Commit graph

214 commits

Author SHA1 Message Date
Daniel Ceregatti
cd308e1f96 Fix cfgGameplay.json hack.
Update docs.
2023-12-24 11:19:09 -08:00
Daniel Ceregatti
39ab84f338 Update docs. 2023-12-22 13:58:12 -08:00
Daniel Ceregatti
66530e9538 Update docs. 2023-12-22 13:51:43 -08:00
Daniel Ceregatti
40f31d0b14 Implement start scripts to do all the extra stuff, like remove nodes from XML files.
Add WinterChernarusV2 mod's init changes.
2023-12-22 10:04:25 -08:00
Daniel Ceregatti
a92cdaf539 Update docs. 2023-12-21 20:17:50 -08:00
Daniel Ceregatti
9ee8be4505 Rename Chernarus-specific files to just have a generic name. This makes things easier.
Update files from upstream: https://steamcommunity.com/workshop/filedetails/discussion/3115714092/4032475029247848861/
Update docs.
2023-12-21 20:13:40 -08:00
Daniel Ceregatti
d1d3069500 Add Diesel Jerry can mod. 2023-12-21 16:02:39 -08:00
Daniel Ceregatti
70181b13e7 Rename Chernarus-specific file. 2023-12-19 11:20:44 -08:00
Daniel Ceregatti
5a1e4daa48 Add HypeTrain mod support. WIP. 2023-12-19 11:18:49 -08:00
Daniel Ceregatti
1554520704 Update Winter Chernarus (Deer Isle, Livonia) metadata from updated instructions.
Add cfgGameplay.json hack.
Fix JSON formatting.
2023-12-15 22:13:20 -08:00
Daniel Ceregatti
3a5bb797ea Remove the retrieval of MODNAME in custom integrations. 2023-11-27 20:59:24 -08:00
Daniel Ceregatti
5783f74075 The installation instructions for Winter Deer Isle have changed. Merging. See https://steamcommunity.com/sharedfiles/filedetails/?id=1891132304.
Make it so the DEVELOPMENT environment variable doesn't prevent the file actions when DONT_START is set.
2023-11-17 18:00:30 -08:00
Daniel Ceregatti
611b67e9ee Add custom integration for changing spawn gear. WIP. 2023-11-17 09:16:20 -08:00
Daniel Ceregatti
511cc5e982 Remove return call that was not supposed to be committed. 2023-11-16 21:09:50 -08:00
Daniel Ceregatti
891096fb82 Add support for including changes to cfggameplay.json, cfgweather.xml, and init.c. 2023-11-13 20:19:27 -08:00
Daniel Ceregatti
d9b5c8f293 Add support for Winter Deer Isle. 2023-11-13 20:18:25 -08:00
Daniel Ceregatti
287d60fe1d Refactor install to map, as that's more relevant.
Update docs.
2023-11-03 17:13:18 -07:00
Daniel Ceregatti
6b329db11f Remove files that used an old way of doing things, and replace it with a placeholder for the new way. 2023-11-03 17:08:00 -07:00
Daniel Ceregatti
b8b0a43df1 WIP on web UI:
Make selected items show as selected.
Break out XML file handling so the tree component could just handle elements and leave the XML parsing to the parent.
Sort mods by name, not id.
2023-11-03 16:13:14 -07:00
Daniel Ceregatti
788bac39a4 Add entrypoint.sh so we don't have to wait 10 seconds to down our stack.
Make scripts just run from each container's respective bin directory.
Upgrade to node 18.18.2 and nvm 0.39.5.
Remove unnecessary output.
2023-11-03 16:11:11 -07:00
Daniel Ceregatti
81b096c320 Update docs. 2023-10-24 11:03:24 -07:00
Daniel Ceregatti
e383c6cced Add cfgenvironment.xml support. WIP. 2023-10-18 17:39:20 -07:00
Daniel Ceregatti
e1a9f338b0 Fix typo. 2023-10-18 17:38:27 -07:00
Daniel Ceregatti
f87b26239f Make development happen first.
Go back to sleeping the old way.
2023-10-18 14:43:04 -07:00
Daniel Ceregatti
499d92e179 Start handling cfgenvironment. WIP.
Exec out to sleep so the container stops correctly.
