CSGO-Projects/DamagePrinter/DamagePrinterGUI
MathiasL 8b6fcde7fe Add support for UTF-8 characters
* Changed SendMessage to explicitly use SendMessageW for unicode
* Added cancellation of main thread (hopefully secure enough to not throw an exception but it's not that important)
* Switched from reading the console log one byte per character, to multiple bytes, if necessary
* Adjusted count in struct, since apparently it has to be byte count and not character count (adding 1 for the null-byte wasn't necessary)
* Changed string to be marshaled as UTF-8 so that it shows correctly in-game as well
2022-05-27 19:14:14 +02:00
..
Themes Add initial Damage Printer GUI project 2022-05-24 23:41:18 +02:00
App.xaml Add initial Damage Printer GUI project 2022-05-24 23:41:18 +02:00
App.xaml.cs Add initial Damage Printer GUI project 2022-05-24 23:41:18 +02:00
AssemblyInfo.cs Add initial Damage Printer GUI project 2022-05-24 23:41:18 +02:00
DamagePrinterGUI.csproj Make damage printer GUI features work 2022-05-26 01:37:51 +02:00
Globals.cs Make damage printer GUI features work 2022-05-26 01:37:51 +02:00
MainWindow.xaml Fix textbox wrapping with long names 2022-05-26 15:27:00 +02:00
MainWindow.xaml.cs Add support for UTF-8 characters 2022-05-27 19:14:14 +02:00
Settings.cs Make damage printer GUI features work 2022-05-26 01:37:51 +02:00