mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00
Big refactor: Remove all the fn_ crap and normalize whitespace.
This commit is contained in:
parent
5e48a3c3e3
commit
c728c743b7
1 changed files with 250 additions and 276 deletions
526
files/dayzserver
526
files/dayzserver
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@ -12,17 +12,17 @@ cyan="\e[36m"
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# Make sure to report and clean up on exit, as these files remain in the container's volume
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function report() {
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${HOME}" -name error.log -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== script*.log ========================================"
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find "${HOME}" -name "script*.log" -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== *.RPT =============================================="
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find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== End crash log ======================================"
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${HOME}" -name error.log -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== script*.log ========================================"
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find "${HOME}" -name "script*.log" -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== *.RPT =============================================="
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find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== End crash log ======================================"
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}
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# DayZ Experimental SteamID, because there is no release version of the Linux server yet
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@ -51,7 +51,7 @@ profile="-profiles=${SERVER_PROFILE}"
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logs="-nologs"
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# Put them all together
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dayzparameter=" -config=${config} -port=${port} -freezecheck -fps=60 -BEpath=${SERVER_FILES}/battleye ${profile} ${logs}"
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parameters=" -config=${config} -port=${port} -freezecheck -fps=60 -BEpath=${SERVER_FILES}/battleye ${profile} ${logs}"
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# Server configuration file
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SERVER_CFG_FILE="serverDZ.cfg"
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@ -81,7 +81,7 @@ mod_command_line="-mod="
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YES="${green}yes${default}"
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NO="${red}no${default}"
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fn_usage(){
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usage(){
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echo -e "
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${red}Bad option or arguments! ${yellow}${*}${default}
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@ -92,7 +92,7 @@ Options and arguments:
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activate id [id...] - Activate one or many installed DayZ Workshop items by id
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add id [id...] - Add one or many DayZ Workshop items by id. Added items become active by default
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config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file.
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deactivate id [id...] - Deactivate one or many installed DayZ Workshop items by id - Keeps the addon files but excludes from -mod=
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deactivate id [id...] - Deactivate one or many installed DayZ Workshop items by id - Keeps the mod files but excludes from -mod=
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install - Install the DayZ server files
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list - List Workshop items and if they are active or not
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login - Login to Steam
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@ -105,184 +105,185 @@ ${default}"
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exit 1
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}
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fn_prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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a=$(echo ${a} | tr A-Z a-z)
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echo
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if [[ "${a}" = "y" ]]
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then
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return 0
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else
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return 1
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fi
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prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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a=$(echo ${a} | tr A-Z a-z)
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echo
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if [[ "${a}" = "y" ]]
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then
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return 0
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else
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return 1
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fi
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}
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fn_loadconfig_dayz(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ]
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then
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echo
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echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
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echo
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exit 1
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fi
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# Handle the initial server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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echo "Creating initial server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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fi
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# battleye config and rconpassword setup
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# The server creates a new file from this file, which it then uses.
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# Let's make sure to delete it first
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BE_SERVER_FILE="${HOME}/serverfiles/battleye/beserver_x64.cfg"
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ALT_BE_SERVER_FILE=$(find ${HOME}/serverfiles/battleye -name "beserver_x64_active*")
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if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
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then
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passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
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if [ "${passwd}" == "" ]; then
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passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
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fi
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if [ "${passwd}" == "" ]; then
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printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
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exit 1
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else
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cat > "${BE_SERVER_FILE}" <<EOF
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loadconfig(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ]
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then
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echo
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echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
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echo
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exit 1
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fi
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# Handle the initial server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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echo "Creating initial server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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fi
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# battleye config and rconpassword setup
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# The server creates a new file from this file, which it then uses.
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# Let's make sure to delete it first
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BE_SERVER_FILE="${HOME}/serverfiles/battleye/beserver_x64.cfg"
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ALT_BE_SERVER_FILE=$(find ${HOME}/serverfiles/battleye -name "beserver_x64_active*")
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if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
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then
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passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
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if [ "${passwd}" == "" ]
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then
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passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
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fi
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if [ "${passwd}" == "" ]
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then
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printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
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exit 1
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else
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cat > "${BE_SERVER_FILE}" <<EOF
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RConPassword ${passwd}
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RestrictRCon 0
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RConPort ${rcon_port}
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EOF
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fi
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printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
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else
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if [ -f "${BE_SERVER_FILE}" ]
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then
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FILE="${BE_SERVER_FILE}"
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elif [ -f "${ALT_BE_SERVER_FILE}" ]
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then
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FILE="${ALT_BE_SERVER_FILE}"
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fi
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passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
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# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
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fi
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cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
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jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
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'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
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/usr/local/py3rcon/configexample.json \
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> ~/py3rcon.config.json
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fi
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printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
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else
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if [ -f "${BE_SERVER_FILE}" ]
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then
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FILE="${BE_SERVER_FILE}"
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elif [ -f "${ALT_BE_SERVER_FILE}" ]
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then
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FILE="${ALT_BE_SERVER_FILE}"
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fi
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passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
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# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
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fi
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cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
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jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
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'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
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/usr/local/py3rcon/configexample.json \
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> ~/py3rcon.config.json
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}
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fn_start_dayz(){
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# Check for interactive shell
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if [ -t 0 ]
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then
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echo
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echo -e "Not starting the server in an interactive shell. Start the server using '${green}docker-compose up -d${default}'"
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echo
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exit
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fi
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# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
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trap '
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report
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' EXIT
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fn_mod_cmd
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cd ${SERVER_FILES}
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# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
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# safely shut the container down without killing the server within.
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printf "[ ${green}DayZ${default} ] Server starting...\n"
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./DayZServer "${mod_command_line}" ${dayzparameter}
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EXIT_CODE=$?
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if [ -f ${SERVER_FILES}/restart ]
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then
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rm -f ${SERVER_FILES}/restart
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EXIT_CODE=42
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fi
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printf "[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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exit ${EXIT_CODE}
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start(){
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# Check for interactive shell
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if [ -t 0 ]
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then
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echo
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echo -e "Not starting the server in an interactive shell. Start the server using '${green}docker-compose up -d${default}'"
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echo
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exit
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fi
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# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
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trap '
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report
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' EXIT
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mod_cmd
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cd ${SERVER_FILES}
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# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
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# safely shut the container down without killing the server within.
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printf "[ ${green}DayZ${default} ] Server starting...\n"
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./DayZServer "${mod_command_line}" ${parameters}
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EXIT_CODE=$?
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if [ -f ${SERVER_FILES}/restart ]
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then
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rm -f ${SERVER_FILES}/restart
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EXIT_CODE=42
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fi
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printf "[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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exit ${EXIT_CODE}
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}
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fn_restart(){
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restart(){
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touch "${SERVER_FILES}/restart"
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echo "Restarting DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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fn_stop_dayz(){
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stop(){
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echo "Stopping DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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fn_steam_login(){
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if [ -f "${STEAM_LOGIN}" ]
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then
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if fn_prompt_yn "The steam login is already set. Reset it?"
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then
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rm -f "${STEAM_LOGIN}"
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else
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echo "Not reset."
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exit 0
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fi
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fi
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if [ ! -f "${STEAM_LOGIN}" ]
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then
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echo "Setting up Steam credentials"
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echo -n "Steam Username (anonymous): "
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read steamlogin
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if [[ "${steamlogin}" = "" ]]
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then
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echo "Steam login set to 'anonymous'"
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steamlogin="anonymous"
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fi
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echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
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fi
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login(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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then
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if prompt_yn "The steam login is already set. Reset it?"
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then
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rm -f "${STEAM_LOGIN}"
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else
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echo "Not reset."
