mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00

We no longer need to lower case the files. Switch to the release server id. Move rcon from the web container to the server container. Handle .c files on a per-map basis. Update per-map .c files.
357 lines
9.5 KiB
Bash
Executable file
357 lines
9.5 KiB
Bash
Executable file
#!/usr/bin/env bash
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source dz-common
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# An array to store Workshop items. Each element contains the mod's ID, name, and state (active or not).
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WORKSHOP_DIR="/mods/${release_client_appid}"
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if [ ! -d ${WORKSHOP_DIR} ]
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then
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mkdir -p ${WORKSHOP_DIR}
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fi
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workshoplist=""
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# Functions
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# Usage
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usage(){
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echo -e "
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${red}Bad option or arguments! ${yellow}${*}${default}
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Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
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Options and arguments:
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a|add id - Add a DayZ Workshop item by id. Added items become active by default
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i|install - Install the DayZ server files
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g|login - Login to Steam.
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m|modupdate - Update the mod files
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p|map id - Install a mod's mpmissions files by id. (Presumes template exists)
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r|remove id - Remove all files and directories of a Workshop item by id
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s|status - Shows Steam login status, if base files are installed, installed mods
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u|update - Update the server files
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x|xml id - Get and normalize XML files from a mod's template by id (Presumes template exists)
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${default}"
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exit 1
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}
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# Manage the mod symlink
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symlink(){
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W=${1}
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ID=${2}
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NAME=${3}
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if [ ! -L "${SERVER_FILES}/@${NAME}" ] && [[ ${W} = 1 ]]
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then
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ln -sv ${WORKSHOP_DIR}/${ID} "${SERVER_FILES}/@${NAME}"
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elif [[ "${W}" = "0" ]]
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then
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rm -vf "${SERVER_FILES}/@${NAME}"
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fi
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}
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installxml(){
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ID=${1}
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# Going to have to maintain a matrix of file names -> root node -> child node permutations
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for i in "CFGEVENTGROUPS:eventgroupdef:group" "CFGEVENTSPAWNS:eventposdef:event" "CFGSPAWNABLETYPES:spawnabletypes:type" "EVENTS:events:event" "TYPES:types:type"
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do
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var=$(echo ${i} | cut -d: -f1)
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CHECK=$(echo ${i} | cut -d: -f2)
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CHILD=$(echo ${i} | cut -d: -f3)
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if [ -f "${WORKSHOP_DIR}/${ID}/${var,,}.xml" ]
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then
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echo "Normalizing ${WORKSHOP_DIR}/${ID}/${var,,}.xml..."
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cp ${WORKSHOP_DIR}/${ID}/${var,,}.xml /tmp/x
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# Quirks
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# Some cfgeventspanws.xml files have <events> instead of <eventposdef>. Let's just try to fix that first.
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if [[ ${var} = "CFGEVENTSPAWNS" ]]
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then
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if grep -q '<events>' /tmp/x
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then
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echo " - (Quirk) has <events> instead of <eventposdef>. fixing..."
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xmlstarlet ed -L -r "events" -v "eventposdef" /tmp/x
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fi
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fi
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if ! grep -q '<'${CHECK}'>' /tmp/x
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then
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echo " - has no root node <${CHECK}>. fixing..."
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echo '<'${CHECK}'>' > /tmp/y
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cat /tmp/x >> /tmp/y
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echo '</'${CHECK}'>' >> /tmp/y
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xmlstarlet fo /tmp/y > /tmp/x
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fi
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if ! grep -q '<?xml' /tmp/x
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then
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echo " - has no XML node, fixing..."
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xmlstarlet fo /tmp/x > /tmp/y
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mv /tmp/y /tmp/x
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fi
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xmllint --noout /tmp/x && (
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# Keep the normalized version in the /mods directory
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cp /tmp/x ${WORKSHOP_DIR}/${ID}/${var,,}.xml
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echo -e "${green}${WORKSHOP_DIR}/${ID}/${var,,}.xml passes XML lint test!${default}"
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) || (
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echo -e "${yellow}The final ${WORKSHOP_DIR}/${ID}/${var,,}.xml does not pass XML lint test! IT WAS NOT COPIED!${default}"
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)
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fi
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done
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exit 0
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}
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# Add a mod
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add(){
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if [ -d "${WORKSHOP_DIR}/${1}" ]
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then
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echo -e "${yellow}Warning: The mod directory ${WORKSHOP_DIR}/${1} already exists!${default}"
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MODNAME=$(get_mod_name ${1})
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
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fi
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echo "Adding mod id ${1}"
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +workshop_download_item "${release_client_appid}" "${1}" +quit
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# Make sure the install succeeded
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if [ ! -d "${WORKSHOP_DIR}/${1}" ]
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then
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echo -e "${red}Mod installation failed: The mod directory ${WORKSHOP_DIR}/${1} was not created!${default}"
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echo "Installation failed! See above (You probably need to use a real Steam login)"
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return
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fi
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# Get the name of the newly added mod
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MODNAME=$(get_mod_name ${1})
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symlink 1 ${1} "${MODNAME}"
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echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
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xml ${ID}
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}
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# Remove a mod
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remove(){
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if [ -d "${WORKSHOP_DIR}/${1}" ]
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then
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MODNAME=$(get_mod_name ${1})
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echo "Removing directory ${WORKSHOP_DIR}/${1}"
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rm -rf "${WORKSHOP_DIR}/${1}"
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else
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echo "Directory ${WORKSHOP_DIR}/${1} doesn't exist?"
