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124 lines
3.5 KiB
Markdown
124 lines
3.5 KiB
Markdown
# Custom Server Changes
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## These are the custom integrations possible with dayzdockerserver
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### Lowered login/logout time
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To lower the login/logout time from the default 15 seconds.
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Go into the server container:
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```shell
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docker compose exec server bash
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```
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Make a new directory in /profiles/custom called login and go into it:
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```shell
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mkdir -p /profiles/custom/login
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cd /profiles/custom/login
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```
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Generate a globals.xml with the changed values:
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```shell
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cat > globals.xml << EOF
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<variables>
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<var name="TimeLogin" type="0" value="1"/>
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<var name="TimeLogout" type="0" value="1"/>
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</variables>
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EOF
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```
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Restart the server.
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### No food
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For a more survival-oriented experience, one can prevent food from spawning in the world, forcing players to hunt and fish for food.
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Food still spawns on the infected and in containers. Any other mod that adds food will also be unaffected.
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Go into the server container:
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```shell
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docker compose exec server bash
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```
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Make a new directory in /profiles/custom called no-food and go into it:
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```shell
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mkdir -p /profiles/custom/no-food
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cd /profiles/custom/no-food
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```
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Generate the types.xml override file from your current mpmissions type.xml (presumes dayzOffline.chernarusplus):
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```shell
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xmlstarlet ed \
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-s / -t elem -n food \
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-m "/types/type[category[contains(@name, 'food')]]" "/food" \
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-d /types \
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-r food -v types \
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-u //nominal -v 0 \
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/serverfiles/mpmissions/dayzOffline.chernarusplus/db/types.xml \
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> types.xml
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```
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Always lint any XML file that is created/merged (Any output from this command means there is a problem. No output means the XML file is valid):
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```shell
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xmllint --noout types.xml
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```
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Restart the server for the changes to take effect.
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Explanation:
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* Start xmlstarlet in edit mode
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* Add a new XML node at the root named "food"
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* Move all `<type>` nodes where `<category name="...` has the word "food" in it to the new /food node
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* Delete the remaining `<types>` root node
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* Rename `<food>` to `<types>`
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* Set all remaining nodes to have `<nominal>0</nominal>`
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* Do this for every mpmissions types.xml file (dayzOffline.chernarusplus shown here)
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* Save it to a new types.xml file in the current directory, the one we made above.
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This file will now serve as a types.xml override for all food items when the server starts!
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Every directory under /profiles/custom will be added as a new Economy Core entry when the server is started.
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### Change starting gear
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To change player starting gear, using examples from [the BI DayZ Wiki](https://community.bistudio.com/wiki/DayZ:Spawning_Gear_Configuration):
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Go into the server container:
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```shell
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docker compose exec server bash
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```
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Copy the custom integration directory:
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```shell
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mkdir -p /profiles/custom
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cp -a /files/custom/starting-gear /profiles/custom/
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```
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Restart the server.
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### No personal light
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The personal light is usually configured using the `disablePersonalLight` setting in [serverDZ.cfg](../serverDZ.cfg), but if a cfggameplay.json file is present, which is the default being employed for this project, that setting must be overridden there. To configure the personal light:
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```shell
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mkdir -p /profiles/custom
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cp -a /files/custom/no-personal-light /profiles/custom
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```
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Restart the server.
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### References
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[BI DayZ Wiki - Spawning Gear Configuration](https://community.bistudio.com/wiki/DayZ:Spawning_Gear_Configuration)
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[BI DayZ Wiki - Central Economy Mission Files Modding](ttps://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding)
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