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exit 0
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fi
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fi
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if [ ! -f "${STEAM_LOGIN}" ]
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then
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echo "Setting up Steam credentials"
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echo -n "Steam Username (anonymous): "
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read steamlogin
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if [[ "${steamlogin}" = "" ]]
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then
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echo "Steam login set to 'anonymous'"
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steamlogin="anonymous"
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fi
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echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
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fi
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}
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fn_steamlogin_dayz(){
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if [ -f "${STEAM_LOGIN}" ]
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then
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source "${STEAM_LOGIN}"
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else
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echo "No cached Steam credentials. Please configure this now: "
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fn_steam_login
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fi
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dologin(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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then
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source "${STEAM_LOGIN}"
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else
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echo "No cached Steam credentials. Please configure this now: "
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login
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fi
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}
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fn_runvalidate_dayz(){
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# fn_loadconfig_dayz
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" validate +quit
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}
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fn_install_dayz(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ]; then
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install(){
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loadconfig
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if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
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then
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mkdir -p "${SERVER_FILES}"
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mkdir -p "${SERVER_PROFILE}"
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printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
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fn_steamlogin_dayz
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fn_runvalidate_dayz
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" validate +quit
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else
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printf "[ ${lightblue}DayZ${default} ] The Server is already installed.\n"
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fi
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}
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fn_config(){
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if ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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then
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echo "========================================================================="
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diff -Nau --color "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" || echo ""
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echo "========================================================================="
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if fn_prompt_yn "The new server configuration file differs from what's installed. Use it?"
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then
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echo "Updating the server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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else
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echo "NOT updating the server configuration file"
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fi
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fi
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config(){
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if ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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then
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echo "========================================================================="
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diff -Nau --color "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" || echo ""
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echo "========================================================================="
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if prompt_yn "The new server configuration file differs from what's installed. Use it?"
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then
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echo "Updating the server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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else
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echo "NOT updating the server configuration file"
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fi
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fi
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}
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fn_update_dayz(){
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fn_steamlogin_dayz
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update(){
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dologin
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${appid}".acf
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printf "[ ... ] Checking for update:"
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# gets currentbuild
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@ -310,9 +311,9 @@ fn_update_dayz(){
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printf "\thttps://steamdb.info/app/${appid}/\n"
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printf "\nApplying update"
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# run update
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fn_steamlogin_dayz
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" +quit
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fn_update_mods
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modupdate
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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printf "\nNo update available:\n"
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@ -322,7 +323,7 @@ fn_update_dayz(){
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fi
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}
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fn_get_mods(){
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get_mods(){
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mapfile -t workshopID < "${WORKSHOP_CFG}"
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for i in "${workshopID[@]}"
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do
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@ -333,13 +334,15 @@ fn_get_mods(){
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done
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}
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fn_update_mods(){
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fn_get_mods
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modupdate(){
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get_mods
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echo "Updating mods..."
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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echo
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}
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fn_add_mod(){
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add(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
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@ -356,7 +359,7 @@ fn_add_mod(){
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fi
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echo "Adding mod id ${1}"
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echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
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fn_update_mods
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modupdate
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# Make sure the install succeeded
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if [ ! -d "${workshopfolder}/${1}" ]
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then
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@ -367,29 +370,26 @@ fn_add_mod(){
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mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
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return
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fi
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# Get the name of the newly added addon
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# Get the name of the newly added mod
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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# Symlink it
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if [ ! -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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ln -s ${workshopfolder}/${1} "${SERVER_FILES}/@${MODNAME}"
|
||||
echo "Created symlink for mod id ${1}"
|
||||
echo "Created symlink ${workshopfolder}/${1} ${SERVER_FILES}/@${MODNAME}"
|
||||
fi
|
||||
# Lower case all the files in mod directories.
|
||||
find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
|
||||
# Copy the key files
|
||||
if ls ${SERVER_FILES}/@* 1> /dev/null 2>&1
|
||||
then
|
||||
echo "Copying key files..."
