
Remove the default.cfg file as that's just been incorporated into the dayzserver script. Set some saner defaults in serverDZ.cfg. Remove the faking of the install. Integrate steamcmd from Debian. Updated docs.
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DayZDockerServer
A Linux DayZ server in a Docker container. The main script's functionality is derived from this project. That functionality is described here. The goal is to reproduce some of that functionality but also add more features.
Caveat Emptor
As of DayZ release 1.15, a Linux DayZ server was made available in Dayz Experimental. This has not been officially released, so this will only run a DayZ Experimental server at the moment. Only the DayZ Experimental client will be able to connect to it.
This process will create a docker volume for the unprivileged user's home directory, which stores the DayZ server files. This volume can get quite large. It will require at least 2G of disk space for the default install. Much more with mods.
Configure and Build
Ensure Docker and Docker compose are installed.
Edit files/serverDZ.cfg
and set the values of any variables there.
See the documentation:
hostname = "Something other than Server Name"; // Server name
Optionally edit files/beserver_x64.cfg
and set the RCON password (leaving the other lines intact):
RConPassword h4CKm3
If the above step is not performed, a random RCON password will be generated and output to the log on the first run. It can also be obtained and reset. See Manage.
Build the Docker image:
docker-compose build
Steam Integration
SteamDMD is used to manage Steam downloads. A vanilla DayZ server
can be installed with the anonymous
Steam user, but most mods cannot. If the goal is to add mods, a real Steam login
must be used. Login:
docker-compose run --rm main dayzserver login
Follow the prompts. Hit enter to accept the default, which is to use the anonymous
user, otherwise use your real
username and keep following the prompts to add your password and Steam Guard code. With Steam Guard enabled on the Steam
account, entering the password will trigger the sending of an email with the code. This process will wait indefinitely
until the code is entered.
The credentials will be managed by SteamCMD and stored in the docker volume. All subsequent SteamCMD commands will use the cached credentials. so this process does not need to be repeated unless the session expires or the docker volume is deleted.
Run the command again to manage the login. See Manage.
Run
Launch the container into the background:
docker-compose up -d main
Tail the log:
docker-compose logs -f main
Manage
This just runs a bash shell in the container. It allows for the file system and files to be easily inspected.
Shell in the container
docker-compose run --rm main bash
RCON
Show the current Battle Eye configuration file (Derived from files/beserver_x64.cfg
):
docker-compose run --rm main dayzserver rcon show
Reset the RCON password in the Battle Eye configuration file:
docker-compose run --rm main dayzserver rcon reset
Update the DayZ server files
It's probably not a good idea to update the server files while it's running. Make sure it's down first, then run the command:
docker-compose down
docker-compose run --rm main dayzserver update
Don't forget to bring it back up.
Workshop - Add / List / Remove / Update mods
Interactive interface for adding, listing, removing, and updating mods.
docker-compose run --rm main dayzserver workshop add id1 [id2...] | list | remove id [id2...] | update
Look for mods in the DayZ Workshop. Browse to one. In its URL will be
an id
parameter. Here is the URL to SimpleAutoRun: https://steamcommunity.com/sharedfiles/filedetails/?id=2264162971. To
add it:
docker-compose run --rm main dayzserver workshop add 2264162971
Adding and removing mods will add and remove their names from the -mod=
parameter.
Note multiple ids may be specified to both add and remove.
TODO
- Makage -mod= command line. Allow for mods to exist but not be part of that parameter.
- RCON to the server. Send real time messages to players, such as restart announcements.