mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00
585 lines
16 KiB
Bash
Executable file
585 lines
16 KiB
Bash
Executable file
#!/usr/bin/env bash
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# Colors
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default="\e[0m"
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red="\e[31m"
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green="\e[32m"
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yellow="\e[93m"
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lightblue="\e[94m"
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blue="\e[34m"
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magenta="\e[35m"
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cyan="\e[36m"
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# Make sure to report and clean up on exit, as these files remain in the container's volume
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function report() {
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echo
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echo -e "${yellow}========================================== error.log =========================================="
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find "${HOME}" -name error.log -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== script*.log ========================================"
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find "${HOME}" -name "script*.log" -exec head {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== *.RPT =============================================="
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find "${HOME}" -name "*.RPT" -exec ls -la {} \; -exec tail {} \; -exec rm -f {} \;
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echo
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echo -e "${yellow}========================================== End crash log ======================================"
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}
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# DayZ Experimental SteamID, because there is no release version of the Linux server yet
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appid=1042420
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# DayZ Release SteamID. This is for mods, as only the release has them.
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dayz_id=221100
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# Base directories
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CFG_SRC_FILES="/files"
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SERVER_FILES="${HOME}/serverfiles"
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SERVER_PROFILE="${HOME}/profiles"
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# Command line argument variables
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# Server config file
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config=serverDZ.cfg
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# Server port
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port=2302
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rcon_port=2303
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# Server profile argument
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profile="-profiles=${SERVER_PROFILE}"
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# To log or not to log.
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# All possible logging on:
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#logs="-dologs -adminlog -netlog"
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# No logs? This should read "-somelogs"
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logs="-nologs"
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# Put them all together
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parameters=" -config=${config} -port=${port} -freezecheck -fps=60 -BEpath=${SERVER_FILES}/battleye ${profile} ${logs}"
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# Server configuration file
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SERVER_CFG_FILE="serverDZ.cfg"
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SERVER_CFG_DST="${SERVER_FILES}/${SERVER_CFG_FILE}"
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SERVER_CFG_SRC="${CFG_SRC_FILES}/${SERVER_CFG_FILE}"
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# Used to check if dayZ is installed
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SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
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# Steam files
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STEAM_LOGIN="${HOME}/steamlogin"
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STEAMCMD=steamcmd
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# Workshop
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WORKSHOP_CFG="${HOME}/workshop.cfg"
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if [ ! -f "${WORKSHOP_CFG}" ]
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then
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touch "${WORKSHOP_CFG}"
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fi
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declare -a workshopID
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workshoplist=""
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workshopfolder="${SERVER_FILES}/steamapps/workshop/content/${dayz_id}"
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mod_command_line="-mod="
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# Other stuff
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YES="${green}yes${default}"
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NO="${red}no${default}"
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usage(){
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echo -e "
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${red}Bad option or arguments! ${yellow}${*}${default}
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Usage: ${green}$(basename $0)${yellow} option [ arg1 [ arg2 ] ]
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Options and arguments:
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activate id [id...] - Activate one or many installed DayZ Workshop items by id
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add id [id...] - Add one or many DayZ Workshop items by id. Added items become active by default
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config - Update the internal serverDZ.cfg file from files/serverDZ.cfg on the host. Presents a unified diff if the internal file doesn't match the host file.
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deactivate id [id...] - Deactivate one or many installed DayZ Workshop items by id - Keeps the mod files but excludes from -mod=
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install - Install the DayZ server files
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list - List Workshop items and if they are active or not
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login - Login to Steam
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rcon - Connect to the server using a python RCON client
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remove id [id...] - Remove all vestiges of one or many Workshop items by id.
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status - Shows the server's status as well as the state of the server files and mods (Needs install, update, etc.)