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
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rm -f "${SERVER_FILES}/@${MODNAME}"
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else
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echo "Symlink ${SERVER_FILES}/@${MODNAME} doesn't exist?"
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fi
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echo -e "Mod id ${1} - ${red}${MODNAME}${default} - removed"
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}
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# Handle the Steam login information.
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login(){
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if [ -f "${STEAM_LOGIN}" ]
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then
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if prompt_yn "The steam login is already set. Reset it?"
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then
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rm -f "${STEAM_LOGIN}"
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else
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echo "Not reset."
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exit 0
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fi
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fi
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if [ ! -f "${STEAM_LOGIN}" ]
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then
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echo "Setting up Steam credentials"
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echo -n "Steam Username (anonymous): "
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read steamlogin
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if [[ "${steamlogin}" = "" ]]
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then
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echo "Steam login set to 'anonymous'"
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steamlogin="anonymous"
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fi
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echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
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fi
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}
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# "Perform" the Steam login. This just sources the file with the Steam login name.
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dologin(){
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if [ -f "${STEAM_LOGIN}" ]
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then
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source "${STEAM_LOGIN}"
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else
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echo "No cached Steam credentials. Please configure this now: "
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login
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fi
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}
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# Perform the installation of the server files.
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install(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
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then
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printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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else
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printf "[ ${lightblue}DayZ${default} ] The server is already installed.\n"
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fi
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}
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# Update the server files.
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update(){
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dologin
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${release_server_appid}".acf
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printf "[ ... ] Checking for update:"
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# gets currentbuild
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currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
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# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
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if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]
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then
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rm -f "${HOME}/Steam/appcache/appinfo.vdf"
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fi
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# check for new build
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${release_server_appid}" +quit | \
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sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]
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then
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printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
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printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
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exit
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else
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printf "\r[ ${green}OK${default} ] Checking for update:"
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fi
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# compare builds
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if [ "${currentbuild}" != "${availablebuild}" ] || [[ ${1} = "force" ]]
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then
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printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
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printf "Update available:\n"
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printf "\tCurrent build: ${red}${currentbuild}${default}\n"
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printf "\tAvailable build: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n"
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printf "\nApplying update"
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# run update
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${release_server_appid}" validate +quit
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modupdate
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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printf "\nNo update available:\n"
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printf "\tCurrent version: ${green}${currentbuild}${default}\n"
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printf "\tAvailable version: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${release_server_appid}/\n\n"
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fi
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}
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# Update mods
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modupdate(){
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echo "Updating mods..."
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dologin
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get_mods
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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# Updated files come in with mixed cases. Fix that.
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echo "done"
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echo
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}
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# Display the status of everything
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status(){
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INSTALLED="${NO}"
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LOGGED_IN="${NO}"
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# DayZ Server files installation
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if [ -f "${SERVER_INSTALL_FILE}" ]
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then
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INSTALLED="${YES}"
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fi
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# Logged into Steam
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if [ -f "${STEAM_LOGIN}" ]
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then
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LOGGED_IN="${YES}"
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if grep -q anonymous "${STEAM_LOGIN}"
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then
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ANONYMOUS="${yellow}(as anonymous)${default}"
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else
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ANONYMOUS="${green}(not anonymous)${default}"
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fi
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fi
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echo -ne "
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Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
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Server files installed: ${INSTALLED}"
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if [[ "${INSTALLED}" = "${NO}" ]]
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then
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echo
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echo
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exit 0
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fi
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# Mods
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echo -ne "
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Mods: "
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MODS=$(list)
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if [[ ${MODS} == "" ]]
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then
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echo -ne "${red}none${default}"
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fi
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echo -e "${MODS}"
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}
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map(){
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# Install map mpmissions for mods that have them. Presumes a map.env was created for the mod, with the required metadata (git URL, etc.)
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if [ -f ${FILES}/mods/${1}/map.env ]
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then
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echo "Installing mpmissions files for mod id ${1}..."
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source ${FILES}/mods/${1}/map.env
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${FILES}/bin/map.sh ${1} install
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fi
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}
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mod_install(){
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if [ -f ${FILES}/mods/${1}/${2}.sh ]
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then
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echo "An ${2}.sh was found for mod id ${1}. Running..."
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${FILES}/mods/${1}/${2}.sh
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fi
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# A generic map install script. Presumes a git repo as the source
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}
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# "Manage" XML files.
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xml(){
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/files/bin/xml.sh ${1}
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installxml ${1}
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}
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# Capture the first argument and shift it off so we can pass $@ to every function
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C=${1}
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shift || {
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usage
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}
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case "${C}" in
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a|add)
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add "${@}"
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;;
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i|install)
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install "${@}"
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;;
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g|login)
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login "${@}"
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;;
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m|modupdate)
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modupdate "${@}"
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;;
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r|remove)
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remove "${@}"
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;;
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l|s|status)
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status "${@}"
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;;
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p|map)
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map "${@}"
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;;
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u|update)
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update "${@}"
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;;
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x|xml)
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xml "${@}"
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;;
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*)
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usage "$*"
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;;
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esac
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