2023-10-17 17:16:44 -07:00
Daniel Ceregatti
664b267da1 Add integration for Underground Bases mod. 2023-10-17 09:56:16 -07:00
Daniel Ceregatti
dd685a86fb Stop running sleep in a loop when blocking. Just sleep for a very long time. 2023-10-15 12:17:08 -07:00
Daniel Ceregatti
a5560962bc Fix issue where a fresh install's web UI returns an error because the mods directory does not exist. 2023-10-15 12:01:26 -07:00
Daniel Ceregatti
a3f062799c Add support for acitvating/deactivating multiple mods at once. 2023-10-15 11:25:38 -07:00
Daniel Ceregatti
b0596f5e11 Refactor mod that was using the old way of handling XML. 2023-10-15 11:12:40 -07:00
Daniel Ceregatti
10063f20de Add initial DayZ Rat mod integration. This begins work on adding support for mods that touch the cfgenvironment.xml file. 2023-10-15 11:09:04 -07:00
Daniel Ceregatti
ac0caeb45a Update docs to include development mode. 2023-10-14 14:18:20 -07:00
Daniel Ceregatti
a422694010 Prevent problems when we can't get metadata, usually because meta.cpp doesn't exist. Some mods don't seem to have one. 2023-10-12 21:55:41 -07:00
Daniel Ceregatti
4c09ef752c Switch from CMD to ENTRYPOINT, then use exec in both start.sh scripts, so process id 1 can be the process it needs to be, as this is what gets SIGTERM on docker compose down.
We now get a .bashrc by default, so switch the logic to detecting the custom PS1 before putting it in .bashrc.
Account for a directory that steamcmd expects.
2023-10-12 21:52:33 -07:00
Daniel Ceregatti
f153f3db18 Use the local user's user id in the container when building and running, otherwise bind mounts don't have the correct ownership.
Correct output from steamcmd to avoid red herrings by creating a directory it expects as well as providing a shared object it also expects.
Update docs.
2023-10-12 18:44:37 -07:00
Daniel Ceregatti
4d546241ad Add SpurglesBagZ integration. 2023-10-11 15:00:21 -07:00
Daniel Ceregatti
efac5eb7ff Add integration for ayZExpansionVehicles - mod id 2291785437 2023-10-05 11:38:11 -07:00
Daniel Ceregatti
9513fc4d97 Add support for custom integrations. The first is no food, which makes a new types.xml of all the food class items for use with CE, then sets nominal to 0 in all entries.
Have server logs go into a logs directory, with sub-directories in there with the date to contain that run's logs.
Fix XML handling output.
Update bogus DayZ version.
Add custom integration docs.
2023-09-28 15:39:13 -07:00
Daniel Ceregatti
371d6d2b38 Add support for OP Base Items mod. 2023-09-28 15:35:56 -07:00
Daniel Ceregatti
9b6b32c71b Updated docs. 2023-09-12 17:22:12 -07:00
Daniel Ceregatti
1ff326a63e Updated docs. 2023-09-12 17:19:05 -07:00
Daniel Ceregatti
6da2c62eea Set the content type header for XML files. 2023-09-12 15:13:18 -07:00
Daniel Ceregatti
87e5baf345 Add custom file integration README. 2023-09-12 15:09:14 -07:00
Daniel Ceregatti
07eb8ac7ff Add a config object to hold values like API hosts, instead of hard coding it to my local machine's name.
Make sure the file exists before trying to read it.
2023-09-11 17:26:16 -07:00
Daniel Ceregatti
4c3823d9bc Use a .env file to drive states of the stack, i.e. development or not.
Ignore the .env file.
2023-09-11 14:41:27 -07:00
Daniel Ceregatti
4b0efda369 Add integration for MMG - Mightys Military Gear and SNAFU Weapons. 2023-09-11 13:02:03 -07:00
Daniel Ceregatti
b1448d8860 Add cfgeventspawns.xml integration!
Add quirk to handle upstream XMLs not having the correct nodes.
Add initial map install based on the map in the config.
Add package to allow for XML merging in the server container.
Add an environment variable that prevents the server from starting, to test mod XML integration at server start.
Back up logs into dedicated directories based on the date when the server exits.
Improve logic for copying XML files into mpmissions.
Fix status output formatting.
Get map name from the config at script start in the server script.
Refactor XML env scripts so they don't have a hashbang.
Refactor one mod's integration with the new file naming convention.
2023-09-09 11:02:24 -07:00
Daniel Ceregatti
67cbb8319f Remove packages from the web container that were only needed in the server container. 2023-09-08 17:17:57 -07:00
Daniel Ceregatti
e6a381315f Fix lack of root node in XML when normalizing.
Refine output to only show relevant info when starting the server.
Filter mod integration by current map, even if other mpmissions directories should exist.
Remove previous cfgeconomy directories when starting, to prevent previous files from possibly existing.
Orchestrate the retrieval and normalization of XML files as 'dz x ID' now does both.
2023-09-08 12:13:29 -07:00
Daniel Ceregatti
974550da94 Handle bash logic correctly. 2023-09-08 11:51:01 -07:00