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stop - Stop the server
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update - Update the server files
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${default}"
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exit 1
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}
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prompt_yn(){
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echo -n "${1} (y|N) " >&2
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read -s -n 1 a
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a=$(echo ${a} | tr A-Z a-z)
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echo
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if [[ "${a}" = "y" ]]
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then
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return 0
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else
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return 1
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fi
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}
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loadconfig(){
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if [ ! -f "${SERVER_INSTALL_FILE}" ]
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then
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echo
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echo -e "The DayZ server files are not installed. Run '${green}docker-compose run --rm main dayzserver install${default}'"
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echo
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exit 1
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fi
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# Handle the initial server configuration file
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if [ ! -f ${SERVER_CFG_DST} ]
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then
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echo "Creating initial server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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fi
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# battleye config and rconpassword setup
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# The server creates a new file from this file, which it then uses.
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# Let's make sure to delete it first
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BE_SERVER_FILE="${HOME}/serverfiles/battleye/beserver_x64.cfg"
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ALT_BE_SERVER_FILE=$(find ${HOME}/serverfiles/battleye -name "beserver_x64_active*")
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if [ ! -f "${BE_SERVER_FILE}" ] && [ ! -f "${ALT_BE_SERVER_FILE}" ]
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then
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passwd=$(openssl rand -base64 8 | tr -dc 'A-Za-z0-9')
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if [ "${passwd}" == "" ]
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then
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passwd=$(< /dev/urandom tr -dc 'A-Za-z0-9' | head -c10)
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fi
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if [ "${passwd}" == "" ]
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then
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printf "[ ${red}FAIL${default} ] Could not generate a passwort for RCON!\nOpen the Battleye config with 'dayzserver rcon'."
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exit 1
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else
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cat > "${BE_SERVER_FILE}" <<EOF
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RConPassword ${passwd}
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RestrictRCon 0
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RConPort ${rcon_port}
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EOF
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fi
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printf "[ ${cyan}INFO${default} ] New RCON password: ${yellow}${passwd}${default}\n"
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else
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if [ -f "${BE_SERVER_FILE}" ]
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then
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FILE="${BE_SERVER_FILE}"
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elif [ -f "${ALT_BE_SERVER_FILE}" ]
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then
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FILE="${ALT_BE_SERVER_FILE}"
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fi
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passwd=$(grep RConPassword ${FILE} | awk '{print $2}')
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# printf "[ ${cyan}INFO${default} ] Using existing RCON password: ${yellow}${passwd}${default}\n"
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fi
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cp /usr/local/py3rcon/configexample.json ~/py3rcon.config.json
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jq --arg port 2303 --arg rcon_password b0fNIBVfkM \
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'.logfile="py3rcon.log" | .loglevel=0 | .server.port=$port | .server.rcon_password=$rcon_password | del(.repeatMessage)' \
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/usr/local/py3rcon/configexample.json \
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> ~/py3rcon.config.json
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}
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start(){
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# Check for interactive shell
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if [ -t 0 ]
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then
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echo
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echo -e "Not starting the server in an interactive shell. Start the server using '${green}docker-compose up -d${default}'"
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echo
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exit
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fi
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# Do the report on exit. Set here so that it only happens once we're starting the server, and not for other actions.
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trap '
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report
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' EXIT
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mod_cmd
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cd ${SERVER_FILES}
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# Run the server. Allow docker to restart the container if the script exits with a code other than 0. This is so we can
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# safely shut the container down without killing the server within.
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printf "[ ${green}DayZ${default} ] Server starting...\n"
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./DayZServer "${mod_command_line}" ${parameters}
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EXIT_CODE=$?
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if [ -f ${SERVER_FILES}/restart ]
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then
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rm -f ${SERVER_FILES}/restart
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EXIT_CODE=42
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fi
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printf "[ ${yellow}DayZ${default} ] Server exited. Exit code: ${EXIT_CODE}\n"
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exit ${EXIT_CODE}
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}
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restart(){
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touch "${SERVER_FILES}/restart"
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echo "Restarting DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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stop(){
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echo "Stopping DayZ server..."
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kill -TERM $(pidof DayZServer)
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}
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login(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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then
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if prompt_yn "The steam login is already set. Reset it?"
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then
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rm -f "${STEAM_LOGIN}"
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else
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echo "Not reset."
