mirror of
https://github.com/MathiasLui/CSGO-Projects.git
synced 2025-05-06 22:01:18 +00:00
No description
![]() * Changed SendMessage to explicitly use SendMessageW for unicode * Added cancellation of main thread (hopefully secure enough to not throw an exception but it's not that important) * Switched from reading the console log one byte per character, to multiple bytes, if necessary * Adjusted count in struct, since apparently it has to be byte count and not character count (adding 1 for the null-byte wasn't necessary) * Changed string to be marshaled as UTF-8 so that it shows correctly in-game as well |
||
---|---|---|
ConfigManagerV2 | ||
DamageCalculator | ||
DamagePrinter | ||
SteamShared | ||
.gitignore | ||
README.md |
CSGO-Projects
Damage Calculator
- Maybe add a path-drawing mode additionally to Bomb and Shooting mode
Damage Printer
- Needs a recode because of fugly code, probably in WPF
- Also remove the extra features outside of damage printing
- Add automatic autoexec creation or extension for the con_logfile command specifically
Damage Printer GUI (Partial Recode)
- Use console output file from autoexec (con_logfile) (only if .log extension), otherwise put it in, or create the file, if nonexistent
- Support closing and opening the game while the program is open
- Save selected options in Documents. Settings might be:
- Minimum damage to be printed
- Also print killed players
- Withhold double console output
- Print amount of shots used
- Print more specific terms
- Only print when I die
- Print in in-game chat
- Only print for team
Config-Manager V2
- ToDo list in Microsoft ToDo
- Recode of the original manager with extra features, maybe a protocol for GameBanana's one-click integration