|
||||
cp -vu "${workshopfolder}/*/keys/*" "${SERVER_FILES}/keys/" 2> /dev/null
|
||||
fi
|
||||
echo "Copying key files..."
|
||||
cp -v ${workshopfolder}/${1}/keys/* "${SERVER_FILES}/keys/"
|
||||
# Set the mod name in the workshop config file, as we don't know this at the start.
|
||||
sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
|
||||
echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
|
||||
|
||||
}
|
||||
|
||||
fn_remove_mod(){
|
||||
remove(){
|
||||
if [ -d "${workshopfolder}/${1}" ]
|
||||
then
|
||||
MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
|
||||
|
@ -409,8 +409,8 @@ fn_remove_mod(){
|
|||
echo "Mod id ${1} - ${MODNAME} - removed"
|
||||
}
|
||||
|
||||
fn_activate_mod(){
|
||||
fn_get_mods
|
||||
activate(){
|
||||
get_mods
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
|
@ -429,8 +429,8 @@ fn_activate_mod(){
|
|||
done
|
||||
}
|
||||
|
||||
fn_deactivate_mod(){
|
||||
fn_get_mods
|
||||
deactivate(){
|
||||
get_mods
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
|
@ -449,8 +449,8 @@ fn_deactivate_mod(){
|
|||
done
|
||||
}
|
||||
|
||||
fn_list_mods(){
|
||||
fn_get_mods
|
||||
list(){
|
||||
get_mods
|
||||
spaces=" "
|
||||
echo -e "ID\t\tName\t\t\tActive\tURL"
|
||||
for i in "${workshopID[@]}"
|
||||
|
@ -462,8 +462,8 @@ fn_list_mods(){
|
|||
done
|
||||
}
|
||||
|
||||
fn_mod_cmd(){
|
||||
fn_get_mods
|
||||
mod_cmd(){
|
||||
get_mods
|
||||
for i in "${workshopID[@]}"
|
||||
do
|
||||
ID=$(echo ${i} | cut -d: -f1)
|
||||
|
@ -478,55 +478,15 @@ fn_mod_cmd(){
|
|||
mod_command_line="${mod_command_line::-1}"
|
||||
}
|
||||
|
||||
fn_workshop_mods(){
|
||||
# Check usage
|
||||
if [[ ${1} = "" ]]
|
||||
then
|
||||
fn_usage
|
||||
fi
|
||||
if [[ ${1} != "list" ]] && [[ ${2} = "" ]]
|
||||
then
|
||||
fn_usage
|
||||
fi
|
||||
# Most mods require a valid Steam login. Not all will work with the anonymous user.
|
||||
fn_steamlogin_dayz
|
||||
# Options
|
||||
case "${1}" in
|
||||
activate)
|
||||
fn_activate_mod ${2}
|
||||
;;
|
||||
add)
|
||||
fn_add_mod ${2}
|
||||
;;
|
||||
deactivate)
|
||||
fn_deactivate_mod ${2}
|
||||
;;
|
||||
list)
|
||||
fn_list_mods
|
||||
;;
|
||||
|
||||
remove)
|
||||
fn_remove_mod ${2}
|
||||
;;
|
||||
update)
|
||||
echo "Updating mods..."