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exit 0
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fi
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fi
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if [ ! -f "${STEAM_LOGIN}" ]
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then
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echo "Setting up Steam credentials"
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echo -n "Steam Username (anonymous): "
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read steamlogin
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if [[ "${steamlogin}" = "" ]]
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then
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echo "Steam login set to 'anonymous'"
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steamlogin="anonymous"
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fi
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echo "steamlogin=${steamlogin}" > "${STEAM_LOGIN}"
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +quit
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fi
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}
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dologin(){
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loadconfig
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if [ -f "${STEAM_LOGIN}" ]
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then
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source "${STEAM_LOGIN}"
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else
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echo "No cached Steam credentials. Please configure this now: "
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login
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fi
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}
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install(){
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loadconfig
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if [ ! -f "${SERVER_INSTALL_FILE}" ] || [[ ${1} = "force" ]]
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then
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mkdir -p "${SERVER_FILES}"
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mkdir -p "${SERVER_PROFILE}"
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printf "[ ${yellow}DayZ${default} ] Downloading DayZ Server-Files!\n"
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" validate +quit
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else
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printf "[ ${lightblue}DayZ${default} ] The Server is already installed.\n"
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fi
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}
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config(){
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if ! diff -q "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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then
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echo "========================================================================="
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diff -Nau --color "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}" || echo ""
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echo "========================================================================="
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if prompt_yn "The new server configuration file differs from what's installed. Use it?"
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then
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echo "Updating the server configuration file"
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cp "${SERVER_CFG_SRC}" "${SERVER_CFG_DST}"
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else
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echo "NOT updating the server configuration file"
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fi
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fi
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}
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update(){
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dologin
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appmanifestfile=${SERVER_FILES}/steamapps/appmanifest_"${appid}".acf
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printf "[ ... ] Checking for update:"
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# gets currentbuild
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currentbuild=$(grep buildid "${appmanifestfile}" | tr '[:blank:]"' ' ' | tr -s ' ' | cut -d \ -f3)
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# Removes appinfo.vdf as a fix for not always getting up to date version info from SteamCMD
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if [ -f "${HOME}/Steam/appcache/appinfo.vdf" ]; then
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rm -f "${HOME}/Steam/appcache/appinfo.vdf"
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fi
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# check for new build
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availablebuild=$(${STEAMCMD} +login "${steamlogin}" +app_info_update 1 +app_info_print "${appid}" +app_info_print \
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"${appid}" +quit | sed -n '/branch/,$p' | grep -m 1 buildid | tr -cd '[:digit:]')
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if [ -z "${availablebuild}" ]; then
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printf "\r[ ${red}FAIL${default} ] Checking for update:\n"
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printf "\r[ ${red}FAIL${default} ] Checking for update:: Not returning version info\n"
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exit
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else
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printf "\r[ ${green}OK${default} ] Checking for update:"
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fi
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# compare builds
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if [ "${currentbuild}" != "${availablebuild}" ]; then
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printf "\r[ ${green}OK${default} ] Checking for update:: Update available\n"
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printf "Update available:\n"
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printf "\tCurrent build: ${red}${currentbuild}${default}\n"
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printf "\tAvailable build: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${appid}/\n"
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printf "\nApplying update"
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# run update
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" +app_update "${appid}" +quit
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modupdate
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else
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printf "\r[ ${green}OK${default} ] Checking for update:: No update available\n"
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printf "\nNo update available:\n"
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printf "\tCurrent version: ${green}${currentbuild}${default}\n"
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printf "\tAvailable version: ${green}${availablebuild}${default}\n"
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printf "\thttps://steamdb.info/app/${appid}/\n\n"
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fi
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}
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get_mods(){
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mapfile -t workshopID < "${WORKSHOP_CFG}"
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for i in "${workshopID[@]}"
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do
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if [[ $i =~ ^[0-9] ]] && [ $(expr length $i) -gt 7 ]
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then
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workshoplist+=" +workshop_download_item "${dayz_id}" "$i""
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fi
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done
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}
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modupdate(){
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get_mods
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echo "Updating mods..."
