Commit graph

108 commits

Author SHA1 Message Date
Daniel Ceregatti
20910730df Add custom XML file selection highlight. 2023-05-25 08:53:31 -07:00
Daniel Ceregatti
5267ae70bb Add web UI. This has lofty goals.
Use node js module syntax.
Make dev easier by not starting the web UI from docker startup.
2023-05-24 23:40:44 -07:00
Daniel Ceregatti
0a73bea7f6 Revert back to the experimental appid. :( 2023-05-24 15:47:04 -07:00
Daniel Ceregatti
fb3a575662 Remove TL;DR, as we no longer have a release.
Remove the two shared objects that were necessary for running the release.
Restore the merging of XML at server start.
Adjust layout of list output to accommodate longer mod names.
2023-05-24 15:43:55 -07:00
Daniel Ceregatti
f755b6fe6d First version where XML merging is working using the cfgeconomy method!
Split up the XML wrangling between the two containers. This means the web one needs xmlstarlet.
2023-05-20 20:07:47 -07:00
Daniel Ceregatti
3a41001b9f Remove debug. 2023-05-20 00:00:59 -07:00
Daniel Ceregatti
2c47f36660 Oops, not sure how that ended up in there. 2023-05-19 23:42:38 -07:00
Daniel Ceregatti
92f9598910 WIP XML merging. Handle files without XML document node, as well as without their root node. This means we need a matrix of what file has what root node AND the names of the child nodes! 2023-05-19 23:41:34 -07:00
Daniel Ceregatti
ebf961bb73 Split off mpmissions so there's always a pristine version of it in the server container, for when we merge XML.
Forget xmlmerge. Switch to xmlstarlet.
Add the two shared objects required to get a release server running. This is just to get around having to host them/fish them up from elsewhere.
Update docs.
2023-05-18 21:09:01 -07:00
Daniel Ceregatti
2fc31fea37 The server doesn't like read only directories where it finds its files. Removing read-only flags from mounts for now.
Rework directories so there are fewer volumes within volumes.
Keep splitting up the code between the two scripts, removing unused variables, etc..
Add XML file merging integration. WIP.
Fix lack of comma in cfg file that _might_ have been causing issues...
2023-05-18 17:29:27 -07:00
Daniel Ceregatti
64f162001d Continue refactoring file locations in the two containers.
Also refactor variables so they're consistent.
Set container names in PS1.
Update docs.
2023-05-16 09:03:41 -07:00
Daniel Ceregatti
206c838f9d Continue splitting up the functionality. Only put functions and files that pertain to the container and/or volume.
Set forceSameBuild = 0 because the release build we have, while it works, reports a few revisions behind.
WIP getting all this working again.
2023-05-15 17:44:56 -07:00
Daniel Ceregatti
4cb4a4409d Mount each script into /usr/local/bin.
Keep separating out the functionality between the two scripts.
2023-05-15 08:56:51 -07:00
Daniel Ceregatti
71004b4fcc Start turning this project into a provisioning system: The main image will manage the base server files and mod files, then run servers as separate containers with these volumes mounted read-only, so they can be shared across server instances.
Add command line xml merge tool for when that time comes.
Add Red Falcon Heliz mod as the work-in-progress for getting a turnkey system that merges many different XML files that a full server mod installation will require.
Fix finding a mod by index and use that for all mod operations.
Start re-working how mods are added/removed/activated/deactivated. Split the script up into separate files with distinct functionality. WIP.
Add a template system for handling mod XML files.
Add an express web server to be the provisioning container frontend.
Add lots of comments.
Add TL;DR for turnkey release server install.
2023-05-13 20:58:35 -07:00
Daniel Ceregatti
169018665f Start turning this project into a provisioning system: The main image will manage the base server files and mod files, then run servers as separate containers with these volumes mounted read-only, so they can be shared across server instances.
Add command line xml merge tool for when that time comes.
Add Red Falcon Heliz mod as the work-in-progress for getting a turnkey system that merges many different XML files that a full server mod installation will require.
Fix finding a mod by index and use that for all mod operations.
Start re-working how mods are added/removed/activated/deactivated.
Add a template system for handling mod XML files.
Add lots of comments.
2023-05-10 19:35:36 -07:00
Daniel Ceregatti
291d869ed1 Fix bad usage. 2023-03-30 11:04:21 -07:00
Daniel Ceregatti
f0eb4d0afc Restore the DayZ experimental ID, as this is not yet released. 2023-03-30 11:04:04 -07:00
Daniel Ceregatti
9955d9b266 Fix issue where directories were not present when the volume is created. 2023-03-30 10:57:26 -07:00
Daniel Ceregatti
469af7c0c8 Add other maps to the config.
