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Add TL;DR part 2, adding mods.
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README.md
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README.md
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@ -36,6 +36,32 @@ cp -a /mpmissions/dayzOffline.chernarusplus/ /serverfiles/mpmissions/
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dz start
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dz start
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```
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```
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## TL;DR part 2: Adding mods
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Be in the same directory as above, and:
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```shell
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# Go into the web container
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docker compose exec web bash
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# Add CF
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dz add 1559212036
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# Add VPPAdminTools
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dz add 1828439124
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exit
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# Then in the server container
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docker compose exec server bash
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# Activate CF, but do so by index
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dz a 1
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# Same for VPPAdminTools
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dz a 2
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# Check the status
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dz s
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# Start the server
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dz start
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```
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Follow the instructions for [setting up VPPAdminTools](https://steamcommunity.com/sharedfiles/filedetails/?id=1828439124)
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## Caveat Emptor
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## Caveat Emptor
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As of DayZ release 1.15, a [Linux DayZ server](https://steamdb.info/app/1042420/) was made available in Dayz Experimental. This has not been officially released, so this will only run a DayZ Experimental server at the moment. Only the [DayZ Experimental client](https://dayz.fandom.com/wiki/Experimental) will be able to connect to it. The goal is to have a working implementation once the Linux server is officially released, presumably [here](https://steamdb.info/app/223350/).
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As of DayZ release 1.15, a [Linux DayZ server](https://steamdb.info/app/1042420/) was made available in Dayz Experimental. This has not been officially released, so this will only run a DayZ Experimental server at the moment. Only the [DayZ Experimental client](https://dayz.fandom.com/wiki/Experimental) will be able to connect to it. The goal is to have a working implementation once the Linux server is officially released, presumably [here](https://steamdb.info/app/223350/).
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