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dologin
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${STEAMCMD} +force_install_dir ${SERVER_FILES} +login "${steamlogin}" ${workshoplist} +quit
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echo
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}
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add(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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echo -e "${yellow}Warning: The mod directory ${workshopfolder}/${1} already exists!${default}"
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo -e "${yellow}Warning: The mod symlink ${SERVER_FILES}/@${MODNAME} already exists!${default}"
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fi
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if grep -qP "\b${1}\b" "${WORKSHOP_CFG}"
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then
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echo "The mod with id ${1} is already in the workshop configuration."
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return
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fi
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echo "Adding mod id ${1}"
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echo "${1}:MODNAME:1" >> ${WORKSHOP_CFG}
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modupdate
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# Make sure the install succeeded
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if [ ! -d "${workshopfolder}/${1}" ]
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then
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echo -e "${red}Mod installation failed: The mod directory ${workshopfolder}/${1} was not created!${default}"
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echo "Installation failed! See above (You probably need to use a real Steam login)"
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# The mod is added temporarily into the workshop config. Since the installation failed, reemove it instead of updating it.
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head -n-1 "${WORKSHOP_CFG}" > /tmp/workshop.cfg.tmp
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mv /tmp/workshop.cfg.tmp "${WORKSHOP_CFG}"
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return
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fi
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# Get the name of the newly added mod
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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# Symlink it
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if [ ! -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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ln -s ${workshopfolder}/${1} "${SERVER_FILES}/@${MODNAME}"
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echo "Created symlink ${workshopfolder}/${1} ${SERVER_FILES}/@${MODNAME}"
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fi
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# Lower case all the files in mod directories.
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find "${workshopfolder}/${1}" -depth -exec rename -f 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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# Copy the key files
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echo "Copying key files..."
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cp -v ${workshopfolder}/${1}/keys/* "${SERVER_FILES}/keys/"
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# Set the mod name in the workshop config file, as we don't know this at the start.
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sed -i "${WORKSHOP_CFG}" -e "s/${1}:MODNAME/${1}:${MODNAME}/"
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echo -e "Mod id ${1} - ${green}${MODNAME}${default} - added"
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}
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remove(){
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if [ -d "${workshopfolder}/${1}" ]
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then
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MODNAME=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${1}/meta.cpp))
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echo "Removing directory ${workshopfolder}/${1}"
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rm -rf "${workshopfolder}/${1}"
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fi
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if [ -L "${SERVER_FILES}/@${MODNAME}" ]
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then
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echo "Removing symlink ${SERVER_FILES}/@${MODNAME}"
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rm -f "${SERVER_FILES}/@${MODNAME}"
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fi
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if grep -q ${1} "${WORKSHOP_CFG}"
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then
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echo "Removing workshop file entry"
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sed -i "${WORKSHOP_CFG}" -e "/${1}:/d"
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fi
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echo "Mod id ${1} - ${MODNAME} - removed"
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}
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activate(){
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get_mods
