mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-05-06 22:31:18 +00:00
136 lines
3.4 KiB
YAML
136 lines
3.4 KiB
YAML
volumes:
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# Only in the web container.
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# For steamcmd files and resource files used by the scripts.
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homedir_main:
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# Shared by all containers.
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# Mods.
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mods:
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# Where the server files will be installed
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serverfiles:
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# Upstream mission files
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servermpmissions:
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# Server-specific volumes
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# For Steam, for now
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homedir_server1:
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homedir_server2:
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homedir_server3:
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# Server mission files
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mpmissions1:
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mpmissions2:
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mpmissions3:
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# Server profile files
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profiles1:
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profiles2:
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profiles3:
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services:
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web:
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build:
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context: web
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args:
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- USER_ID
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user: ${USER_ID}
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volumes:
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- homedir_main:/home/user
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- serverfiles:/serverfiles
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- servermpmissions:/serverfiles/mpmissions
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- mods:/serverfiles/steamapps/workshop/content
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- mods:/mods
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- ./files:/files
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- ./web:/web
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ports:
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- "8001:8001/tcp"
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- "8000:8000/tcp"
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restart: always
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env_file:
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- .env
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server1:
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build:
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context: server
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args:
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- USER_ID
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user: ${USER_ID}
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volumes:
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# Common volumes
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- ./files:/files
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- mods:/mods
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- ./server:/server
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- serverfiles:/serverfiles
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- servermpmissions:/mpmissions:ro
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# Server-specific volumes
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- homedir_server1:/home/user
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- mpmissions1:/serverfiles/mpmissions
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- profiles1:/profiles
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# To have the server show up in the LAN tab of the DayZ launcher,
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# it must run under host mode.
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network_mode: host
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# The above is mutually exclusive with the below. If you don't need
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# the server to show up on the LAN, comment out the network_mode above
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# and uncomment the port mappings below.
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# ports:
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# # Game port
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# - 2302:2302/udp
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# # RCON port
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# - 2303:2303/udp
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# # Steam port
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# - 27016:27016/udp
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# The server script execs itself when the server exits, unless told not to by `dz stop`
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restart: no
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# Allows attaching a debugger from the host
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# cap_add:
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# - SYS_PTRACE
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# Allows core files to be created within the container. These are VERY LARGE! Enable only for debugging!
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# One must also set the sysctl kernel.core_pattern parameter ON THE HOST to a path that is writable within the container. YMMV
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# ulimits:
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# core:
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# soft: -1
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# hard: -1
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env_file:
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- .env1
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# Copy and paste this for every other server you want to run, replacing 2 with 3, and so on.
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server2: # <-- here
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build:
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context: server
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args:
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- USER_ID
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user: ${USER_ID}
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volumes:
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# Common volumes
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- ./files:/files
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- mods:/mods
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- ./server:/server
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- serverfiles:/serverfiles
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- servermpmissions:/mpmissions:ro
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# Server-specific volumes
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- homedir_server2:/home/user # <-- here
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- mpmissions2:/serverfiles/mpmissions # <-- here
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- profiles2:/profiles # <-- here
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network_mode: host
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restart: no
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env_file:
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- .env2 # <-- here
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server3: # <-- here
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build:
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context: server
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args:
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- USER_ID
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user: ${USER_ID}
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volumes:
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# Common volumes
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- ./files:/files
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- mods:/mods
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- ./server:/server
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- serverfiles:/serverfiles
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- servermpmissions:/mpmissions:ro
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# Server-specific volumes
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- homedir_server3:/home/user # <-- here
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- mpmissions3:/serverfiles/mpmissions # <-- here
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- profiles3:/profiles # <-- here
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network_mode: host
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restart: no
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env_file:
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- .env3 # <-- here
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