Refactor the main page to show the Steam login when none is detected. We can't do anything without it at first. Later, we can detect if the server is installed and allow operations. Or not.
Remove server container. This will be created and maintained by the web container going forward.
Use node 18, as vite requires it.
Use a single package.json for everything. This way it can be installed at the root of the container and not show up in the bind mount.
Refactor store to include actions. We can just define them and call them, instead of using fetch directly everywhere. WIP.
Begin to implement some of the backend methods, like the steam login. It works!
Remove the old code.
Trim down the container to only what it really needs.
Upgrade containers to bookworm.
Upgrade web's node to 20.
Add bercon to the web container.
Remove rcon from the server container.
Remove motd text from config.
Add roadmap and update docs.
Only copy extra files from mod integrations, not ones that are handled already.
Add 'all' for deactivation argument to allow a quick reset of the mods.
Restore generic server name in the config example.
Update docs.
Correct output from steamcmd to avoid red herrings by creating a directory it expects as well as providing a shared object it also expects.
Update docs.
XML "editor" WIP.
Add xmltree component.
Start work on shelling out to steamcmd from node.
Move script functions out of common and into individual scripts.
Update docs.
Add placeholders for future functions.
Add buttons for install, update, update mods, etc.
Add bootstrap icons CDN.
Remove old CSS in favor of Bootstrap classes.
Add favico.
Update docs.
Remove the default.cfg file as that's just been incorporated into the dayzserver script.
Set some saner defaults in serverDZ.cfg.
Remove the faking of the install.
Integrate steamcmd from Debian.
Updated docs.
Simplify things by consolidating all the bash stuff into dayzserver and removing files where the content has become managed interactively.
Make sure steamcmd has proper permissions in the container.
More updated documentation.
Logging into to Steam, accounting for Steam Guard. These credentials persist throughout the lifetime of the docker volume storing the data.
Adding/removing/managing workshop items. The goal is to also manage the "=mod=" parameter.
Listing the auto-generated RCON password.
Backing up.
Further refine the original dayzserver script. In docker, a lot of the other stuff wasn't necessary so a lot is just being removed.
Install steamcmd into the container in Dockerfile and adjust paths.
Vastly updated docs!
Make all bash changes to the dayzserver script instead of creating a wrapper.
Handle the server config and Battle Eye string substitution.
Add the default.cfg from upstream and handle it locally.