Login. Still WIP, but works.
Install server files. Once logged in, this works.
Add support for experimental in both web and scripts. WIP.
Continuous streaming text web interface for long-running server processes.
Large refactor of the config file. Use arrays instead of delimited strings.
Large refactor of the express server to support the above.
Add Steam API key to env for when we do mod searches.
Customize the bash shell of the web container should we exec into it.
Ignore the env file.
Comment out Steam API key handling. We'll need some other way to get the key other than reading the environment.
Separate alert from steamcmd "server output" dialog.
Remove the old CSS file, as that will need to be figured out.
Look into the IDE not resolving files. WIP.
Add streaming text modal for steamcmd operations that run over time with output that will do the same. So far this is just as a test, but it works.
Refactor the store to use actions to set variables that are required to be boolean.
Continue staging test components so when it comes time to do things for real, they'll be ready. Working backwards, always.
Implement Steam login. Needs polish.
Figure out styles. Our index.css is still being loaded before the theme, and its overrides only take effect when those don't set anything in the theme beforehand. Still not working.
Consolidate the config between Vue and express.
Monitor config changes in nodemon.
Everything is WIP.
Replace Bootstrap with Privemue.
Add i18n support. English and Brazilian Portuguese to start.
New UI with Primevue. Use tabbed menu, nice theme, etc..
WIP with Steam login.
Refactor the main page to show the Steam login when none is detected. We can't do anything without it at first. Later, we can detect if the server is installed and allow operations. Or not.
Remove server container. This will be created and maintained by the web container going forward.
Use node 18, as vite requires it.
Use a single package.json for everything. This way it can be installed at the root of the container and not show up in the bind mount.
Refactor store to include actions. We can just define them and call them, instead of using fetch directly everywhere. WIP.
Begin to implement some of the backend methods, like the steam login. It works!
Remove the old code.
Handle multiple env files for now while we transition server orchestration entirely to the web container.
Add MuchStuffPack mod integration.
Add git to the web container so we can checkout server resources from github as git. Allows us to just pull on git to keep up to date.
Trim down the container to only what it really needs.
Upgrade containers to bookworm.
Upgrade web's node to 20.
Add bercon to the web container.
Remove rcon from the server container.
Remove motd text from config.
Add roadmap and update docs.
We no longer need to lower case the files.
Switch to the release server id.
Move rcon from the web container to the server container.
Handle .c files on a per-map basis.
Update per-map .c files.
Make selected items show as selected.
Break out XML file handling so the tree component could just handle elements and leave the XML parsing to the parent.
Sort mods by name, not id.
We now get a .bashrc by default, so switch the logic to detecting the custom PS1 before putting it in .bashrc.
Account for a directory that steamcmd expects.
Correct output from steamcmd to avoid red herrings by creating a directory it expects as well as providing a shared object it also expects.
Update docs.
Have server logs go into a logs directory, with sub-directories in there with the date to contain that run's logs.
Fix XML handling output.
Update bogus DayZ version.
Add custom integration docs.
Add quirk to handle upstream XMLs not having the correct nodes.
Add initial map install based on the map in the config.
Add package to allow for XML merging in the server container.
Add an environment variable that prevents the server from starting, to test mod XML integration at server start.
Back up logs into dedicated directories based on the date when the server exits.
Improve logic for copying XML files into mpmissions.
Fix status output formatting.
Get map name from the config at script start in the server script.
Refactor XML env scripts so they don't have a hashbang.
Refactor one mod's integration with the new file naming convention.
Refine output to only show relevant info when starting the server.
Filter mod integration by current map, even if other mpmissions directories should exist.
Remove previous cfgeconomy directories when starting, to prevent previous files from possibly existing.
Orchestrate the retrieval and normalization of XML files as 'dz x ID' now does both.
Make development work by setting an environment variable.
Set the web container to restart instead of not, should the express server crash.
Copy XML files that are merged when the server starts only when the mpmissions directory exists.
Refactor XML functions for better naming.
Handle display of lists when no mods are installed.
Add support for adding mpmissions for Deer Isle and mpmissions in general via mod integrations.
Add support for Red Falcon Watercraft XML files. WIP.
Add a deer isle DayZ bicycle spawn file.
Refactor the DOM to allow for "sections".
Add our start.sh scripts to /usr/local/bin in the image.
Add a config for Vue.
Remove globalproperties, as this...sucks.
Add Vueuse core library for useFetch.
Get async requests working with the above.
Start using Vue's Suspense feature.
Make Status its own component.
Start adding search results.
Continued work on error modal.
Add CORS headers to the backend.
Remove error store, as we only have one store.
Rename favicon.png to favicon.ico.
Remove functions from scripts where they are not used. Move functions to where they are used.
Lots of WIP.
No more CNDs. All software is now bundled and served from a proper node-based development server.
Switch to using proper Vue files, so we can have proper IDE integration.
Open new port for the dev server mentioned above.
Split status and mod info requests in the back end.
Bypass CORS while developing.
XML "editor" WIP.
Add xmltree component.
Start work on shelling out to steamcmd from node.
Move script functions out of common and into individual scripts.
Update docs.
Add placeholders for future functions.
Add buttons for install, update, update mods, etc.
Add bootstrap icons CDN.
Remove old CSS in favor of Bootstrap classes.
Add favico.
Update docs.
Renamed main container to web.
Added the STEAMAPIKEY environment variable placeholder, as this is necessary when searching for mods.
Refactor locations of scripts and paths.
Rename start scripts to be more consistent with their new locations.
Run the web server under nodemon to prevent manual restarting.