Set FPS output to 1 hour.
Change MOTD.
2023-03-30 10:23:15 -07:00
Daniel Ceregatti
fec061e8ff Handle different variants of types files.
Add map name to status output.
2023-03-30 10:21:20 -07:00
Daniel Ceregatti
f79a13ae92 Add Lightsword and Rag Baseitems support. WIP. 2023-03-30 10:19:54 -07:00
Daniel Ceregatti
b3781c2fcd Add debugging comments. 2023-03-30 10:19:05 -07:00
Daniel Ceregatti
38e4434bd5 Add gdb to the container.
Rework how mods are installed with various global scripts and env files instead of individual files for every mod.
Deal with different types file variants.
Add Pripyat support.
2023-03-30 10:17:16 -07:00
Daniel Ceregatti
f5048372d8 Fix typo. 2023-03-07 10:34:26 -08:00
Daniel Ceregatti
6c68dd292f Make types.sh be able to handle any XML file with types.xml data. 2023-02-24 15:15:17 -08:00
Daniel Ceregatti
412b4e692c Fix config diff handling. 2023-02-24 15:14:22 -08:00
Daniel Ceregatti
1a129135da Make WindStridesClothingPack use types.sh. 2023-02-24 15:13:04 -08:00
Daniel Ceregatti
35be16d48f Add SNAFU Weapons types integration. 2023-02-24 15:11:54 -08:00
Daniel Ceregatti
28a741ffba Make the container always restart unless explicitly stopped. 2023-02-22 21:21:25 -08:00
Daniel Ceregatti
40fce24641 Fix backups. 2023-02-22 21:20:08 -08:00
Daniel Ceregatti
86f4fe448c Add detection of extras/types.xml and handle it if found. WIP. 2023-02-22 20:59:10 -08:00
Daniel Ceregatti
e7da6d5cec Updated docs. 2023-02-22 20:58:01 -08:00
Daniel Ceregatti
5af8b43a72 Add script to merge and unmerge types.xml files. 2023-02-22 20:56:33 -08:00
Daniel Ceregatti
a250aa9be5 Fix keys not being copied when a mod is first installed.
Fix backups.
2022-11-11 15:41:22 -08:00
Daniel Ceregatti
8b72734b57 Updated docs. 2022-10-18 09:55:16 -07:00
Daniel Ceregatti
ba8146e491 Fix docs. 2022-10-15 17:07:44 -07:00
Daniel Ceregatti
df4c17c554 Update docs. 2022-10-15 17:00:35 -07:00
Daniel Ceregatti
3f5f3ac01f Fix backup.
Make adding mods only add one at a time.
Fix mod output listing.
2022-10-10 10:25:18 -07:00
Daniel Ceregatti
f9d3e63759 Note that multiple ids for adding/removing mods ins't a feature yet. 2022-10-10 10:21:26 -07:00
Daniel Ceregatti
5f6bc853a3 Add Banov script.
Update Windstride scripts.
2022-10-10 10:19:53 -07:00
Daniel Ceregatti
af88d74ea3 Add initial Banov support scripts. WIP. 2022-09-29 11:32:22 -07:00
Daniel Ceregatti
c2c15ad51d Remove files that should always come from the mod directory itself. 2022-09-28 23:22:24 -07:00
Daniel Ceregatti
f612004802 Add the other maps as templates. 2022-09-23 15:10:38 -07:00
Daniel Ceregatti
27730c36ab Continue using the experimental app id.
Add more status output.
2022-09-23 15:06:46 -07:00
Daniel Ceregatti
cbe51f2f10 Updated docs. 2022-09-23 15:02:36 -07:00
Daniel Ceregatti
eaf31aac61 Remove multiple ids from usage, as that's not gonna happen. 2022-08-02 18:20:44 -07:00
Daniel Ceregatti
f2eede54d6 Fix raptors install script. 2022-08-02 18:20:01 -07:00
Daniel Ceregatti
dd86e3e8cd Add xmllint pacakge so we can verify them when scripts merge them. 2022-08-02 18:18:34 -07:00
Daniel Ceregatti
413266c632 Add Windrides Clothing Pack scripts. 2022-08-02 18:17:54 -07:00
Daniel Ceregatti
a85674c122 Remove unused command 2022-07-30 21:59:13 -07:00