|
||||
fn_update_mods
|
||||
;;
|
||||
**)
|
||||
fn_usage
|
||||
;;
|
||||
esac
|
||||
rcon(){
|
||||
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
||||
}
|
||||
|
||||
fn_rcon(){
|
||||
exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
||||
}
|
||||
|
||||
fn_status(){
|
||||
status(){
|
||||
INSTALLED="${NO}"
|
||||
LOGGED_IN="${NO}"
|
||||
RUNNING="${NO}"
|
||||
fn_get_mods
|
||||
get_mods
|
||||
MODS_INSTALLED="${green}${#workshopID[@]}${default}"
|
||||
# DayZ Server files installation
|
||||
if [ -f "${SERVER_INSTALL_FILE}" ]
|
||||
|
@ -549,63 +509,77 @@ fn_status(){
|
|||
then
|
||||
RUNNING="${YES}"
|
||||
fi
|
||||
fn_mod_cmd
|
||||
mod_cmd
|
||||
# Uptime
|
||||
UPTIME=$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +%H:%M:%S)
|
||||
# Number of mods plus the list denoting on or off
|
||||
echo -e "
|
||||
Status:
|
||||
|
||||
Uptime: ${green}${UPTIME}${default}
|
||||
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
||||
Server files installed: ${INSTALLED}
|
||||
Mods installed: ${MODS_INSTALLED}
|
||||
Server running: ${RUNNING}
|
||||
Default parameters:${dayzparameter}
|
||||
Mod parameter: ${mod_command_line}
|
||||
Uptime: ${green}${UPTIME}${default}
|
||||
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
||||
Server files installed: ${INSTALLED}
|
||||
Mods installed: ${MODS_INSTALLED}
|
||||
Server running: ${RUNNING}
|
||||
Default parameters:${parameters}
|
||||
Mod parameter: ${mod_command_line}
|
||||
"
|
||||
}
|
||||
|
||||
case "${1}" in
|
||||
cmd)
|
||||
fn_mod_cmd
|
||||
;;
|
||||
config)
|
||||
fn_config
|
||||
;;
|
||||
install)
|
||||
fn_loadconfig_dayz
|
||||
fn_install_dayz
|
||||
;;
|
||||
login)
|
||||
fn_loadconfig_dayz
|
||||
fn_steam_login
|
||||
;;
|
||||
rcon)
|
||||
fn_rcon "${2}"
|
||||
;;
|
||||
restart)
|
||||
fn_restart
|
||||
;;
|
||||
start)
|
||||
fn_loadconfig_dayz
|
||||
fn_start_dayz
|
||||
;;
|
||||
status)
|
||||
fn_status
|
||||
;;
|
||||
stop)
|
||||
fn_stop_dayz
|
||||
;;
|
||||
update)
|
||||
fn_loadconfig_dayz
|
||||
fn_update_dayz
|
||||
;;
|
||||
workshop)
|
||||
fn_loadconfig_dayz
|
||||
fn_workshop_mods ${2} ${3} ${4}
|
||||
;;
|
||||
**)
|
||||
fn_usage "$*"
|
||||
;;
|
||||
C=${1}
|
||||
|
||||
shift
|
||||
|
||||
case "${C}" in
|
||||
activate)
|
||||
activate "${@}"
|
||||
;;
|
||||
add)
|
||||
add "${@}"
|
||||
;;
|
||||
cmd)
|
||||
mod_cmd "${@}"
|
||||
;;
|
||||
config)
|
||||
config "${@}"
|
||||
;;
|
||||
deactivate)
|
||||
deactivate "${@}"
|
||||
;;
|
||||
install)
|
||||
install "${@}"
|
||||
;;
|
||||
list)
|
||||
list "${@}"
|
||||
;;
|
||||
login)
|
||||
login "${@}"
|
||||
;;
|
||||
modupdate)
|
||||
modupdate "${@}"
|
||||
;;
|
||||
rcon)
|
||||
rcon "${@}"
|
||||
;;
|
||||
remove)
|
||||
remove "${@}"
|
||||
;;
|
||||
restart)
|
||||
restart "${@}"
|
||||
;;
|
||||
start)
|
||||
start "${@}"
|
||||
;;
|
||||
status)
|
||||
status "${@}"
|
||||
;;
|
||||
stop)
|
||||
stop "${@}"
|
||||
;;
|
||||
update)
|
||||
update "${@}"
|
||||
;;
|
||||
**)
|
||||
usage "$*"
|
||||
;;
|
||||
esac
|
||||
|
|
Loading…
Add table
Reference in a new issue