dayzdockerserver/files/bin/dz-common
2024-07-09 09:10:41 -07:00

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#!/usr/bin/env bash
set -eEa
# If you want/need the server and rcon ports to be different, set them here.
# The steam query port is set in serverDZ.cfg.
# Server port. Set these in the .env file for the container.
if [[ ${SERVER_PORT} = "" ]]
then
export SERVER_PORT=2302
fi
if [[ ${RCON_PORT} = "" ]]
then
export RCON_PORT=2303
fi
export port=${SERVER_PORT}
export rcon_port=${RCON_PORT}
# Don't change anything else.
# Colors
export default="\e[0m"
export red="\e[31m"
export green="\e[32m"
export yellow="\e[93m"
export lightblue="\e[94m"
export blue="\e[34m"
export magenta="\e[35m"
export cyan="\e[36m"
# DayZ release server Steam app ID.
# Now that the Linux server is released, the binaries will come from this ID.
export release_server_appid=223350
# Leaving the experimental server appid here to allow for the use of the experimental server.
#export release_server_appid=1042420
# DayZ release client SteamID. This is for mods, as only the release client has them.
export release_client_appid=221100
# Server container profile directory
export SERVER_PROFILE="/profiles"
# Common container base directories
export FILES="/files"
export SERVER_FILES="/serverfiles"
# Used to check if dayZ is installed
export SERVER_INSTALL_FILE="${SERVER_FILES}/DayZServer"
# Steam files
export STEAM_LOGIN="${HOME}/steamlogin"
export STEAMCMD=steamcmd
# Other stuff
export YES="${green}yes${default}"
export NO="${red}no${default}"
# Convenience function
prompt_yn(){
echo -n "${1} (y|N) " >&2
read -s -n 1 a
a=$(echo ${a} | tr A-Z a-z)
echo
if [[ "${a}" = "y" ]]
then
return 0
else
return 1
fi
}
# List mods
list(){
X=1
C="${green}"
spaces=" "
FIRST=1
for link in $(ls -d ${SERVER_FILES}/@* 2> /dev/null | sort)
do
if [[ ${FIRST} = 1 ]]
then
echo
echo -e " ID Name URL Size"
echo "-------------------------------------------------------------------------------------------------------------------------"
FIRST=0
fi
ID=$(readlink ${link} | awk -F/ '{print $NF}')
MODNAME=$(get_mod_name ${ID})
SIZE=$(du -sh "${WORKSHOP_DIR}/${ID}" | awk '{print $1}')
printf "${C}%.3d %s %.30s %s https://steamcommunity.com/sharedfiles/filedetails/?id=%s %s${default}\n" ${X} ${ID} "${MODNAME}" "${spaces:${#MODNAME}}" ${ID} ${SIZE}
X=$((X+1))
done
echo
}
# Get mod name by ID or index
get_mod_name(){
# Check for an ID
if ! [ -d "${WORKSHOP_DIR}/${1}" ]
then
echo "Mod ID ${1} doesn't exist" >&2
exit 1
fi
NAME=$(grep name "${WORKSHOP_DIR}/${1}/meta.cpp" | cut -d '"' -f2 | tr -cd "[:alnum:]")
if [[ ${NAME} = "" ]]
then
echo "Could not get metadata. See above. Exiting..."
exit 1
fi
echo -n ${NAME}
}
get_mod_id(){
# If we were passed a valid mod id, just return it
if [ -d "${WORKSHOP_DIR}/${1}" ]
then
echo -n ${1}
return
fi
# If we have a second argument, we want to iterate over active server mods
DIR=${SERVER_FILES}
ARG="-d"
if [[ ${2} = "0" ]]
then
ARG="-tdr"
DIR=${SERVER_PROFILE}
fi
# echo "DIR: ${DIR}, ARG: ${ARG}" >&2
X=1
# Loop over mods
for link in $(ls ${ARG} ${DIR}/@* 2> /dev/null)
do
ID=$(readlink ${link} | awk -F/ '{print $NF}')
if [[ "${X}" = "${1}" ]]
then
echo -n ${ID}
return
fi
X=$((X+1))
done
}
get_mods(){
workshoplist=""
for link in $(ls -d ${SERVER_FILES}/@* 2> /dev/null | sort)
do
ID=$(readlink ${link} | awk -F/ '{print $NF}')
MODNAME=$(get_mod_name ${ID})
workshoplist+=" +workshop_download_item ${release_client_appid} ${ID}"
done
get_mod_command_line
}
get_mod_command_line(){
mod_command_line=""
for link in $(ls -tdr ${SERVER_PROFILE}/@* 2> /dev/null)
do
ID=$(readlink ${link} | awk -F/ '{print $NF}')
MODNAME=$(get_mod_name ${ID})
mod_command_line+="@${MODNAME};"
done
if [[ ${mod_command_line} != "" ]]
then
mod_command_line='-mod='${mod_command_line::-1}
fi
}