid=1042420
|
||||
# DayZ release server Steam app ID.
|
||||
# Now that the Linux server is released, the binaries will come from this ID.
|
||||
release_server_appid=223350
|
||||
|
||||
# Leaving the experimental server appid here to allow for the use of the experimental server.
|
||||
#release_server_appid=1042420
|
||||
|
||||
# DayZ release client SteamID. This is for mods, as only the release client has them.
|
||||
release_client_appid=221100
|
||||
|
|
|
@ -21,10 +21,13 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-reco
|
|||
locales \
|
||||
nano \
|
||||
patch \
|
||||
python3 \
|
||||
procps \
|
||||
wget \
|
||||
xmlstarlet
|
||||
|
||||
RUN update-alternatives --install /usr/bin/python python /usr/bin/python3.9 1
|
||||
|
||||
# Set the locale
|
||||
RUN sed -i '/en_US.UTF-8/s/^# //g' /etc/locale.gen && locale-gen
|
||||
ENV LANG en_US.UTF-8
|
||||
|
|
|
@ -231,7 +231,7 @@ mergexml(){
|
|||
# These are merged directly into the upstream file, but are C
|
||||
for var in "INIT"
|
||||
do
|
||||
if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.c" ]
|
||||
if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.c.${MAP}" ]
|
||||
then
|
||||
if [[ ${FOUND} = 0 ]]
|
||||
then
|
||||
|
@ -241,7 +241,7 @@ mergexml(){
|
|||
FOUND=1
|
||||
fi
|
||||
echo "Patch '${WORKSHOP_DIR}/${ID}/${var,,}.c(.diff)' -> '${MPMISSIONS}/${MAP}/${var,,}.c'"
|
||||
patch -s -p0 ${MPMISSIONS}/${MAP}/${var,,}.c < ${WORKSHOP_DIR}/${ID}/${var,,}.c || (
|
||||
patch -s -p0 ${MPMISSIONS}/${MAP}/${var,,}.c.${MAP} < ${WORKSHOP_DIR}/${ID}/${var,,}.c || (
|
||||
echo "Patch failed!"
|
||||
exit 1
|
||||
)
|
||||
|
|
|
@ -22,15 +22,11 @@ RUN apt-get update && apt-get -y upgrade && apt-get -y install --no-install-reco
|
|||
locales \
|
||||
nano \
|
||||
procps \
|
||||
python3-pip \
|
||||
wget \
|
||||
rename \
|
||||
steamcmd \
|
||||
xmlstarlet
|
||||
|
||||
RUN update-alternatives --install /usr/bin/python python /usr/bin/python3.9 1
|
||||
RUN update-alternatives --install /usr/bin/pip pip /usr/bin/pip3 1
|
||||
|
||||
# Set the locale
|
||||
RUN sed -i '/en_US.UTF-8/s/^# //g' /etc/locale.gen && locale-gen
|
||||
ENV LANG en_US.UTF-8
|
||||
|
@ -57,9 +53,6 @@ RUN curl https://raw.githubusercontent.com/nvm-sh/nvm/v0.39.5/install.sh | bash
|
|||
ENV NODE_PATH $NVM_DIR/versions/node/v$NODE_VERSION/lib/node_modules
|
||||
ENV PATH $NVM_DIR/versions/node/v$NODE_VERSION/bin:$PATH
|
||||
|
||||
# Add py3rcon
|
||||
RUN cd /usr/local && git clone https://github.com/indepth666/py3rcon.git
|
||||
|
||||
# Setup a non-privileged user
|
||||
ARG USER_ID
|
||||
|
||||
|
|
|
@ -121,8 +121,6 @@ add(){
|
|||
# Get the name of the newly added mod
|
||||
MODNAME=$(get_mod_name ${1})
|
||||
symlink 1 ${1} "${MODNAME}"
|
||||
# Lower case all the files in mod directories.
|
||||
find "${WORKSHOP_DIR}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
||||
echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
|
||||
xml ${ID}
|
||||
}
|
||||
|
@ -134,11 +132,15 @@ remove(){
|
|||
MODNAME=$(get_mod_name ${1})
|
||||
echo "Removing directory ${WORKSHOP_DIR}/${1}"
|
||||
rm -rf "${WORKSHOP_DIR}/${1}"
|
||||
else
|
||||
echo "Directory ${WORKSHOP_DIR}/${1} doesn't exist?"
|
||||
fi
|
||||
if [ -L "${SERVER_FILES}/@${MODNAME}" ]
|
||||
then
|
||||
echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
|
||||
rm -f "${SERVER_FILES}/@${MODNAME}"
|
||||
else
|
||||
echo "Symlink ${SERVER_FILES}/@${MODNAME} doesn't exist?"
|
||||
fi
|
||||
echo -e "Mod id ${1} - ${red}${MODNAME}${default} - removed"
|
||||
}
|
||||
|
@ -245,8 +247,6 @@ modupdate(){
|
|||
get_mods
|
||||
${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
|
||||
# Updated files come in with mixed cases. Fix that.
|
||||
echo -ne "\nFixing file names..."
|
||||
find "${WORKSHOP_DIR}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
||||
echo "done"
|
||||
echo
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue