mirror of
https://ceregatti.org/git/daniel/dayzdockerserver.git
synced 2025-11-30 03:03:32 +00:00
|
|
||
|---|---|---|
| .. | ||
| cfgeventgroups.xml | ||
| cfgeventspawns.xml | ||
| cfgspawnabletypes.xml | ||
| events.xml | ||
| README.md | ||
| start.sh | ||
| types.xml | ||
| xml.env | ||
HypeTrain
Reference
The files used to integrate the HypeTrain mod came from here.
Mod Integration Files
5 files are required to run the mod. Two are map-specific and the rest are common to all maps:
These are map-specific. The ones included in this repository is for Chernarus.
cfgeventgroups.xmlcfgeventspawns.xml
These files are commong to all maps:
cfgspawnabletypes.xmlevents.xmltypes.xml
The start.sh script is for doing extra stuff, but programatically. See the comments within it for details.
Generic Mod Installation (Windows)
Using the Central Economy method:
- Create a new folder in your mpmissions map folder. Name it HypeTrain.
- Put the 3 files common to the server in that folder
+C:\
+DayZ Server
+mpmissions
+dayzOffline.chernarusplus
+HypeTrain
-cfgspawnabletypes.xml
-events.xml
-types.xml
Edit the server's cfgeconomycore.xml and add the following under <economycore>:
<ce folder="HypeTrain">
<file name="cfgspawnabletypes.xml" type="spawnabletypes"/>
<file name="events.xml" type="events"/>
<file name="types.xml" type="types"/>
</ce>
The other two files must be manually merged to the mpmissions equivalents: