dayzdockerserver/files/mods/3115714092/README.md
Daniel Ceregatti cd308e1f96 Fix cfgGameplay.json hack.
Update docs.
2023-12-24 11:19:09 -08:00

51 lines
1.5 KiB
Markdown

# HypeTrain
## Reference
The files used to integrate the [HypeTrain mod](https://steamcommunity.com/sharedfiles/filedetails/?id=3115714092) came from
[here](https://steamcommunity.com/workshop/filedetails/discussion/3115714092/4032475029247848861/).
## Mod Integration Files
5 files are required to run the mod. Two are map-specific and the rest are common to all maps:
These are map-specific. The ones included in this repository is for Chernarus.
* `cfgeventgroups.xml`
* `cfgeventspawns.xml`
These files are commong to all maps:
* `cfgspawnabletypes.xml`
* `events.xml`
* `types.xml`
The `start.sh` script is for doing extra stuff, but programatically. See the comments within it for details.
## Generic Mod Installation (Windows)
Using the [Central Economy](https://community.bistudio.com/wiki/DayZ:Central_Economy_mission_files_modding) method:
* Create a new folder in your mpmissions map folder. Name it HypeTrain.
* Put the 3 files common to the server in that folder
```
+C:\
+DayZ Server
+mpmissions
+dayzOffline.chernarusplus
+HypeTrain
-cfgspawnabletypes.xml
-events.xml
-types.xml
```
Edit the server's `cfgeconomycore.xml` and add the following under `<economycore>`:
```
<ce folder="HypeTrain">
<file name="cfgspawnabletypes.xml" type="spawnabletypes"/>
<file name="events.xml" type="events"/>
<file name="types.xml" type="types"/>
</ce>
```
The other two files must be manually merged to the mpmissions equivalents: