Renamed main container to web.
Added the STEAMAPIKEY environment variable placeholder, as this is necessary when searching for mods.
Refactor locations of scripts and paths.
Rename start scripts to be more consistent with their new locations.
Run the web server under nodemon to prevent manual restarting.
Remove the two shared objects that were necessary for running the release.
Restore the merging of XML at server start.
Adjust layout of list output to accommodate longer mod names.
Forget xmlmerge. Switch to xmlstarlet.
Add the two shared objects required to get a release server running. This is just to get around having to host them/fish them up from elsewhere.
Update docs.
Add command line xml merge tool for when that time comes.
Add Red Falcon Heliz mod as the work-in-progress for getting a turnkey system that merges many different XML files that a full server mod installation will require.
Fix finding a mod by index and use that for all mod operations.
Start re-working how mods are added/removed/activated/deactivated. Split the script up into separate files with distinct functionality. WIP.
Add a template system for handling mod XML files.
Add an express web server to be the provisioning container frontend.
Add lots of comments.
Add TL;DR for turnkey release server install.
Remove the default.cfg file as that's just been incorporated into the dayzserver script.
Set some saner defaults in serverDZ.cfg.
Remove the faking of the install.
Integrate steamcmd from Debian.
Updated docs.
Simplify things by consolidating all the bash stuff into dayzserver and removing files where the content has become managed interactively.
Make sure steamcmd has proper permissions in the container.
More updated documentation.
Logging into to Steam, accounting for Steam Guard. These credentials persist throughout the lifetime of the docker volume storing the data.
Adding/removing/managing workshop items. The goal is to also manage the "=mod=" parameter.
Listing the auto-generated RCON password.
Backing up.
Further refine the original dayzserver script. In docker, a lot of the other stuff wasn't necessary so a lot is just being removed.
Install steamcmd into the container in Dockerfile and adjust paths.
Vastly updated docs!
Make all bash changes to the dayzserver script instead of creating a wrapper.
Handle the server config and Battle Eye string substitution.
Add the default.cfg from upstream and handle it locally.