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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if [[ ${ID} = ${1} ]]
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then
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if [[ ${ACTIVE} = "0" ]]
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then
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sed -i "${WORKSHOP_CFG}" -e 's/'${1}':\(.*\):0/'${1}':\1:1/'
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echo "Activcated mod id ${1}"
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else
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echo "Mod id ${1} was already active"
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fi
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fi
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done
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}
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deactivate(){
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get_mods
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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if [[ ${ID} = ${1} ]]
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then
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if [[ ${ACTIVE} = "1" ]]
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then
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sed -i "${WORKSHOP_CFG}" -e 's/'${1}':\(.*\):1/'${1}':\1:0/'
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echo "Dectivcated mod id ${1}"
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else
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echo "Mod id ${1} was already inactive"
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fi
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fi
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done
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}
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list(){
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get_mods
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spaces=" "
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echo -e "ID\t\tName\t\t\tActive\tURL"
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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printf "%s\t%.23s%s\t%s\thttps://steamcommunity.com/sharedfiles/filedetails/?id=%s\n" ${ID} "${NAME}" "${spaces:${#NAME}+1}" ${ACTIVE} ${ID}
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done
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}
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mod_cmd(){
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get_mods
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for i in "${workshopID[@]}"
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do
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ID=$(echo ${i} | cut -d: -f1)
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NAME=$(echo ${i} | cut -d: -f2)
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ACTIVE=$(echo ${i} | cut -d: -f3)
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if [[ ${ACTIVE} = "1" ]]
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then
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modname=$(cut -d '"' -f 2 <<< $(grep name ${workshopfolder}/${ID}/meta.cpp))
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mod_command_line="${mod_command_line}@${modname};"
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fi
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done
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mod_command_line="${mod_command_line::-1}"
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}
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rcon(){
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exec /usr/local/py3rcon/py3rcon.py --gui ~/py3rcon.config.json
|
|
}
|
|
|
|
status(){
|
|
INSTALLED="${NO}"
|
|
LOGGED_IN="${NO}"
|
|
RUNNING="${NO}"
|
|
get_mods
|
|
MODS_INSTALLED="${green}${#workshopID[@]}${default}"
|
|
# DayZ Server files installation
|
|
if [ -f "${SERVER_INSTALL_FILE}" ]
|
|
then
|
|
INSTALLED="${YES}"
|
|
fi
|
|
# Logged into Steam
|
|
if [ -f "${STEAM_LOGIN}" ]
|
|
then
|
|
LOGGED_IN="${YES}"
|
|
if grep -q anonymous "${STEAM_LOGIN}"
|
|
then
|
|
ANONYMOUS="${yellow}(as anonymous)${default}"
|
|
else
|
|
ANONYMOUS="${green}(not anonymous)${default}"
|
|
fi
|
|
fi
|
|
# Running or not
|
|
if pidof DayZServer > /dev/null
|
|
then
|
|
RUNNING="${YES}"
|
|
fi
|
|
mod_cmd
|
|
# Uptime
|
|
UPTIME=$(date -d@$(($(date +%s) - $(date +%s -r ${SERVER_PROFILE}/server_console.log))) -u +%H:%M:%S)
|
|
# Number of mods plus the list denoting on or off
|
|
echo -e "
|
|
Status:
|
|
|
|
Uptime: ${green}${UPTIME}${default}
|
|
Logged in to Steam: ${LOGGED_IN} ${ANONYMOUS}
|
|
Server files installed: ${INSTALLED}
|
|
Mods installed: ${MODS_INSTALLED}
|
|
Server running: ${RUNNING}
|
|
Default parameters:${parameters}
|
|
Mod parameter: ${mod_command_line}
|
|
"
|
|
}
|
|
|
|
C=${1}
|
|
|
|
shift
|
|
|
|
case "${C}" in
|
|
activate)
|
|
activate "${@}"
|
|
;;
|
|
add)
|
|
add "${@}"
|
|
;;
|
|
cmd)
|
|
mod_cmd "${@}"
|
|
;;
|
|
config)
|
|
config "${@}"
|
|
;;
|
|
deactivate)
|
|
deactivate "${@}"
|
|
;;
|
|
install)
|
|
install "${@}"
|
|
;;
|
|
list)
|
|
list "${@}"
|
|
;;
|
|
login)
|
|
login "${@}"
|
|
;;
|
|
modupdate)
|
|
modupdate "${@}"
|
|
;;
|
|
rcon)
|
|
rcon "${@}"
|
|
;;
|
|
remove)
|
|
remove "${@}"
|
|
;;
|
|
restart)
|
|
restart "${@}"
|
|
;;
|
|
start)
|
|
start "${@}"
|
|
;;
|
|
status)
|
|
status "${@}"
|
|
;;
|
|
stop)
|
|
stop "${@}"
|
|
;;
|
|
update)
|
|
update "${@}"
|
|
;;
|
|
**)
|
|
usage "$*"
|
|
;;
|
|
esac
|