dayzdockerserver/files/mods/3115714092/README.md
Daniel Ceregatti cd308e1f96 Fix cfgGameplay.json hack.
Update docs.
2023-12-24 11:19:09 -08:00

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HypeTrain

Reference

The files used to integrate the HypeTrain mod came from here.

Mod Integration Files

5 files are required to run the mod. Two are map-specific and the rest are common to all maps:

These are map-specific. The ones included in this repository is for Chernarus.

  • cfgeventgroups.xml
  • cfgeventspawns.xml

These files are commong to all maps:

  • cfgspawnabletypes.xml
  • events.xml
  • types.xml

The start.sh script is for doing extra stuff, but programatically. See the comments within it for details.

Generic Mod Installation (Windows)

Using the Central Economy method:

  • Create a new folder in your mpmissions map folder. Name it HypeTrain.
  • Put the 3 files common to the server in that folder
+C:\
 +DayZ Server
  +mpmissions
   +dayzOffline.chernarusplus
    +HypeTrain
     -cfgspawnabletypes.xml
     -events.xml
     -types.xml

Edit the server's cfgeconomycore.xml and add the following under <economycore>:

  <ce folder="HypeTrain">
    <file name="cfgspawnabletypes.xml" type="spawnabletypes"/>
    <file name="events.xml" type="events"/>
    <file name="types.xml" type="types"/>
  </ce>

The other two files must be manually merged to the mpmissions equivalents: