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* Changed SendMessage to explicitly use SendMessageW for unicode * Added cancellation of main thread (hopefully secure enough to not throw an exception but it's not that important) * Switched from reading the console log one byte per character, to multiple bytes, if necessary * Adjusted count in struct, since apparently it has to be byte count and not character count (adding 1 for the null-byte wasn't necessary) * Changed string to be marshaled as UTF-8 so that it shows correctly in-game as well |
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| .. | ||
| DamagePrinter | ||
| DamagePrinterGUI | ||
| DamagePrinter.sln | ||